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  1. Be an Angel fix my ngle. Stop rotating the long way round to a given angle?

    StormyStudio
    by StormyStudio · July 2011
    Change attribute: ...self.angle..... to .....'vector to angle(game.touch x with offset - self.position X, game.touch Y with offset - selp.position Y).
  2. Speed up spawning based on score

    fehnman
    by fehnman · July 2011
    Just for reference, I didn't use a "self spawnSpeed" attribute, but rather went with "game spawnSpeed", as I'm updating this via different actors.
  3. Speed up spawning based on score

    old_kipper
    by old_kipper · July 2011
    Given the possibility that I am correct I think you will have to put a boolean self attribute in that a rule checks to see if it is true to spawn, a rule with a timer to close the boolean to false, th
  4. new game salad?

    liamo
    by liamo · July 2011
    I reckon GS is revolutionary, forget about 'Application.WriteLine' 'Public Class class' 'int n = '52' and 'string someString = "coding..."' you can say 'Display text' 'Attribute Inte
  5. Rotation Problem

    old_kipper
    by old_kipper · July 2011
    By putting the interpolated into a self attribute real number so when it's fired it runs the progression into the attribute, you can the constrain the rotation to that number and break away from it if
  6. Rotation Problem

    MightyBoosh
    by MightyBoosh · July 2011
    change attribute. self rotation to 0 but because the interpolate is still in action this doesn't work.... so any ideas
  7. rotation to Angle of another actor retaining his position

    zamorays
    by zamorays · July 2011
    ((Now in the top part of the canon you want to rotate first constrain attribute self position x to canonbase x and constrain attribute self position y to canonbaseY))
  8. Any way to tweak sounds?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    In each play sound behavior you'll see a pitch setting. You can link that to a attribute. So what you would do is make your real attribute called sound1Pitch and for the pitch in the play sound behavi
  9. rotation to Angle of another actor retaining his position

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    First off you want to create 4 real attributes. Call them canonbaseX and canonbaseY , enemyX and enemyY(or whatever you want)
  10. how do i keep my actors line up always

    guilleface
    by guilleface · July 2011
    i have actors moving back an forth,create a self attribute on the actor,
  11. When everything is gone, then spawn next level button

    Braydon_SFX
    by Braydon_SFX · July 2011
    When i go to the next level, i update the attribute, it will work, but then lvl 1 wont work (Image)
  12. When everything is gone, then spawn next level button

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    you'll need a separate attribute for each level. Or when you switch the level you can change the attribute you have to the updated destroy amount for the next level. Whatever is easier for you
  13. Maths help

    MetzoPaino
    by MetzoPaino · July 2011
    Finally, with a slight modification to what you have, constrain the ball's x to: `game.bucketleft + self.offset`
  14. save files

    Asymptoteell
    by Asymptoteell · July 2011
    If you're saying a way to have multiple people play on their own files, what you need to do is use different Keys when you do save attribute for the various save file, e.g. save attribute self.levelsc
  15. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    StormyStudio
    by StormyStudio · July 2011
    I made the touch x offset save to an attribute called game.destination.X and game.destination.Y
  16. Maths help

    Eastbound
    by Eastbound · July 2011
    Finally, with a slight modification to what you have, constrain the ball's x to: `game.bucketleft + self.offset`
  17. Need help with save/load attribute

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Have a rule when attribute score is > highscore
  18. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    StormyStudio
    by StormyStudio · July 2011
    another project fine, but I'd accidentally used constrain when I needed change attribute and it was causing all sorts of crazyness).
  19. Need help with save/load attribute

    BrynjeBamsen
    by BrynjeBamsen · July 2011
    Ive made an adhoc build to test my save/load attribute - But it fails to load my saved highscore
  20. Help with Star System

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    have a extra attirbute for each level called highStarCount or whatever you want. Then change that attribute to starsCollected before you change starsCollected to 0 on your level reset
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