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self.position
by gariantroll ·I am using the Move To behavior when it reaches an attribute called Direction is = to 3. -
Is this a bug or am I doing something wrong?
by MarkOnTheIron ·Yeah, I imagined it could be the self attribute causing the problem. -
self.position
by gariantroll ·I am using the Move To behavior when it reaches an attribute called Direction is = to 3. -
INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff
by StormyStudio ·Shane that sounds spot on. It makes sense, basically had te same setup but without the speed attribute. -
Touch to Move
by DreamLab ·Ok make these attributes. -
INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff
by tenrdrmer ·Obviously you have to create and and constrain the camera origins to those camera offset attributes or do your expression from an unlocked instance. Be sure you get those parenthesis in there right to -
Touch to Move
by ChucklingMonkey ·have a rule that says when mouse button is down, constrain attribute self.position.X to Devices.mouse.position.X and the same with the Y. So wherever I click my character goes. How would I do the stu -
INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff
by ShaneS429 ·Game Attributes: -
spawn an actor and attach it to another permanently?
by hman360 ·Constrain a global attribute to the x and y of that actor or position similar, and the constrain the x and y of the gun to that global att. I can try to do it for free, send the file to redsox360blog@ -
Are 80 attributes too many?
by InLikeFlynn ·There's a way to store 30 or more Boolean attributes in one integer, and if you take the time to figure it out it can save a lot of effort setting up attribs: -
Are 80 attributes too many?
by Mammoth ·How much memory does an attribute take up anyway? -
controlling music volume
by JohnPapiomitis ·Yep just use a change attribute behavior and change attribute device. audio. music. volume to whatever you like. 0 is muted and 1 is full volume -
Help with user entered scoring
by outasite ·Attributes -
When everything is gone, then spawn next level button
by Braydon_SFX ·When i say 'it' I mean the integer attribute. -
Are 80 attributes too many?
by jb15 ·Hmm...one more question: Will it work to have 80 load attribute behaviors in one actor, in the same scene? That seems like a lot of behaviors... -
Known Issues for 0.9.6- Report bugs here
by gariantroll ·Okay, I realized it is the Move To Attribute that seem s to be a little sporadic, but it also might be me. For some reason it just won't read for some of my actors. -
Known Issues for 0.9.6- Report bugs here
by ARC_Games ·collisions seem to be messed up for my game too. I get a different result in the web preview than I do in the GS Creator's built in preview mode. -
Known Issues for 0.9.6- Report bugs here
by gariantroll ·After further investigation, I believe it might be the Move To Attribute. Once I turned it to the Move Attribute, it worked, but not giving me the affect I need. -
Lock Actor into place
by JohnPapiomitis ·It would go something like this. Have self attributes in each pieces that have the correct x and y positions. So correctx set to the right x, and correcty set to the right y -
INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff
by StormyStudio ·The camera origin is constrained x and y to an attribute.