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  1. self.position

    gariantroll
    by gariantroll · July 2011
    I am using the Move To behavior when it reaches an attribute called Direction is = to 3.
  2. Is this a bug or am I doing something wrong?

    MarkOnTheIron
    by MarkOnTheIron · July 2011
    Yeah, I imagined it could be the self attribute causing the problem.
  3. self.position

    gariantroll
    by gariantroll · July 2011
    I am using the Move To behavior when it reaches an attribute called Direction is = to 3.
  4. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    StormyStudio
    by StormyStudio · July 2011
    Shane that sounds spot on. It makes sense, basically had te same setup but without the speed attribute.
  5. Touch to Move

    DreamLab
    by DreamLab · July 2011
    Ok make these attributes.
  6. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    tenrdrmer
    by tenrdrmer · July 2011
    Obviously you have to create and and constrain the camera origins to those camera offset attributes or do your expression from an unlocked instance. Be sure you get those parenthesis in there right to
  7. Touch to Move

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    have a rule that says when mouse button is down, constrain attribute self.position.X to Devices.mouse.position.X and the same with the Y. So wherever I click my character goes. How would I do the stu
  8. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    ShaneS429
    by ShaneS429 · July 2011
    Game Attributes:
  9. spawn an actor and attach it to another permanently?

    hman360
    by hman360 · July 2011
    Constrain a global attribute to the x and y of that actor or position similar, and the constrain the x and y of the gun to that global att. I can try to do it for free, send the file to redsox360blog@
  10. Are 80 attributes too many?

    InLikeFlynn
    by InLikeFlynn · July 2011
    There's a way to store 30 or more Boolean attributes in one integer, and if you take the time to figure it out it can save a lot of effort setting up attribs:
  11. Are 80 attributes too many?

    Mammoth
    by Mammoth · July 2011
    How much memory does an attribute take up anyway?
  12. controlling music volume

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Yep just use a change attribute behavior and change attribute device. audio. music. volume to whatever you like. 0 is muted and 1 is full volume
  13. Help with user entered scoring

    outasite
    by outasite · July 2011
    Attributes
  14. When everything is gone, then spawn next level button

    Braydon_SFX
    by Braydon_SFX · July 2011
    When i say 'it' I mean the integer attribute.
  15. Are 80 attributes too many?

    jb15
    by jb15 · July 2011
    Hmm...one more question: Will it work to have 80 load attribute behaviors in one actor, in the same scene? That seems like a lot of behaviors...
  16. Known Issues for 0.9.6- Report bugs here

    gariantroll
    by gariantroll · July 2011
    Okay, I realized it is the Move To Attribute that seem s to be a little sporadic, but it also might be me. For some reason it just won't read for some of my actors.
  17. Known Issues for 0.9.6- Report bugs here

    ARC_Games
    by ARC_Games · July 2011
    collisions seem to be messed up for my game too. I get a different result in the web preview than I do in the GS Creator's built in preview mode.
  18. Known Issues for 0.9.6- Report bugs here

    gariantroll
    by gariantroll · July 2011
    After further investigation, I believe it might be the Move To Attribute. Once I turned it to the Move Attribute, it worked, but not giving me the affect I need.
  19. Lock Actor into place

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    It would go something like this. Have self attributes in each pieces that have the correct x and y positions. So correctx set to the right x, and correcty set to the right y
  20. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    StormyStudio
    by StormyStudio · July 2011
    The camera origin is constrained x and y to an attribute.
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