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INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff
by RedlerTech ·Interpolate to a real attribute. Change the real attribute depending on the distance between the touch & actor using some math (Image) -
Help with constraining two actors
by old_kipper ·create two game real number attributes and from inside the circular actor constrain the new game attributes to the actor x and y. You can the in the outer B objects constrain their positions to the ga -
When everything is gone, then spawn next level button
by Weswog ·Timer after 3 sec. or whatever time change attribute finished level to 2 -
When everything is gone, then spawn next level button
by youngster9 ·I don't know exactly how tshirtbooth did it but he might have had an attribute for each level and then when a block was destroyed it would subtract one from that attribute then when that attribute his -
When everything is gone, then spawn next level button
by Weswog ·when destroyed=0 change attribute spawnbutton to true then when the person presses any button change the spawn button to false -
Black lines appearing when testing on device
by old_kipper ·I had similar problems with panning large images as part of a very large background. First thing I would test is to change the scene background colour to see if you are seeing a gap or a glitch. If th -
Help with Star System
by MOVProductions ·okay thanks do i have to make a no stars collected attribute for each level? -
Help with my scene (problem touch and camera)
by old_kipper ·If you constrain 2 game real number attribute to the ball actor's x and y, then in the second actor constrain it's x and y position to those game attribute, and then put a camera control behaviour in -
Help with Star System
by FloridaGames ·make a game attribute: starscollected -
Is this a bug or am I doing something wrong?
by LumpApps ·I guess the attributes get an id which isn't changed in different instances of the same actor. -
Psudo-3D RPG possible with gamesalad? (like Undercroft)
by DigiChain ·Yes, it does make sense - and is a variation on what I have been doing. The problem seems to be that as soon as you have multiple images all checking for multiple attribute conditions, the whole thing -
Psudo-3D RPG possible with gamesalad? (like Undercroft)
by Asobu_Games ·Hmm well I am fairly new to gamesalad so not really sure, but I just had an idea for how to create this 'grid' system. For example say you want a 100 square grid, you could make 2 game attributes call -
Is this a bug or am I doing something wrong?
by MarkOnTheIron ·- The two long actors are LeftCenter and Right, they are constrained to Stretched arrow and are used as a "line of sight". -
Log on Error... Help?
by bluelotus ·Does anyone else have this issue right now? If so then I can at least attribute it to the servers and not waste my time trying to mess with provision profiles etc. -
Actor replacement
by Chiselbrain ·After thinking about it a bit I figured it out. I just used an attribute switch to change the artwork to another image when the scene begins. -
slider
by liamo ·How would you make it so that a slider remembers it's position after going to a different scene? I followed Firemaplegames volume slider example but when I go to a different scene then come back its i -
boulders and stickmen
by liamo ·How would you make it so that an object (e.g a boulder) is always was behind the main character (e.g a stickman) even when he loops around (wraps with attributes (self position x)) but not when someth -
Question about Actors merging
by hotMagic ·When they collide, Constrain actor A's X and Y position to those of actor B. It will stick to it. You can do an offset by constraining to X+10, for example. -
Constraining an actor to a scene.
by fritzdc ·The problem is that my actor can move out of the scene... how does one constrain the actor to keep it on the screen/in the scene? I have created another actor and replicated it 4 times in order to cre -
Have only one of the Same actor on screen at once.
by Jtec ·I made an Attribute for the scene so whenever a bullet is created it adds one to that attribute and when the bullet is destroyed, it takes one.