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  1. Lock Actor into place

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    It would go something like this. Have self attributes in each pieces that have the correct x and y positions. So correctx set to the right x, and correcty set to the right y
  2. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    StormyStudio
    by StormyStudio · July 2011
    The camera origin is constrained x and y to an attribute.
  3. INTERPOLATE SUCCESS: Constant speed, stop when you want, and collide with stuff

    RedlerTech
    by RedlerTech · July 2011
    Interpolate to a real attribute. Change the real attribute depending on the distance between the touch & actor using some math (Image)
  4. Help with constraining two actors

    old_kipper
    by old_kipper · July 2011
    create two game real number attributes and from inside the circular actor constrain the new game attributes to the actor x and y. You can the in the outer B objects constrain their positions to the ga
  5. When everything is gone, then spawn next level button

    Weswog
    by Weswog · July 2011
    Timer after 3 sec. or whatever time change attribute finished level to 2
  6. When everything is gone, then spawn next level button

    youngster9
    by youngster9 · July 2011
    I don't know exactly how tshirtbooth did it but he might have had an attribute for each level and then when a block was destroyed it would subtract one from that attribute then when that attribute his
  7. When everything is gone, then spawn next level button

    Weswog
    by Weswog · July 2011
    when destroyed=0 change attribute spawnbutton to true then when the person presses any button change the spawn button to false
  8. Black lines appearing when testing on device

    old_kipper
    by old_kipper · July 2011
    I had similar problems with panning large images as part of a very large background. First thing I would test is to change the scene background colour to see if you are seeing a gap or a glitch. If th
  9. Help with Star System

    MOVProductions
    by MOVProductions · July 2011
    okay thanks do i have to make a no stars collected attribute for each level?
  10. Help with my scene (problem touch and camera)

    old_kipper
    by old_kipper · July 2011
    If you constrain 2 game real number attribute to the ball actor's x and y, then in the second actor constrain it's x and y position to those game attribute, and then put a camera control behaviour in
  11. Help with Star System

    FloridaGames
    by FloridaGames · July 2011
    make a game attribute: starscollected
  12. Is this a bug or am I doing something wrong?

    LumpApps
    by LumpApps · July 2011
    I guess the attributes get an id which isn't changed in different instances of the same actor.
  13. Psudo-3D RPG possible with gamesalad? (like Undercroft)

    DigiChain
    by DigiChain · July 2011
    Yes, it does make sense - and is a variation on what I have been doing. The problem seems to be that as soon as you have multiple images all checking for multiple attribute conditions, the whole thing
  14. Psudo-3D RPG possible with gamesalad? (like Undercroft)

    Asobu_Games
    by Asobu_Games · July 2011
    Hmm well I am fairly new to gamesalad so not really sure, but I just had an idea for how to create this 'grid' system. For example say you want a 100 square grid, you could make 2 game attributes call
  15. Is this a bug or am I doing something wrong?

    MarkOnTheIron
    by MarkOnTheIron · July 2011
    - The two long actors are LeftCenter and Right, they are constrained to Stretched arrow and are used as a "line of sight".
  16. Log on Error... Help?

    bluelotus
    by bluelotus · July 2011
    Does anyone else have this issue right now? If so then I can at least attribute it to the servers and not waste my time trying to mess with provision profiles etc.
  17. Actor replacement

    Chiselbrain
    by Chiselbrain · July 2011
    After thinking about it a bit I figured it out. I just used an attribute switch to change the artwork to another image when the scene begins.
  18. slider

    liamo
    by liamo · July 2011
    How would you make it so that a slider remembers it's position after going to a different scene? I followed Firemaplegames volume slider example but when I go to a different scene then come back its i
  19. boulders and stickmen

    liamo
    by liamo · July 2011
    How would you make it so that an object (e.g a boulder) is always was behind the main character (e.g a stickman) even when he loops around (wraps with attributes (self position x)) but not when someth
  20. Question about Actors merging

    hotMagic
    by hotMagic · July 2011
    When they collide, Constrain actor A's X and Y position to those of actor B. It will stick to it. You can do an offset by constraining to X+10, for example.
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