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  1. How to decrease spawn rate after 1 min?

    astrom0
    by astrom0 · July 2011
    I did every thing you said but the time doesn't seem to decrease? I changed attribute to
  2. Score problem

    SamXOOO7
    by SamXOOO7 · July 2011
    at the right side of it and find the attribute your using for the score, and display it.
  3. How to decrease spawn rate after 1 min?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    make a real attribute called spawnTime, and set it to 1.
  4. High-Score Framerate Problem!

    triskit124
    by triskit124 · July 2011
    Thanks Kipper, that did seen to help the problem, but I now think the main problem is the overabundance of Constrain attributes in my scene, looks like im going to have to work that out!
  5. Universal Binaries... REALLY CLOSE!

    InLikeFlynn
    by InLikeFlynn · July 2011
    Scalable layers is a good idea. I'd always thought we'd have to use a device type attribute in all rules to do with scaling and positioning. Hopefully if they do that we can pick how the each layer
  6. Do I HAVE to load attributes?

    tenrdrmer
    by tenrdrmer · July 2011
    Yes you need to run a load attribute behavior for every attribute you want to be remembered if the app is closed and reopened. Also if you do not need the attribute to save for the next time you close
  7. changing actor image randomly

    TeamLava8
    by TeamLava8 · July 2011
    you probably need to create an attribute for no movement at all, and set an image or animation for that.
  8. Overlay/Destroy actor

    Zombiebrains
    by Zombiebrains · July 2011
    I add in a attribute called 'Destroy' (This is suppose to destroy the explosion actor as thats the one I just added) but it destroys the original box actor?
  9. pan pause screen

    tenrdrmer
    by tenrdrmer · July 2011
    Also to make your level not work until the demo is over there is an attribute that starts the demo called previewloop. Just make all of your rules you don't want active to require game.previewloop is
  10. Known Issues for 0.9.6- Report bugs here

    RondoRocket
    by RondoRocket · July 2011
    Micksolo, add a change attribute behavior to the rule that triggers the success music and have it set the music volume to 1. I used this workaround yesterday and it seems to do the trick. The only pr
  11. Highscore

    Spinningnutmeg
    by Spinningnutmeg · July 2011
    You have to have a "Highscore" attribute and a "score" attribute... Here is the math...
  12. Overlay/Destroy actor

    Braydon_SFX
    by Braydon_SFX · July 2011
    That thought had occurred to me. You would need to make a attribute, and then turn it on 'true'.
  13. Overlay/Destroy actor

    Zombiebrains
    by Zombiebrains · July 2011
    I have the spawn actor (blood) on a timer for 1 second but adding the 'Destroy' attribute afterwards destroys the main sprite and not the spawned 'Blood' actor.
  14. Do I HAVE to load attributes?

    svn
    by svn · July 2011
    When saving attributes like unlockable weapons, do we have to LOAD the attribute too?
  15. Should the Attribute Monitor be a priority on the Roadmap?

    gyroscope
    by gyroscope · July 2011
    In the old days when I was using Macromind Director, it had a variable watcher - live - that I used all the time. I agree that an attribute monitor in GS would be most useful! Don't know if many peopl
  16. Should the Attribute Monitor be a priority on the Roadmap?

    giacomopoppi
    by giacomopoppi · July 2011
    I was just looking over the roadmap and I was surprised to see that there is no "live" attribute monitor planned for release in the next updates! When I say attribute monitor I mean
  17. Menu Music

    GamersRejoice
    by GamersRejoice · July 2011
    You'll need to make a trigger attribute that tells the game to either resume music or play the song. So start by making a boolean attribute and call it "Song Start" And change check
  18. A Question on Energy/Mana Bar

    sitomize
    by sitomize · July 2011
    1. I create a [game.energybar] attribute(integer), with value 5.
  19. Making Achievements in GameSalad

    tenrdrmer
    by tenrdrmer · July 2011
    You just have to Create Game Level Boolean Attributes for each achievement you want and when you perform those tasks have a change attribute change those to true.
  20. Doodle jump game accelerometer question, and platform question

    tenrdrmer
    by tenrdrmer · July 2011
    you need something to check if its above or below the platform. So what I would do is make a boolean game attribute well say jumpallowed.
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