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How to decrease spawn rate after 1 min?
by astrom0 ·I did every thing you said but the time doesn't seem to decrease? I changed attribute to -
Score problem
by SamXOOO7 ·at the right side of it and find the attribute your using for the score, and display it. -
How to decrease spawn rate after 1 min?
by JohnPapiomitis ·make a real attribute called spawnTime, and set it to 1. -
High-Score Framerate Problem!
by triskit124 ·Thanks Kipper, that did seen to help the problem, but I now think the main problem is the overabundance of Constrain attributes in my scene, looks like im going to have to work that out! -
Universal Binaries... REALLY CLOSE!
by InLikeFlynn ·Scalable layers is a good idea. I'd always thought we'd have to use a device type attribute in all rules to do with scaling and positioning. Hopefully if they do that we can pick how the each layer -
Do I HAVE to load attributes?
by tenrdrmer ·Yes you need to run a load attribute behavior for every attribute you want to be remembered if the app is closed and reopened. Also if you do not need the attribute to save for the next time you close -
changing actor image randomly
by TeamLava8 ·you probably need to create an attribute for no movement at all, and set an image or animation for that. -
Overlay/Destroy actor
by Zombiebrains ·I add in a attribute called 'Destroy' (This is suppose to destroy the explosion actor as thats the one I just added) but it destroys the original box actor? -
pan pause screen
by tenrdrmer ·Also to make your level not work until the demo is over there is an attribute that starts the demo called previewloop. Just make all of your rules you don't want active to require game.previewloop is -
Known Issues for 0.9.6- Report bugs here
by RondoRocket ·Micksolo, add a change attribute behavior to the rule that triggers the success music and have it set the music volume to 1. I used this workaround yesterday and it seems to do the trick. The only pr -
Highscore
by Spinningnutmeg ·You have to have a "Highscore" attribute and a "score" attribute... Here is the math... -
Overlay/Destroy actor
by Braydon_SFX ·That thought had occurred to me. You would need to make a attribute, and then turn it on 'true'. -
Overlay/Destroy actor
by Zombiebrains ·I have the spawn actor (blood) on a timer for 1 second but adding the 'Destroy' attribute afterwards destroys the main sprite and not the spawned 'Blood' actor. -
Do I HAVE to load attributes?
by svn ·When saving attributes like unlockable weapons, do we have to LOAD the attribute too? -
Should the Attribute Monitor be a priority on the Roadmap?
by gyroscope ·In the old days when I was using Macromind Director, it had a variable watcher - live - that I used all the time. I agree that an attribute monitor in GS would be most useful! Don't know if many peopl -
Should the Attribute Monitor be a priority on the Roadmap?
by giacomopoppi ·I was just looking over the roadmap and I was surprised to see that there is no "live" attribute monitor planned for release in the next updates! When I say attribute monitor I mean -
Menu Music
by GamersRejoice ·You'll need to make a trigger attribute that tells the game to either resume music or play the song. So start by making a boolean attribute and call it "Song Start" And change check -
A Question on Energy/Mana Bar
by sitomize ·1. I create a [game.energybar] attribute(integer), with value 5. -
Making Achievements in GameSalad
by tenrdrmer ·You just have to Create Game Level Boolean Attributes for each achievement you want and when you perform those tasks have a change attribute change those to true. -
Doodle jump game accelerometer question, and platform question
by tenrdrmer ·you need something to check if its above or below the platform. So what I would do is make a boolean game attribute well say jumpallowed.