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Known Issues for 0.9.6- Report bugs here
by Shamukee ·My first game only used 2 custom attributes when i made it, and i used all kinds of crazy logic to end scenes, and invisible actor triggers to determine what is happening in the game as far as success -
Attributes missing...
by chaley ·OK... just found out how to make a boolean attribute at the game level. Now I can select it in the attribute editor & the true/false fields are there. THANKS GUYS!!!! -
Attributes missing...
by chaley ·Thanks for the responses guys... Well, I was able to edit the text field, but the I can't set the value to "false" because there are no options. The original attribute I'm trying t -
Attributes missing...
by chaley ·The attribute editor doesn't let me change the text values. I try to change the attributes to read "game.HeroDie", but the text window forces me to use the preset attribute types. -
enemy bullets shoot at player, but not track?
by tenrdrmer ·I know you got this working. But A really Easy way to accomplish this is have 2 real actor level attributes called target.X and target.Y and then your Player location attributes at the Game attribute -
enemy bullets shoot at player, but not track?
by pjnolen ·create a constrain attribute for player's X,Y so you can get player's position. -
enemy bullets shoot at player, but not track?
by BBEnk ·create a constrain attribute for player's X,Y so you can get player's position. -
How do I make my actor randomly appear?
by svn ·Apparently, you can't change visibility mid-game. You CAN, however, Change Attribute "self.color.Alpha" to 0. That makes the object completely transparent. -
how to make an actor draggable in 9.6?
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how to make an actor draggable in 9.6?
by fenix66 ·when touch is pressed constrain self.positionX and Y to mouse position X and Y -
How to specify when attribute = multiple values?
by DigiChain ·In terms of game attributes I think for what i'm planning they can be kept to a minimum. I'll be mainly using integers and depending what they equal it'll trigger whether an image is visable or not. -
How to specify when attribute = multiple values?
by old_kipper ·Ive run sixty different game attributes and in truth its a pain to run through the expressions editor.i am not sure how many attribute is the roof. I think others have done well over the ton and possi -
How to specify when attribute = multiple values?
by old_kipper ·by having a second or even third or forth) attribute that combines in rules to generate the conditional state for change. Try to break down the logic to see if this is possible. It will be dependant -
Pixel Point and Click Adventure?
by DigiChain ·The creation of the gfx, which does look like a huge task when creating such high quality images? Or the GS attribute coding that went on behind it? -
Different Functions for same spawned actor?
by hman360 ·Also, after an attribute changes to a number (only 5), can it lock that attribute to itself, and not the whole prototype. -
How to specify when attribute = multiple values?
by DigiChain ·When Attribute 'X' = 10 -
Save/Load GameState
by ImprobableIdeas ·I know at the moment it is possible to save individual attributes to keys but it would be awesome if there could be an attribute that saved the position and details of everything in the game so it cou -
help with timer & booleans
by gamedivision ·Also your gona need to make attributes for when you reset the scene and change the scene,because if you don't your gonna get issues later on,so no matter where you are in the game,soon as you change o -
Can someone help me out with something
by gamedivision ·Make an attribute game speed,put to -
Can someone help me out with something
by ultima ·you have to make an attribute that deals with game time and basically associate every single actor on your scene that needs to be slowed down with that attribute..