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  1. Known Issues for 0.9.6- Report bugs here

    Shamukee
    by Shamukee · July 2011
    My first game only used 2 custom attributes when i made it, and i used all kinds of crazy logic to end scenes, and invisible actor triggers to determine what is happening in the game as far as success
  2. Attributes missing...

    chaley
    by chaley · July 2011
    OK... just found out how to make a boolean attribute at the game level. Now I can select it in the attribute editor & the true/false fields are there. THANKS GUYS!!!!
  3. Attributes missing...

    chaley
    by chaley · July 2011
    Thanks for the responses guys... Well, I was able to edit the text field, but the I can't set the value to "false" because there are no options. The original attribute I'm trying t
  4. Attributes missing...

    chaley
    by chaley · July 2011
    The attribute editor doesn't let me change the text values. I try to change the attributes to read "game.HeroDie", but the text window forces me to use the preset attribute types.
  5. enemy bullets shoot at player, but not track?

    tenrdrmer
    by tenrdrmer · July 2011
    I know you got this working. But A really Easy way to accomplish this is have 2 real actor level attributes called target.X and target.Y and then your Player location attributes at the Game attribute
  6. enemy bullets shoot at player, but not track?

    pjnolen
    by pjnolen · July 2011
    create a constrain attribute for player's X,Y so you can get player's position.
  7. enemy bullets shoot at player, but not track?

    BBEnk
    by BBEnk · July 2011
    create a constrain attribute for player's X,Y so you can get player's position.
  8. How do I make my actor randomly appear?

    svn
    by svn · July 2011
    Apparently, you can't change visibility mid-game. You CAN, however, Change Attribute "self.color.Alpha" to 0. That makes the object completely transparent.
  9. how to make an actor draggable in 9.6?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    when touch is pressed constrain self.positionX and Y to mouse position X and Y
  10. how to make an actor draggable in 9.6?

    fenix66
    by fenix66 · July 2011
    when touch is pressed constrain self.positionX and Y to mouse position X and Y
  11. How to specify when attribute = multiple values?

    DigiChain
    by DigiChain · July 2011
    In terms of game attributes I think for what i'm planning they can be kept to a minimum. I'll be mainly using integers and depending what they equal it'll trigger whether an image is visable or not.
  12. How to specify when attribute = multiple values?

    old_kipper
    by old_kipper · July 2011
    Ive run sixty different game attributes and in truth its a pain to run through the expressions editor.i am not sure how many attribute is the roof. I think others have done well over the ton and possi
  13. How to specify when attribute = multiple values?

    old_kipper
    by old_kipper · July 2011
    by having a second or even third or forth) attribute that combines in rules to generate the conditional state for change. Try to break down the logic to see if this is possible. It will be dependant
  14. Pixel Point and Click Adventure?

    DigiChain
    by DigiChain · July 2011
    The creation of the gfx, which does look like a huge task when creating such high quality images? Or the GS attribute coding that went on behind it?
  15. Different Functions for same spawned actor?

    hman360
    by hman360 · July 2011
    Also, after an attribute changes to a number (only 5), can it lock that attribute to itself, and not the whole prototype.
  16. How to specify when attribute = multiple values?

    DigiChain
    by DigiChain · July 2011
    When Attribute 'X' = 10
  17. Save/Load GameState

    ImprobableIdeas
    by ImprobableIdeas · July 2011
    I know at the moment it is possible to save individual attributes to keys but it would be awesome if there could be an attribute that saved the position and details of everything in the game so it cou
  18. help with timer & booleans

    gamedivision
    by gamedivision · July 2011
    Also your gona need to make attributes for when you reset the scene and change the scene,because if you don't your gonna get issues later on,so no matter where you are in the game,soon as you change o
  19. Can someone help me out with something

    gamedivision
    by gamedivision · July 2011
    Make an attribute game speed,put to
  20. Can someone help me out with something

    ultima
    by ultima · July 2011
    you have to make an attribute that deals with game time and basically associate every single actor on your scene that needs to be slowed down with that attribute..
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