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  1. Known Issues for 0.9.6- Report bugs here

    ultima
    by ultima · July 2011
    any problem, i'll check again if there's any constrain rules that's causing that, or if anyone else can confirm that their integer type attribute doesn't have any issues.
  2. Different Functions for same spawned actor?

    old_kipper
    by old_kipper · July 2011
    Set the prototype up with a rule that says when Self touched state is true put coordinates into game attributes, lock the pop menu to those, then when the speed choice is made and put into a game numb
  3. help with timer & booleans

    SlickZero
    by SlickZero · July 2011
    Use a timer. When the actor collides with the power up, for 10 seconds change attribute.slowmotion to false. And use an otherwise...change attribute.slowmotion true.
  4. Countdown

    tenrdrmer
    by tenrdrmer · July 2011
    In your button add a change attribute behavior and set it back to what ever you want.
  5. Vector to Angle

    pjnolen
    by pjnolen · July 2011
    Which Behavior do I use to have npc1 shoot a bullet at player1. I've got a constrain for player1 x and y, but no matter which behavior i use the bullet seems to either freeze the screen to fire upwar
  6. Moving actor

    svn
    by svn · July 2011
    Create a self.boolean attribute called GameOver. Make sure its unchecked. Create a rule that when the actor collides with a wall, change attribute self.GameOver to true. Then, put ALL of your moving r
  7. enemy bullets shoot at player, but not track?

    pjnolen
    by pjnolen · July 2011
    location AT the time of the shooting. If I constrain it to his location, it just tries to follow him instead of moving straight off the screen.
  8. Countdown

    tenrdrmer
    by tenrdrmer · July 2011
    You have to reset the value for the Attribute in your buttons to return to the menu.
  9. reset scene problem, BIG problem

    tenrdrmer
    by tenrdrmer · July 2011
    If you have any change attributes free inside any actors in the scene those behaviors will also run after you reset the scene. Reset scene changes all actor positions back to the original spot and res
  10. reset scene problem, BIG problem

    SAMman
    by SAMman · July 2011
    the scene, it now resets at least 2 of my attributes, where as before I had to reset those with change attribute. I still have to reset them, but it also resets attributes not on that scene, like gam
  11. More help with Joystick

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    As you can see I'm having a lot of trouble with the joystick because this is my second post about it hahaha. I took all the code off of the Official Cross-platform Controller Template and I put the ba
  12. Creating Probabilities

    TheHoogler
    by TheHoogler · July 2011
    I'm planning a couple of games where probabilities might come into play. Say you're making Oregon Trail, and you want at any given time for there to be a 5% chance for game.attribute "dysent
  13. Panic Springs - Atari 2600 Style by Gamesmold

    entersimon
    by entersimon · July 2011
    It's quite easy to do. Simply use a constrain behavior, constraining the camera rotation to 0. Then the cam won't interpolate its rotation, it will simply flip.
  14. Panic Springs - Atari 2600 Style by Gamesmold

    gamesmold
    by gamesmold · July 2011
    It's quite easy to do. Simply use a constrain behavior, constraining the camera rotation to 0. Then the cam won't interpolate its rotation, it will simply flip.
  15. Known Issues for 0.9.6- Report bugs here

    perfectanswer
    by perfectanswer · July 2011
    In my case I use an actor as the spawn generator to produce different actors in a time and attribute enviroment. The timer does not work correctly and most of the Actors spawn randomly on places there
  16. apwn actor using min and max

    SAMman
    by SAMman · July 2011
    do it using attributes like change attribute or constrain but I don't understand how to use min, max, or how to put greater than and less than signs in change attribute equation editor either. any id
  17. How to tell if a number is even or odd

    jonmulcahy
    by jonmulcahy · July 2011
    Attribute%2 = 0
  18. How to tell if a number is even or odd

    devjohnson
    by devjohnson · July 2011
    Change an attribute value equal to the attribute you are checking value % 2
  19. a 1000000$ question

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    with each update the creator gets better and faster, so things will fire differently then before. For example it seems yo ur case is the spawn is happening as soon as the attribute is turning to 0, so
  20. a 1000000$ question

    fenix66
    by fenix66 · July 2011
    when actor is spawned at the start of game it turns attribute actoronscreen to 1, when he dies it turns actoronscreen to 0.
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