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Known Issues for 0.9.6- Report bugs here
by fenix66 ·Not to mention that you can't fix some things like for example parallax scrolling using camera.origin attribute because something was broken since 9.5 and it freezes gs when you try to use that attrib -
Level Creation, Noob Help
by DoMan ·No worry bipola86 (hope thats not your real name ;-{)) Simply make a big image - max is 1024 x 1024 - then stick that in the scene. That image will be our "visual level" As it can't -
Level Creation, Noob Help
by msones ·rectangular, of course) or circular. Polygon collisions are scheduled for Fall 2011. -
Turn off rule for 4 seconds?
by Goldensnypa ·Ok, I have followed tshirtbooth's suggestion here and thankfully it worked, I had to put the change attribute self.active is true Inside the timer. But the problem is, now that continuously clicking w -
GS Should change the publishing process
by fenix66 ·I was forced to start my game from scratch when updated from 9.4 to 9.5, because 9.5 broke ability to make parallax scrolling using camera origin attribute(GS just freeze). -
Problem with Rotate Actor - Video Include
by Rubiyooo ·I think that i fall i the Constrain Attribute -
Turn off rule for 4 seconds?
by JohnPapiomitis ·use a attribute. Make a attribute Call it sizeIncreaseOn or wahtvere you want. Have a rule when mouse button is down, change attribute sizeIncreaseOn to 1. Then put a timer in that rule after 6 second -
When next level starts, objects move. Help!
by LoadingZero ·oki, i think you've got some shared game attributes, when you change the scene you put your attribute to the default value? -
Moving actor
by calvin9403 ·when actor overlaps or collide with wall, change attribute to true -
Problem with Rotate Actor - Video Include
by BrynjeBamsen ·Contrain attribute -
Problem with Rotate Actor - Video Include
by Rubiyooo ·But when you say me vectorToAngle, i don´t find any behavior with that attribute. I do not know if i need to build a constrain attribute or create a rule. And then where to write (mouse.position.X-sel -
how does prototypes work?
by old_kipper ·If you wish to make instances individual in their behaviour you can add rules that check the actor attributes and only edit them without unlocking whole instance. You can also individualise them by ch -
how does prototypes work?
by guilleface ·so i create one actor dragged to scene, say 20, click on each scene actor to change a unique attribute for each, if i close the lock, the changes wont take effect, but if i leave it open it will, but -
Combining Games
by SlickZero ·I copy and paste behaviors between games all the time. I do it in small segments and have no problems. You just gotta go back through and change the attribute references to what you have set up. -
Known Issues for 0.9.6- Report bugs here
by ultima ·change attribute A=0 -
How do I make my actor randomly appear?
by volkarsu ·I'm designing a type of whack a mole game, and I want my actor to appear randomly. I tried the Change Attribute self.Graphics.Visible to true and false, but this doesn't work. -
way to avoid timers
by jbsitedesign ·creating a real type game attribute called gamePrevTime -
bullet kills all actors at once why?
by guilleface ·i checked too but all i understand was only for changing the attribute which i was right, but i find what i was missing, in the otherwise rule, i thought in move 0 direction means to move to the righ -
Problem with Rotate Actor - Video Include
by Rubiyooo ·Im am very noob with constrain attributes and position in angle behaviors. -
GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping
by JohnPapiomitis ·its under the actors graphics attribute.