GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Known Issues for 0.9.6- Report bugs here

    fenix66
    by fenix66 · July 2011
    Not to mention that you can't fix some things like for example parallax scrolling using camera.origin attribute because something was broken since 9.5 and it freezes gs when you try to use that attrib
  2. Level Creation, Noob Help

    DoMan
    by DoMan · July 2011
    No worry bipola86 (hope thats not your real name ;-{)) Simply make a big image - max is 1024 x 1024 - then stick that in the scene. That image will be our "visual level" As it can't
  3. Level Creation, Noob Help

    msones
    by msones · July 2011
    rectangular, of course) or circular. Polygon collisions are scheduled for Fall 2011.
  4. Turn off rule for 4 seconds?

    Goldensnypa
    by Goldensnypa · July 2011
    Ok, I have followed tshirtbooth's suggestion here and thankfully it worked, I had to put the change attribute self.active is true Inside the timer. But the problem is, now that continuously clicking w
  5. GS Should change the publishing process

    fenix66
    by fenix66 · July 2011
    I was forced to start my game from scratch when updated from 9.4 to 9.5, because 9.5 broke ability to make parallax scrolling using camera origin attribute(GS just freeze).
  6. Problem with Rotate Actor - Video Include

    Rubiyooo
    by Rubiyooo · July 2011
    I think that i fall i the Constrain Attribute
  7. Turn off rule for 4 seconds?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    use a attribute. Make a attribute Call it sizeIncreaseOn or wahtvere you want. Have a rule when mouse button is down, change attribute sizeIncreaseOn to 1. Then put a timer in that rule after 6 second
  8. When next level starts, objects move. Help!

    LoadingZero
    by LoadingZero · July 2011
    oki, i think you've got some shared game attributes, when you change the scene you put your attribute to the default value?
  9. Moving actor

    calvin9403
    by calvin9403 · July 2011
    when actor overlaps or collide with wall, change attribute to true
  10. Problem with Rotate Actor - Video Include

    BrynjeBamsen
    by BrynjeBamsen · July 2011
    Contrain attribute
  11. Problem with Rotate Actor - Video Include

    Rubiyooo
    by Rubiyooo · July 2011
    But when you say me vectorToAngle, i don´t find any behavior with that attribute. I do not know if i need to build a constrain attribute or create a rule. And then where to write (mouse.position.X-sel
  12. how does prototypes work?

    old_kipper
    by old_kipper · July 2011
    If you wish to make instances individual in their behaviour you can add rules that check the actor attributes and only edit them without unlocking whole instance. You can also individualise them by ch
  13. how does prototypes work?

    guilleface
    by guilleface · July 2011
    so i create one actor dragged to scene, say 20, click on each scene actor to change a unique attribute for each, if i close the lock, the changes wont take effect, but if i leave it open it will, but
  14. Combining Games

    SlickZero
    by SlickZero · July 2011
    I copy and paste behaviors between games all the time. I do it in small segments and have no problems. You just gotta go back through and change the attribute references to what you have set up.
  15. Known Issues for 0.9.6- Report bugs here

    ultima
    by ultima · July 2011
    change attribute A=0
  16. How do I make my actor randomly appear?

    volkarsu
    by volkarsu · July 2011
    I'm designing a type of whack a mole game, and I want my actor to appear randomly. I tried the Change Attribute self.Graphics.Visible to true and false, but this doesn't work.
  17. way to avoid timers

    jbsitedesign
    by jbsitedesign · July 2011
    creating a real type game attribute called gamePrevTime
  18. bullet kills all actors at once why?

    guilleface
    by guilleface · July 2011
    i checked too but all i understand was only for changing the attribute which i was right, but i find what i was missing, in the otherwise rule, i thought in move 0 direction means to move to the righ
  19. Problem with Rotate Actor - Video Include

    Rubiyooo
    by Rubiyooo · July 2011
    Im am very noob with constrain attributes and position in angle behaviors.
  20. GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    its under the actors graphics attribute.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla