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  1. Problem with Rotate Actor - Video Include

    Rubiyooo
    by Rubiyooo · July 2011
    Im am very noob with constrain attributes and position in angle behaviors.
  2. GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    its under the actors graphics attribute.
  3. GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping

    tenrdrmer
    by tenrdrmer · July 2011
    @ChunkyPixels. Yes its an actor attribute but you can flip it mid animation. in my tests I had a walking actor animation and could flip the animation right in the middle with my direction movements an
  4. Actor Not Spawning in Correct Location.

    SAMman
    by SAMman · July 2011
    Hey all, I am still having this same problem and can't find my old post related to this subject. I want to make it so an actor spawn when touch is released and an attribute is set to true by another a
  5. Rapid fire based on finger position...

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    if so you probably have when attribute = true or 1
  6. bullet kills all actors at once why?

    guilleface
    by guilleface · July 2011
    yes i was using game.attribute i never thought about self attribute thank thank you very much is working great, just one more thing if is not to much to ask, i open the allien conquerors template, but
  7. bullet kills all actors at once why?

    butterbean
    by butterbean · July 2011
    If you want the enemies to be destroyed after 3 hits, you need to create self.attributes to track how many times they are hit.
  8. bullet kills all actors at once why?

    guilleface
    by guilleface · July 2011
    i copy 20 enemies of the same on the scene, on bullet i have a rule, when collide with enemy change attribute game.killenemy to game.killenemy+1
  9. Objects overlapping each other when they are crammed in between 2 walls, help!

    tenrdrmer
    by tenrdrmer · July 2011
    If you are dragging them in with a constrain behavior the constrain will override the collisions causing an overlap. And if you have unchecked movable the box wall will not ever give for any reason so
  10. Puzzle (Demo) to Next Scene.

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    2 self attribute in each piece called correctPositionx and correctPosiitonY, and a game attribute called correctPieces.
  11. Puzzle (Demo) to Next Scene.

    butterbean
    by butterbean · July 2011
    No because you're using a global integer attribute to track when the puzzle goes in, because you need to track when it = 3 to move to the next scene (you can also use a scene attribute as well to trac
  12. Puzzle (Demo) to Next Scene.

    butterbean
    by butterbean · July 2011
    You can create a global integer attribute called "Puzzle In"
  13. Scroll a scene like Angry birds...

    FloridaGames
    by FloridaGames · July 2011
    *constrain att: self.position.x to touch1 x
  14. I need help with this logic problem - Video included

    cmw333
    by cmw333 · July 2011
    I'm having problem with what should be quite simple logic but can't for the life of me work it out. I have 5 actors named "head 1 to head 5" and they are constrained to an invisible
  15. Actor won't stop colliding.

    svn
    by svn · July 2011
    Here's an idea: In the Rule section, tell it When attribute "self.dead" is true" and don't put any behaviors. In the otherwise section, put another rule: when attribute &
  16. Changing Velocity while constrained to the mouse?

    svn
    by svn · July 2011
    There is no velocity because your box is constrained to the mouse, so there is no opportunity for the box to move. Here's what you do. Create a rule that says: "When Touch is Pressed&quot
  17. Countdown

    svn
    by svn · July 2011
    In the countdown clock, create a rule that tells it: When attribute"self.Graphics.visible" is True, put in a Pause Game Behavior. In the Otherwise section, put a rule: When attribute
  18. When next level starts, objects move. Help!

    LoadingZero
    by LoadingZero · July 2011
    have you duplicate the scene? have you restore to default your attribute when you move to the next level ?
  19. Camera Rotation

    old_kipper
    by old_kipper · July 2011
    You can control the camera rotation from an instance of an actor in the scene. If you don't want to keep editing the actor I suggest that you put in a scene.attribute>real number and then contr
  20. Tshirtbooth's coin game on youtube Question!

    keweworkshop
    by keweworkshop · July 2011
    I am trying to plug the math in but my paddle is already constrained in the X position to a custom attribute called "slider". There is a touch area below the paddle that moves the pa
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