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GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping
by tenrdrmer ·@ChunkyPixels. Yes its an actor attribute but you can flip it mid animation. in my tests I had a walking actor animation and could flip the animation right in the middle with my direction movements an -
Actor Not Spawning in Correct Location.
by SAMman ·Hey all, I am still having this same problem and can't find my old post related to this subject. I want to make it so an actor spawn when touch is released and an attribute is set to true by another a -
Rapid fire based on finger position...
by JohnPapiomitis ·if so you probably have when attribute = true or 1 -
bullet kills all actors at once why?
by guilleface ·yes i was using game.attribute i never thought about self attribute thank thank you very much is working great, just one more thing if is not to much to ask, i open the allien conquerors template, but -
bullet kills all actors at once why?
by butterbean ·If you want the enemies to be destroyed after 3 hits, you need to create self.attributes to track how many times they are hit. -
bullet kills all actors at once why?
by guilleface ·i copy 20 enemies of the same on the scene, on bullet i have a rule, when collide with enemy change attribute game.killenemy to game.killenemy+1 -
Objects overlapping each other when they are crammed in between 2 walls, help!
by tenrdrmer ·If you are dragging them in with a constrain behavior the constrain will override the collisions causing an overlap. And if you have unchecked movable the box wall will not ever give for any reason so -
Puzzle (Demo) to Next Scene.
by JohnPapiomitis ·2 self attribute in each piece called correctPositionx and correctPosiitonY, and a game attribute called correctPieces. -
Puzzle (Demo) to Next Scene.
by butterbean ·No because you're using a global integer attribute to track when the puzzle goes in, because you need to track when it = 3 to move to the next scene (you can also use a scene attribute as well to trac -
Puzzle (Demo) to Next Scene.
by butterbean ·You can create a global integer attribute called "Puzzle In" -
Scroll a scene like Angry birds...
by FloridaGames ·*constrain att: self.position.x to touch1 x -
I need help with this logic problem - Video included
by cmw333 ·I'm having problem with what should be quite simple logic but can't for the life of me work it out. I have 5 actors named "head 1 to head 5" and they are constrained to an invisible -
Actor won't stop colliding.
by svn ·Here's an idea: In the Rule section, tell it When attribute "self.dead" is true" and don't put any behaviors. In the otherwise section, put another rule: when attribute & -
Changing Velocity while constrained to the mouse?
by svn ·There is no velocity because your box is constrained to the mouse, so there is no opportunity for the box to move. Here's what you do. Create a rule that says: "When Touch is Pressed" -
Countdown
by svn ·In the countdown clock, create a rule that tells it: When attribute"self.Graphics.visible" is True, put in a Pause Game Behavior. In the Otherwise section, put a rule: When attribute -
When next level starts, objects move. Help!
by LoadingZero ·have you duplicate the scene? have you restore to default your attribute when you move to the next level ? -
Camera Rotation
by old_kipper ·You can control the camera rotation from an instance of an actor in the scene. If you don't want to keep editing the actor I suggest that you put in a scene.attribute>real number and then contr -
Tshirtbooth's coin game on youtube Question!
by keweworkshop ·I am trying to plug the math in but my paddle is already constrained in the X position to a custom attribute called "slider". There is a touch area below the paddle that moves the pa -
Ninja Tap - Now on the GS Arcade!!
by Asobu_Games ·And thanks Braydon for the heads up. I do have a rule/attribute in place to avoid this problem (hitting a ninja triggers an attribute (integer) change that wont allow the 'good guys' to be hit for a s -
Tshirtbooth's coin game on youtube Question!
by keweworkshop ·I went through Tshirtbooth's coin game on youtube and am making a similar game. Great learning experience I must say! My question is, I am trying to figure out how to constrain the platform so that y