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Collision shapes??
by steve86 ·Not right now, its in the roadmap thou with some luck we'll get polygonal collisions this fall. You can go here and see all the features that are coming: -
Collision shapes??
by Henry_Dun ·Ive been playing aound with gamesalad for a while and I cant seem to find how to make collisions with an image I mean not with a collision shape but with the transparency of an image or a mask. Is the -
How do I make lives have a running count between levels?
by fzeed ·Your variable that tracks life, needs to be made in the GAME attribute section, not the scene attribute section. Also, make sure that when you change scenes you dont have code that automatically chang -
Landscape Left+Right and Accelerometer
by sebmacfly ·How can i change an attribute when i'm in landscape right or left? -
attribute +1
by CaramelTigerClan ·just attribute =1 -
attribute +1
by birkules ·just attribute =1 -
Change to collidable size
by dre38w ·What exactly do you mean by ongoing mouse position? But if you just do Change Attribute self.size to whatever it'll keep the collision with the new size. At least that's the way I know how to do it. -
attribute +1
by CaramelTigerClan ·attribute = attribute + 1 -
attribute +1
by birkules ·hi everybody:) i have a little problem getting an integer attribute to get a higher number each time two actors collide, i used the change attribute to +1, is this the wrong way? cause it only gets fr -
How do I make lives have a running count between levels?
by youngster9 ·Make a global attribute as to how many lives are left. Then add a rule to each heart that when this attribute is below a certain number it should disappear you can do this by changing opacity or destr -
How do you control rate of fire?
by entersimon ·Create an attribute called "Can Shoot" and make it a Boolean. -
How do you control rate of fire?
by pjnolen ·Create two global attributes: -
Is pinch zoom possible on GS?
by ChloroformKid ·Thanks for the help, so the update fixed it? What camera attribute do I use for this? -
swing and accelerometer
by old_kipper ·easy way is to have the art for the actor and the rope in a single file with the top point of the rope as the centre point of the image. Then you constrain the rotation of the actor to the vector of t -
Randomly generate selected bonus items from larger item pool
by balsamicode ·Create game attributes item1…item5, these will serve as on/off switches (type boolean or integer). -
Spawning VS Recycling problem - Video Inside
by giacomopoppi ·Thanks, I have tried recycling but the memory usage literally doubles, this i due to ll the change and constrain behaviours i need to use to reset the actor. -
How do you control rate of fire?
by jb15 ·You want a timer attribute. -
spawning different bullets with power ups
by ARandomDay ·Have the pick up / power up change the attribute value of the game integer when the player picks it up. -
spawning different bullets with power ups
by Krogothic ·You can have a Boolean Rule to set to true when he gets his power up, then have an attribute check to see if its true or not then make the change. -
Re-spawn actor to repeat same action when other actor is pressed
by jbsitedesign ·i think you can just create some attributes and store the values there mate.............then create a rule to change attribute position to the attribute values maybe?