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  1. Collision shapes??

    steve86
    by steve86 · July 2011
    Not right now, its in the roadmap thou with some luck we'll get polygonal collisions this fall. You can go here and see all the features that are coming:
  2. Collision shapes??

    Henry_Dun
    by Henry_Dun · July 2011
    Ive been playing aound with gamesalad for a while and I cant seem to find how to make collisions with an image I mean not with a collision shape but with the transparency of an image or a mask. Is the
  3. How do I make lives have a running count between levels?

    fzeed
    by fzeed · July 2011
    Your variable that tracks life, needs to be made in the GAME attribute section, not the scene attribute section. Also, make sure that when you change scenes you dont have code that automatically chang
  4. Landscape Left+Right and Accelerometer

    sebmacfly
    by sebmacfly · July 2011
    How can i change an attribute when i'm in landscape right or left?
  5. attribute +1

    CaramelTigerClan
    by CaramelTigerClan · July 2011
    just attribute =1
  6. attribute +1

    birkules
    by birkules · July 2011
    just attribute =1
  7. Change to collidable size

    dre38w
    by dre38w · July 2011
    What exactly do you mean by ongoing mouse position? But if you just do Change Attribute self.size to whatever it'll keep the collision with the new size. At least that's the way I know how to do it.
  8. attribute +1

    CaramelTigerClan
    by CaramelTigerClan · July 2011
    attribute = attribute + 1
  9. attribute +1

    birkules
    by birkules · July 2011
    hi everybody:) i have a little problem getting an integer attribute to get a higher number each time two actors collide, i used the change attribute to +1, is this the wrong way? cause it only gets fr
  10. How do I make lives have a running count between levels?

    youngster9
    by youngster9 · July 2011
    Make a global attribute as to how many lives are left. Then add a rule to each heart that when this attribute is below a certain number it should disappear you can do this by changing opacity or destr
  11. How do you control rate of fire?

    entersimon
    by entersimon · July 2011
    Create an attribute called "Can Shoot" and make it a Boolean.
  12. How do you control rate of fire?

    pjnolen
    by pjnolen · July 2011
    Create two global attributes:
  13. Is pinch zoom possible on GS?

    ChloroformKid
    by ChloroformKid · July 2011
    Thanks for the help, so the update fixed it? What camera attribute do I use for this?
  14. swing and accelerometer

    old_kipper
    by old_kipper · July 2011
    easy way is to have the art for the actor and the rope in a single file with the top point of the rope as the centre point of the image. Then you constrain the rotation of the actor to the vector of t
  15. Randomly generate selected bonus items from larger item pool

    balsamicode
    by balsamicode · July 2011
    Create game attributes item1…item5, these will serve as on/off switches (type boolean or integer).
  16. Spawning VS Recycling problem - Video Inside

    giacomopoppi
    by giacomopoppi · July 2011
    Thanks, I have tried recycling but the memory usage literally doubles, this i due to ll the change and constrain behaviours i need to use to reset the actor.
  17. How do you control rate of fire?

    jb15
    by jb15 · July 2011
    You want a timer attribute.
  18. spawning different bullets with power ups

    ARandomDay
    by ARandomDay · July 2011
    Have the pick up / power up change the attribute value of the game integer when the player picks it up.
  19. spawning different bullets with power ups

    Krogothic
    by Krogothic · July 2011
    You can have a Boolean Rule to set to true when he gets his power up, then have an attribute check to see if its true or not then make the change.
  20. Re-spawn actor to repeat same action when other actor is pressed

    jbsitedesign
    by jbsitedesign · July 2011
    i think you can just create some attributes and store the values there mate.............then create a rule to change attribute position to the attribute values maybe?
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