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  1. spawning different bullets with power ups

    Krogothic
    by Krogothic · July 2011
    You can have a Boolean Rule to set to true when he gets his power up, then have an attribute check to see if its true or not then make the change.
  2. Re-spawn actor to repeat same action when other actor is pressed

    jbsitedesign
    by jbsitedesign · July 2011
    i think you can just create some attributes and store the values there mate.............then create a rule to change attribute position to the attribute values maybe?
  3. Interpolate not working correctly...

    perfectanswer
    by perfectanswer · July 2011
    Change Attribute:
  4. Re-spawn actor to repeat same action when other actor is pressed

    Zombiebrains
    by Zombiebrains · July 2011
    After the button is pressed and the original bullet flies across the screen I want a new bullet to spawn at the original position and use the same attribute like the rotation and stuff...
  5. Interpolate not working correctly...

    Incendio
    by Incendio · July 2011
    just try a change attribute, game.score to (game.Score+game.BonusPoints) . if you are just adding a couple values I don't see the benefit of using interpolate
  6. Did 0.9.5 break 'Otherwise'?

    tenrdrmer
    by tenrdrmer · July 2011
    Its not completely Broke. The issues seem to stem from either a touch is released rule or A rule the has a boolean attribute as a condition.
  7. Making the mouse invisible?

    Goldensnypa
    by Goldensnypa · July 2011
    Yes but there are so many games out their that have a constrain rule. And I don't see no mouse. Thank you for replying.
  8. Making the mouse invisible?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    @ryan walls dont work because the constrain to mouse will overide the collide.
  9. Swap text

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    when attribute textdata= 1
  10. Help with adding gravity to slingshot template

    MOVProductions
    by MOVProductions · July 2011
    Thanks you so much Jbsitedesign it worked for me took a while to know where to put the attribute and also what happens when I click the box under attributes where the Is Shot boolean attribute was mad
  11. Replacing Text On-Page for Interactive Book

    Asobu_Games
    by Asobu_Games · July 2011
    Basically I made a game attribute (integer) which I called 'Page #' and set the default # to '1'. Then I made back/forward buttons (actors) on my page to cycle through the pages. When you click the ba
  12. Preview quality accurate?

    old_kipper
    by old_kipper · July 2011
    I think this is because there is a maximum minus x position you can push an actor off screen before it get destroyed and/or disappears forever. You can solve your problem by having a rule that says if
  13. Drag problem... With large scene...

    sebmacfly
    by sebmacfly · July 2011
    You have to constrain the actor position X to :
  14. Drag problem... With large scene...

    sebmacfly
    by sebmacfly · July 2011
    When i constrain my actor X position to the game.mouse.position.X, its based on 1024 and not 3000... So when i click on my actor and my camera is on X=2500, my actor disapear on position between 0 and
  15. Optimization Question

    imGua
    by imGua · July 2011
    in X and Y but I could make same thing without constrains using spawn actor behavior to spawn actors that looks like smoke. Tell me what method is the best method in terms of optimization.
  16. Last Object

    old_kipper
    by old_kipper · July 2011
    for the determining of if the object is last I would try putting in a game attribute integer set at zero and each actor has rules in that add 1 to that integer then taking game attribute integer numbe
  17. Preview quality accurate?

    Goldensnypa
    by Goldensnypa · July 2011
    I have set some objects to constrain to the mouse position with some offset. When I move the mouse towards the left, the object would go off screen (this is what I wanted it to do) but in the preview
  18. Making one actor's behavior dependant on another?

    jbsitedesign
    by jbsitedesign · July 2011
    just add a game attribute with a name like PressedColor. When a button is pressed it can set Game.PressedColor to whatever value you want. Then your caller can monitor Game.PressedColor to see what
  19. Help with adding gravity to slingshot template

    jbsitedesign
    by jbsitedesign · July 2011
    add a boolean attribute to your ammo objects.....SOmething like, Is Shot and set its default value to false....put your down accel inside a rule that only activates if Is Shot = True. When your ready
  20. Logically speaking I am confused

    jbsitedesign
    by jbsitedesign · July 2011
    I have 3 boolean Game attributes Puddle Go, Puddle 2 Go, and Puddle 3 Go
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