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Interpolate not working correctly...
by perfectanswer ·Change Attribute: -
Re-spawn actor to repeat same action when other actor is pressed
by Zombiebrains ·After the button is pressed and the original bullet flies across the screen I want a new bullet to spawn at the original position and use the same attribute like the rotation and stuff... -
Interpolate not working correctly...
by Incendio ·just try a change attribute, game.score to (game.Score+game.BonusPoints) . if you are just adding a couple values I don't see the benefit of using interpolate -
Did 0.9.5 break 'Otherwise'?
by tenrdrmer ·Its not completely Broke. The issues seem to stem from either a touch is released rule or A rule the has a boolean attribute as a condition. -
Making the mouse invisible?
by Goldensnypa ·Yes but there are so many games out their that have a constrain rule. And I don't see no mouse. Thank you for replying. -
Making the mouse invisible?
by JohnPapiomitis ·@ryan walls dont work because the constrain to mouse will overide the collide. -
Swap text
by JohnPapiomitis ·when attribute textdata= 1 -
Help with adding gravity to slingshot template
by MOVProductions ·Thanks you so much Jbsitedesign it worked for me took a while to know where to put the attribute and also what happens when I click the box under attributes where the Is Shot boolean attribute was mad -
Replacing Text On-Page for Interactive Book
by Asobu_Games ·Basically I made a game attribute (integer) which I called 'Page #' and set the default # to '1'. Then I made back/forward buttons (actors) on my page to cycle through the pages. When you click the ba -
Preview quality accurate?
by old_kipper ·I think this is because there is a maximum minus x position you can push an actor off screen before it get destroyed and/or disappears forever. You can solve your problem by having a rule that says if -
Drag problem... With large scene...
by sebmacfly ·You have to constrain the actor position X to : -
Drag problem... With large scene...
by sebmacfly ·When i constrain my actor X position to the game.mouse.position.X, its based on 1024 and not 3000... So when i click on my actor and my camera is on X=2500, my actor disapear on position between 0 and -
Optimization Question
by imGua ·in X and Y but I could make same thing without constrains using spawn actor behavior to spawn actors that looks like smoke. Tell me what method is the best method in terms of optimization. -
Last Object
by old_kipper ·for the determining of if the object is last I would try putting in a game attribute integer set at zero and each actor has rules in that add 1 to that integer then taking game attribute integer numbe -
Preview quality accurate?
by Goldensnypa ·I have set some objects to constrain to the mouse position with some offset. When I move the mouse towards the left, the object would go off screen (this is what I wanted it to do) but in the preview -
Making one actor's behavior dependant on another?
by jbsitedesign ·just add a game attribute with a name like PressedColor. When a button is pressed it can set Game.PressedColor to whatever value you want. Then your caller can monitor Game.PressedColor to see what -
Help with adding gravity to slingshot template
by jbsitedesign ·add a boolean attribute to your ammo objects.....SOmething like, Is Shot and set its default value to false....put your down accel inside a rule that only activates if Is Shot = True. When your ready -
Logically speaking I am confused
by jbsitedesign ·I have 3 boolean Game attributes Puddle Go, Puddle 2 Go, and Puddle 3 Go -
Move a specific distance
by JohnPapiomitis ·Make a real attribute called moveDestination (or whatever you want to call it) -
Help with adding gravity to slingshot template
by MOVProductions ·Thanks I tried doing the accelerate attribute but the issue with that is that before the object in the slingshot shoots out the object is already getting pulled down by gravity.