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  1. Move a specific distance

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Make a real attribute called moveDestination (or whatever you want to call it)
  2. Help with adding gravity to slingshot template

    MOVProductions
    by MOVProductions · July 2011
    Thanks I tried doing the accelerate attribute but the issue with that is that before the object in the slingshot shoots out the object is already getting pulled down by gravity.
  3. Actor movable + rotation...

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    make a game attribute and use that as your duration. Then change that attirbute when you want to increase or decrease speed.
  4. Last Object

    RedlerTech
    by RedlerTech · July 2011
    Create the following attributes:
  5. Last Object

    RedlerTech
    by RedlerTech · July 2011
    Create a text attribute called recent. Have in all actors this behavior
  6. Help with adding gravity to slingshot template

    svn
    by svn · July 2011
    In the Scene tab, under Gravity, just change the Y attribute to any positive number.
  7. Two big bugs in HTML5 publishing

    xarmian
    by xarmian · July 2011
    1. Changing the attribute of self.image will simply cause your actor to become invisible
  8. Advanced "Timer" Optimization

    entersimon
    by entersimon · July 2011
    Create an integer attribute called 0 and leave it at 0 (this will never change)
  9. Actor action related to another action

    Zombiebrains
    by Zombiebrains · July 2011
    I've set up a 'Change Attribute' in the Button rule to set as 'True' on the button
  10. how do i make a missile to follow a specific actor?

    guilleface
    by guilleface · July 2011
    hi rlehm would you be able to send me that project , i try it but i still dont understand where to create the attributes for which or in game attribute or in the actor attributes
  11. Rule for "Out of Camera" & "Out of scene"

    alkex
    by alkex · July 2011
    You can do this by comparing your actor's position to the currentscene.camera.origin attribute to determine if it's off screen.
  12. Actor action related to another action

    alkex
    by alkex · July 2011
    Go the the Attributes tab in the inspector
  13. Actor action related to another action

    gyroscope
    by gyroscope · July 2011
    change attribute RotateGo to true
  14. Ragdoll physics

    giacomopoppi
    by giacomopoppi · July 2011
    This is one of my most awaited features for the year after tables and arrays and polygon collisions.
  15. gravity pickle

    Trapper74
    by Trapper74 · July 2011
    also to make things worse i cant use collide with floor because the way my scene works is that the player actor or projectile bounces off a small invisible platform that follows it at ground level, i
  16. Text Help

    gariantroll
    by gariantroll · July 2011
    Also, is there a way to have text and then an attribute in the same Text Display.
  17. Optimization Question

    entersimon
    by entersimon · July 2011
    If your main actor will be moving in x and y dimensions then you won't be able to get away from the constrains, but if you're looking at a stationary main actor then you could do a spawn or change att
  18. Text Help

    UtopianGames
    by UtopianGames · July 2011
    make a game attribute (integer) and call it text then in you display text do if game.text=1 display text......in the other display text do if game.text=2 display text....
  19. attributes at same time

    SAMman
    by SAMman · July 2011
    hey guys, I am having trouble getting my attributes to work at the same time. for example, I have it set up to spawn an actor when touch is pressed and some attribute, say a timer, equals 0. The troub
  20. Optimization Question

    imGua
    by imGua · July 2011
    I have an actor that use 2 constrain attribute to be behind main actor and make effects with particle behavior. As I know, constrain anttribute is pretty "heavy" behavior. Maybe it w
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