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Curious about a method
by SlickZero ·To do what you are saying so it spawns randomly somewhere in the maze, you would just need an attribute that turns on and off depending on the actors collision with the walls. If it's true, then inter -
Game Center Time, How Do You Do It?
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Maths Pros Orbit Demo Problem #2
by StusApps ·I've just been doing something similar. I think I encountered the same issue. Have you tried changing the speed by interpolate rather than change attribute? Seems to work better for me. -
Maths Pros Orbit Demo Problem #2
by old_kipper ·I am no maths wizard but would it work if the changing value you want to have was inserted as a reference pointing to real number attribute that you did the adjustment with? This would mean that the e -
Any Idea on how to create this type of gameplay?
by rlehm ·constrain multiple actors then, just use offset, =-400 as an example. -
rising water
by rlehm ·I'd then create a game attribute called waterspeed. make it an integer. -
QUESTION:- spawn & destroy VS recycling
by rlehm ·To recycle, don't ever use "destroy." Instead, simply use Change Attribute self.position.x to -40 (or whatever get's it off your screen) -
how do i make a missile to follow a specific actor?
by rlehm ·in each wall piece set up an attribute, -
distance based game help
by JohnPapiomitis ·have a rule in the object with attribute self position x is > scene width( in your case itll be 1920) -
Game Center Time, How Do You Do It?
by RedlerTech ·1) What's the trick for posting a time attribute to Game Center? -
Any Idea on how to create this type of gameplay?
by Hachiko ·In gamesalad, just constrain its X and Y to mouse X and Y. -
Background positioning
by VGX ·copying as suggested is more than useful but you can also add change attributes in the actor so it self positions. In this case it might be change attribute self position x to 240, and change attribut -
Background positioning
by old_kipper ·copying as suggested is more than useful but you can also add change attributes in the actor so it self positions. In this case it might be change attribute self position x to 240, and change attribut -
Wierd Collision Bug?
by entersimon ·Collisions can occur with constrains, it's interpolate that removes collisions. Make sure you aren't doing any x,y interpolation in either actor that's going to collide. -
Wierd Collision Bug?
by giacomopoppi ·A work around would be to create 5 attributes: -
Grouping Objects
by InLikeFlynn ·You could try using the constrain behavior. Have your main object broadcast it's location by constraining it's x and y values to global real attributes. Then for each attached object, constrain it's -
How do I randomize objects?
by giacomopoppi ·In the change attribute behaviour you can go in the expression editor (by clicking the small "e") and if you drop down the menu you can select "Rand" (= Random) -
How to make a player jump
by SlickZero ·Sounds like you need to click "fixed rotation" under the actors physics, and set an attribute to determine if the actor is grounded or in the air, and for discussion purposes, lets c -
Wierd Collision Bug?
by RedlerTech ·I'm trying to make a simple game to show my cousin what GameSalad can do. We're almost finished exept for this bug. Our controls is press and drag. Now I know collisions do not work when constrained, -
actors keeping distance from each other
by bozzo ·All in all i am having troubles figuring out how to constrain the positions (can't find it in the behaviors of GS) without a global attribute which in turn wouldnt work for a number of "enemi