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  1. Curious about a method

    SlickZero
    by SlickZero · July 2011
    To do what you are saying so it spawns randomly somewhere in the maze, you would just need an attribute that turns on and off depending on the actors collision with the walls. If it's true, then inter
  2. Game Center Time, How Do You Do It?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    1) What's the trick for posting a time attribute to Game Center?
  3. Maths Pros Orbit Demo Problem #2

    StusApps
    by StusApps · July 2011
    I've just been doing something similar. I think I encountered the same issue. Have you tried changing the speed by interpolate rather than change attribute? Seems to work better for me.
  4. Maths Pros Orbit Demo Problem #2

    old_kipper
    by old_kipper · July 2011
    I am no maths wizard but would it work if the changing value you want to have was inserted as a reference pointing to real number attribute that you did the adjustment with? This would mean that the e
  5. Any Idea on how to create this type of gameplay?

    rlehm
    by rlehm · July 2011
    constrain multiple actors then, just use offset, =-400 as an example.
  6. rising water

    rlehm
    by rlehm · July 2011
    I'd then create a game attribute called waterspeed. make it an integer.
  7. QUESTION:- spawn & destroy VS recycling

    rlehm
    by rlehm · July 2011
    To recycle, don't ever use "destroy." Instead, simply use Change Attribute self.position.x to -40 (or whatever get's it off your screen)
  8. how do i make a missile to follow a specific actor?

    rlehm
    by rlehm · July 2011
    in each wall piece set up an attribute,
  9. distance based game help

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    have a rule in the object with attribute self position x is > scene width( in your case itll be 1920)
  10. Game Center Time, How Do You Do It?

    RedlerTech
    by RedlerTech · July 2011
    1) What's the trick for posting a time attribute to Game Center?
  11. Any Idea on how to create this type of gameplay?

    Hachiko
    by Hachiko · July 2011
    In gamesalad, just constrain its X and Y to mouse X and Y.
  12. Background positioning

    VGX
    by VGX · July 2011
    copying as suggested is more than useful but you can also add change attributes in the actor so it self positions. In this case it might be change attribute self position x to 240, and change attribut
  13. Background positioning

    old_kipper
    by old_kipper · July 2011
    copying as suggested is more than useful but you can also add change attributes in the actor so it self positions. In this case it might be change attribute self position x to 240, and change attribut
  14. Wierd Collision Bug?

    entersimon
    by entersimon · July 2011
    Collisions can occur with constrains, it's interpolate that removes collisions. Make sure you aren't doing any x,y interpolation in either actor that's going to collide.
  15. Wierd Collision Bug?

    giacomopoppi
    by giacomopoppi · July 2011
    A work around would be to create 5 attributes:
  16. Grouping Objects

    InLikeFlynn
    by InLikeFlynn · July 2011
    You could try using the constrain behavior. Have your main object broadcast it's location by constraining it's x and y values to global real attributes. Then for each attached object, constrain it's
  17. How do I randomize objects?

    giacomopoppi
    by giacomopoppi · July 2011
    In the change attribute behaviour you can go in the expression editor (by clicking the small "e") and if you drop down the menu you can select "Rand" (= Random)
  18. How to make a player jump

    SlickZero
    by SlickZero · July 2011
    Sounds like you need to click "fixed rotation" under the actors physics, and set an attribute to determine if the actor is grounded or in the air, and for discussion purposes, lets c
  19. Wierd Collision Bug?

    RedlerTech
    by RedlerTech · July 2011
    I'm trying to make a simple game to show my cousin what GameSalad can do. We're almost finished exept for this bug. Our controls is press and drag. Now I know collisions do not work when constrained,
  20. actors keeping distance from each other

    bozzo
    by bozzo · July 2011
    All in all i am having troubles figuring out how to constrain the positions (can't find it in the behaviors of GS) without a global attribute which in turn wouldnt work for a number of "enemi
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