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  1. actors keeping distance from each other

    DoMan
    by DoMan · July 2011
    Make an invisible box or circle that stays with that actor (constrain positions), then that actor will tell your dude actor to stop when the invisi-box feels something touching it.
  2. how do i make a missile to follow a specific actor?

    svn
    by svn · July 2011
    Well, maybe this will help: Create two Game Real Attributes. Call them: EnemysX and EnemysY. Now, in each of your enemy actors, create two Constrain Behaviors: constrain "game.EnemysX&quo
  3. Change Attribute - simple question!?

    giacomopoppi
    by giacomopoppi · July 2011
    RULE> When actor receives touch & text attribute is UP
  4. Change Attribute - simple question!?

    DigiChain
    by DigiChain · July 2011
    I have created a text attribute (called direction) and it contains the word UP.
  5. Can you combine game attributes?

    ultima
    by ultima · July 2011
    first you set-up a change attribute
  6. Can you combine game attributes?

    ultima
    by ultima · July 2011
    change XXX to integerXX..textXXX hope u can read that right. the ".." symbol is what you need to combine text attributes..
  7. Can you combine game attributes?

    giacomopoppi
    by giacomopoppi · July 2011
    when attribute = 4
  8. Can you combine game attributes?

    DigiChain
    by DigiChain · July 2011
    Hi, by this I mean that I have 2 Game Attributes. One is integer and the text.
  9. accelerometer rotation

    old_kipper
    by old_kipper · July 2011
    if you want the actor to rotate you then constrain the actor rotation to the vector to angle of the accelerometers (inside the rule if you only want it to act while the rule is true).
  10. Interpolate & Constrain

    entersimon
    by entersimon · July 2011
    It's also important to know that interpolate is used to change attributes that have a number value associated with them. This may seem obvious to some, but it helps clear up the nature of the behavior
  11. Interpolate & Constrain

    old_kipper
    by old_kipper · July 2011
    Constrain is like a lock or pinning to something. You can use it fix one thing to another. like 'constrain' actor a's X position to the X position of actor b's X, or contrain actor C's X and Y to touc
  12. Interpolate & Constrain

    liamo
    by liamo · July 2011
    Can somebody explain to me what the 'Constrain Attribute' and 'Interpolate' behaviors actually do. I follow tutorials and copy code which use these behaviors but i'm actually not clear on what they do
  13. Clicking top actor only when overlapping another actor.

    Asobu_Games
    by Asobu_Games · July 2011
    My problem was that the bad guy actor was controlling the boolean attribute (to true), but the same actor was being destroyed instantly when clicked before it had a chance to perform the switch back t
  14. Point and Click Adventure game

    ultima
    by ultima · July 2011
    i'd use either boolean or integer depending on the situation.. and to turn it on... you just use a change attribute after the mouse click/touch action of your choice.
  15. Point and Click Adventure game

    ultima
    by ultima · July 2011
    can't it be simply done with a game wide attribute that turns on as you click? and in the other scene you just check to see if the item is on? in the other scene.. you make another set of attribute th
  16. Rule Problem

    craps
    by craps · July 2011
    Change Attribute - game.slideCard to game.slideCard = 1.
  17. problem with collide behavior

    fenix66
    by fenix66 · July 2011
    It's when ovelap or collide then change attribute and attribute isn't changed everytime and linear velocity of my actor not change so my actor just fly through wall instead of jump.
  18. Where is the polygon collision detection?

    svn
    by svn · July 2011
    WTH? I want to put all kinds of wacky objects in my game-but because there are only 2 kinds of collision detection, it'll mean I'll have to have a boatload of collision circles and squares just to hav
  19. problem with collide behavior

    rlehm
    by rlehm · July 2011
    If attribute = 1
  20. Object Acceleration

    svn
    by svn · July 2011
    Then, add a change attribute behavior. Tell it to change "self.motion.linear.(x or y, depends)" to "self.motion.linear.(x or y, depends)" + (how much you want the s
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