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  1. problem with collide behavior

    fenix66
    by fenix66 · July 2011
    There is a rule when actor collide with another actor then change self attribute to random 1 or 2.
  2. Timer not working!

    dre38w
    by dre38w · July 2011
    You'd have to make another attribute telling it to only press once. I don't know if this is the right way since I'm no guru but it worked for me.
  3. GS PRO FEATURES

    tenrdrmer
    by tenrdrmer · July 2011
    Gravity is a scene attribute. you can set in every scene but all it does is add an accelerate behavior to every actor. So to save memory and have better gravity control you can just add an accelerate
  4. Clicking top actor only when overlapping another actor.

    Asobu_Games
    by Asobu_Games · July 2011
    Thanks for the help. I tried the boolean attribute method and I succeeded in getting the top actor only to register the hit, however the attribute doesn't seem to switch back to false after hitting th
  5. Timer not working!

    DigiChain
    by DigiChain · July 2011
    Timer - After 2 seconds (run to completion ticked) - change attribute x to 1.
  6. Clicking top actor only when overlapping another actor.

    DoMan
    by DoMan · July 2011
    Try this - make a boolean attribute (one that is on, off) in the "game" section, when you click on the baddy actor, it changes that attribute to false. And quickly after that, (using
  7. Clicking top actor only when overlapping another actor.

    Asobu_Games
    by Asobu_Games · July 2011
    I have tried creating an index attribute and assigning actor numbers to each actor but can't seem to get it to work. I also tried an 'otherwise' rule for when actor is not overlapping another. I must
  8. Camera Control Question

    expired_012
    by expired_012 · July 2011
    You can create a game real attribute CharacterPosX,
  9. Camera Control Question

    RH
    by RH · July 2011
    You could also unlock the instance and constrain scene.camera.origin.X to characterX location - 160. This removes the jerky looking movement.
  10. Grid?

    andrewm2211
    by andrewm2211 · July 2011
    Now if you constrain attribute of x=55 you will know exactly where that is
  11. is it possible to fade sfx in/out at the individual sound level?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    I put two "Play Sound" attributes on a single actor.
  12. How do I set up a wall-jump system?

    rlehm
    by rlehm · July 2011
    Change attribute self motion velocity x. To -100
  13. is it possible to fade sfx in/out at the individual sound level?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    I haven't done it, but I think cross-fading is possible. Music can be imported as sound files... and then each can have their own sound channel attribute... one fades out while the other is faded in..
  14. is it possible to fade sfx in/out at the individual sound level?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    The Play Sound behavior is using the game attribute I created for sound volume.
  15. is it possible to fade sfx in/out at the individual sound level?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    But the volume levels out of an attribute just don't update a playing sample.
  16. is it possible to fade sfx in/out at the individual sound level?

    old_kipper
    by old_kipper · July 2011
    HI Photics. thats what I've done... But the volume levels out of an attribute just don't update a playing sample. I think it may be a case like a random number inside a rule not changing after a first
  17. Anyway to remove the "powered by gamesalad" logo at the beginning of your app?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    And you use the load and save attribute behaviors. Look at the gamesalad cookbook on youtube theres a video on that
  18. is it possible to fade sfx in/out at the individual sound level?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    change attribute game.sound0.2 game.channel.1 to drop it from 1 to 0.2?
  19. is it possible to fade sfx in/out at the individual sound level?

    old_kipper
    by old_kipper · July 2011
    Then surely your global attribute (or a scene attribute) should work just fine.
  20. is it possible to fade sfx in/out at the individual sound level?

    old_kipper
    by old_kipper · July 2011
    change attribute game.sound0.2 game.channel.1 to drop it from 1 to 0.2?
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