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problem with collide behavior
by fenix66 ·There is a rule when actor collide with another actor then change self attribute to random 1 or 2. -
Timer not working!
by dre38w ·You'd have to make another attribute telling it to only press once. I don't know if this is the right way since I'm no guru but it worked for me. -
GS PRO FEATURES
by tenrdrmer ·Gravity is a scene attribute. you can set in every scene but all it does is add an accelerate behavior to every actor. So to save memory and have better gravity control you can just add an accelerate -
Clicking top actor only when overlapping another actor.
by Asobu_Games ·Thanks for the help. I tried the boolean attribute method and I succeeded in getting the top actor only to register the hit, however the attribute doesn't seem to switch back to false after hitting th -
Timer not working!
by DigiChain ·Timer - After 2 seconds (run to completion ticked) - change attribute x to 1. -
Clicking top actor only when overlapping another actor.
by DoMan ·Try this - make a boolean attribute (one that is on, off) in the "game" section, when you click on the baddy actor, it changes that attribute to false. And quickly after that, (using -
Clicking top actor only when overlapping another actor.
by Asobu_Games ·I have tried creating an index attribute and assigning actor numbers to each actor but can't seem to get it to work. I also tried an 'otherwise' rule for when actor is not overlapping another. I must -
Camera Control Question
by expired_012 ·You can create a game real attribute CharacterPosX, -
Camera Control Question
by RH ·You could also unlock the instance and constrain scene.camera.origin.X to characterX location - 160. This removes the jerky looking movement. -
Grid?
by andrewm2211 ·Now if you constrain attribute of x=55 you will know exactly where that is -
is it possible to fade sfx in/out at the individual sound level?
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How do I set up a wall-jump system?
by rlehm ·Change attribute self motion velocity x. To -100 -
is it possible to fade sfx in/out at the individual sound level?
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is it possible to fade sfx in/out at the individual sound level?
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is it possible to fade sfx in/out at the individual sound level?
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is it possible to fade sfx in/out at the individual sound level?
by old_kipper ·HI Photics. thats what I've done... But the volume levels out of an attribute just don't update a playing sample. I think it may be a case like a random number inside a rule not changing after a first -
Anyway to remove the "powered by gamesalad" logo at the beginning of your app?
by JohnPapiomitis ·And you use the load and save attribute behaviors. Look at the gamesalad cookbook on youtube theres a video on that -
is it possible to fade sfx in/out at the individual sound level?
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is it possible to fade sfx in/out at the individual sound level?
by old_kipper ·Then surely your global attribute (or a scene attribute) should work just fine. -
is it possible to fade sfx in/out at the individual sound level?
by old_kipper ·change attribute game.sound0.2 game.channel.1 to drop it from 1 to 0.2?