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A few questions
by SamXOOO7 ·Rule: when attribute = 1000 change scene -
Order of Execution Question?
by SlickZero ·It executes from the top of the list down. It happens pretty fast, so sometimes you may need a timer for certain behaviors to execute properly. And make sure you save attribute before you change scene -
Order of Execution Question?
by DenimShark ·I do have the change scene and save attribute AFTER the change variable behaviours in both cases, but is that the order they will necessarily be executed or do I have to go back and and a timer to eac -
This will help.
by DreamStudios ·whats a global attribute? -
If statement...
by hman360 ·Make an attribute - points -
Actor not colliding when controlled
by youngster9 ·Try constraining the self.position.x attribute between 0 and 480. -
Follow Finger?
by 11clock ·Constrain the X and Y of the Touch on the screen. -
First Actor to collide Question...
by tenrdrmer ·For that I would do an integer attribute and set it to 0 -
Follow Finger?
by DrGlickert ·Constrain the X and Y of the Touch on the screen. -
What are some game slowdown factors?
by RodrigoPerez ·Constrain attributes can slow down your game, because they are constantly checking for any changes. -
how do i make the actor jump?
by svn ·of 300. To counteract this, add a boolean Game attribute called Grounded. Give the actor a rule that when it collides with the ground, change attribute GRounded to True, otherwise, change attribute G -
First Actor to collide Question...
by DimensionGames ·Thanks for the replies guys but It was more for using for attributes. I understand the methods you have suggested and use them all the time (Image) -
Actor not colliding when controlled
by MetzoPaino ·I have an area near the bottom of the portrait screen that the paddle follows, but if I swipe too far along my paddle will go off the screen. I had tried adding walls and collisions to both actors, bu -
A question About Gravity
by LoadingZero ·For the actor go on top and appear on the bottom uncheck wrap Y in scene attribute -
Localization
by LoadingZero ·MAke some game attribute (bool), one for each language you would support plus other one always bool and call it first_time and put it on true. -
Actors going towards other actors
by youngster9 ·You can make 2 new attributes called x and y. Then every 0.0001 seconds set the x attribute to the ball's x position. Do the same with the y attribute but with the ball's y position. Then make the dog -
Moving Points
by arvanitis ·When a ball hits a block, the POINTS Attribute corresponds to this block, I want it to show up, move to some pixels to the top and slowly disappears. I do not want to use an image, but a DISPLAY TEXT -
problem with keeping score?
by JohnPapiomitis ·whenever you want to reset the score have a change attribute behavior and change score to 0 -
Tracking multi touches independently
by lovelost ·at the same time. The blobs would not be constrained to independent areas of the scene. -
unpause spawns actor-don't know how to fix
by SAMman ·it's in the same spot. ugh, I don't know what this is, I compared to a template example and I can't see a difference. lol. In the template the pause button changes to an unpause arrow, mine is suppose