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  1. A few questions

    SamXOOO7
    by SamXOOO7 · July 2011
    Rule: when attribute = 1000 change scene
  2. Order of Execution Question?

    SlickZero
    by SlickZero · July 2011
    It executes from the top of the list down. It happens pretty fast, so sometimes you may need a timer for certain behaviors to execute properly. And make sure you save attribute before you change scene
  3. Order of Execution Question?

    DenimShark
    by DenimShark · July 2011
    I do have the change scene and save attribute AFTER the change variable behaviours in both cases, but is that the order they will necessarily be executed or do I have to go back and and a timer to eac
  4. This will help.

    DreamStudios
    by DreamStudios · July 2011
    whats a global attribute?
  5. If statement...

    hman360
    by hman360 · July 2011
    Make an attribute - points
  6. Actor not colliding when controlled

    youngster9
    by youngster9 · July 2011
    Try constraining the self.position.x attribute between 0 and 480.
  7. Follow Finger?

    11clock
    by 11clock · July 2011
    Constrain the X and Y of the Touch on the screen.
  8. First Actor to collide Question...

    tenrdrmer
    by tenrdrmer · July 2011
    For that I would do an integer attribute and set it to 0
  9. Follow Finger?

    DrGlickert
    by DrGlickert · July 2011
    Constrain the X and Y of the Touch on the screen.
  10. What are some game slowdown factors?

    RodrigoPerez
    by RodrigoPerez · July 2011
    Constrain attributes can slow down your game, because they are constantly checking for any changes.
  11. how do i make the actor jump?

    svn
    by svn · July 2011
    of 300. To counteract this, add a boolean Game attribute called Grounded. Give the actor a rule that when it collides with the ground, change attribute GRounded to True, otherwise, change attribute G
  12. First Actor to collide Question...

    DimensionGames
    by DimensionGames · July 2011
    Thanks for the replies guys but It was more for using for attributes. I understand the methods you have suggested and use them all the time (Image)
  13. Actor not colliding when controlled

    MetzoPaino
    by MetzoPaino · July 2011
    I have an area near the bottom of the portrait screen that the paddle follows, but if I swipe too far along my paddle will go off the screen. I had tried adding walls and collisions to both actors, bu
  14. A question About Gravity

    LoadingZero
    by LoadingZero · July 2011
    For the actor go on top and appear on the bottom uncheck wrap Y in scene attribute
  15. Localization

    LoadingZero
    by LoadingZero · July 2011
    MAke some game attribute (bool), one for each language you would support plus other one always bool and call it first_time and put it on true.
  16. Actors going towards other actors

    youngster9
    by youngster9 · July 2011
    You can make 2 new attributes called x and y. Then every 0.0001 seconds set the x attribute to the ball's x position. Do the same with the y attribute but with the ball's y position. Then make the dog
  17. Moving Points

    arvanitis
    by arvanitis · July 2011
    When a ball hits a block, the POINTS Attribute corresponds to this block, I want it to show up, move to some pixels to the top and slowly disappears. I do not want to use an image, but a DISPLAY TEXT
  18. problem with keeping score?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    whenever you want to reset the score have a change attribute behavior and change score to 0
  19. Tracking multi touches independently

    lovelost
    by lovelost · July 2011
    at the same time. The blobs would not be constrained to independent areas of the scene.
  20. unpause spawns actor-don't know how to fix

    SAMman
    by SAMman · July 2011
    it's in the same spot. ugh, I don't know what this is, I compared to a template example and I can't see a difference. lol. In the template the pause button changes to an unpause arrow, mine is suppose
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