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  1. rotation problem narrowed down

    SAMman
    by SAMman · July 2011
    it is flying. I am using interpolate and an attribute to cause actor1 self.rotate to rotate 360 degrees. I want to set it up so it counts the rotations and multiplies the over all score with each suc
  2. rotation problem narrowed down

    SAMman
    by SAMman · July 2011
    Hey guys, I know this seems like a double post but it isn't I narrowed the problem down a little so it is a refined post I guess. Anyway, I have a background set up that when I click it, an actor is
  3. the device laid flat and how to cope with the accelerometer

    old_kipper
    by old_kipper · July 2011
    The device is flat, I am locked in landscape and using accelerometers to switch a lot of stuff through rules. I am wondering if to use the Z reading with a threshold to tie the actors to last stable r
  4. Possible bug duplicating rules

    LoadingZero
    by LoadingZero · July 2011
    have a rule, if my attribute is = something i use behav ROTATION and set a (for example) clockwise rotation.
  5. Shooting only when actor is in the same row

    quantumsheep
    by quantumsheep · July 2011
    Constrain self.positionX to PlayerX
  6. This will help.

    VoidedSky
    by VoidedSky · July 2011
    You need a global attribute "deaths", and another global attribute "showDeaths"
  7. This will help.

    quantumsheep
    by quantumsheep · July 2011
    Make an integer attribute called 'attempts'.
  8. Shooting only when actor is in the same row

    hman360
    by hman360 · July 2011
    Put invisible actor on each row stretched to fit. If enemy overlaps it, the change attribute, row 1 enemies to 1. I did this for every row.
  9. Dice*Shooter Template Only 50$

    Bahtiyar
    by Bahtiyar · July 2011
    It has a clean and flawless code. Did not use spawn and constrain if i did not have to.
  10. ducking.

    starcat
    by starcat · July 2011
    ive tried constrains.. attribute changes, ive changed the image, when touch keyboard.down etc is pressed change image to down. ive made an attribute ducking just to test and made it to true. but he du
  11. Pixel collision is a must

    cesar_m_romero
    by cesar_m_romero · July 2011
    Pixel collisions... yes please!!!
  12. Magnitude

    tenrdrmer
    by tenrdrmer · July 2011
    Well what you could do it. Setup 2 game attributes. Magnet.X and Magnet.Y and a self attribute in the paperclip called distance2magnet
  13. problem with keeping score?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    in the to box of the change attribute behavior hit the e button to open up the expression editer, select the game.score attribute and then do +1
  14. how do i make the actor jump?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    make a interger attribute called jump
  15. how do i make the actor jump?

    youngster9
    by youngster9 · July 2011
    change attribute motion linear velocity y
  16. Is it possible to make an actor look through a background?

    Goldensnypa
    by Goldensnypa · July 2011
    Thank you for your quick reply. One question. Do you think there is a tutorial on how to write this attribute and how to apply it? That would be very helpful as I am still a learner. Thank you
  17. Is it possible to make an actor look through a background?

    youngster9
    by youngster9 · July 2011
    Yes you could use the self.color.alpha attribute. This is basically the transparency of an object. Or you could go into the color attribute of the actor and you get the color popup window where you ca
  18. Inserting an image to big for gamesalad?

    Goldensnypa
    by Goldensnypa · July 2011
    Ahh, Dont worry, I've fixed it. I added the amount I wanted it to shift after the expression that tells it to constrain to the white box. Thank you all for your time.
  19. Inserting an image to big for gamesalad?

    Asymptoteell
    by Asymptoteell · July 2011
    Constrain the outermost parts' X and Y positions to the middle actor (constrained to mouse position) plus or minus whatever you need for the offset between the middle and the outside parts.
  20. how do you get acters to repeat?

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    under scene attribute you can check wrap x. That will wrap everything in the scene though
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