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rotation problem narrowed down
by SAMman ·it is flying. I am using interpolate and an attribute to cause actor1 self.rotate to rotate 360 degrees. I want to set it up so it counts the rotations and multiplies the over all score with each suc -
rotation problem narrowed down
by SAMman ·Hey guys, I know this seems like a double post but it isn't I narrowed the problem down a little so it is a refined post I guess. Anyway, I have a background set up that when I click it, an actor is -
the device laid flat and how to cope with the accelerometer
by old_kipper ·The device is flat, I am locked in landscape and using accelerometers to switch a lot of stuff through rules. I am wondering if to use the Z reading with a threshold to tie the actors to last stable r -
Possible bug duplicating rules
by LoadingZero ·have a rule, if my attribute is = something i use behav ROTATION and set a (for example) clockwise rotation. -
Shooting only when actor is in the same row
by quantumsheep ·Constrain self.positionX to PlayerX -
This will help.
by VoidedSky ·You need a global attribute "deaths", and another global attribute "showDeaths" -
This will help.
by quantumsheep ·Make an integer attribute called 'attempts'. -
Shooting only when actor is in the same row
by hman360 ·Put invisible actor on each row stretched to fit. If enemy overlaps it, the change attribute, row 1 enemies to 1. I did this for every row. -
Dice*Shooter Template Only 50$
by Bahtiyar ·It has a clean and flawless code. Did not use spawn and constrain if i did not have to. -
ducking.
by starcat ·ive tried constrains.. attribute changes, ive changed the image, when touch keyboard.down etc is pressed change image to down. ive made an attribute ducking just to test and made it to true. but he du -
Pixel collision is a must
by cesar_m_romero ·Pixel collisions... yes please!!! -
Magnitude
by tenrdrmer ·Well what you could do it. Setup 2 game attributes. Magnet.X and Magnet.Y and a self attribute in the paperclip called distance2magnet -
problem with keeping score?
by JohnPapiomitis ·in the to box of the change attribute behavior hit the e button to open up the expression editer, select the game.score attribute and then do +1 -
how do i make the actor jump?
by JohnPapiomitis ·make a interger attribute called jump -
how do i make the actor jump?
by youngster9 ·change attribute motion linear velocity y -
Is it possible to make an actor look through a background?
by Goldensnypa ·Thank you for your quick reply. One question. Do you think there is a tutorial on how to write this attribute and how to apply it? That would be very helpful as I am still a learner. Thank you -
Is it possible to make an actor look through a background?
by youngster9 ·Yes you could use the self.color.alpha attribute. This is basically the transparency of an object. Or you could go into the color attribute of the actor and you get the color popup window where you ca -
Inserting an image to big for gamesalad?
by Goldensnypa ·Ahh, Dont worry, I've fixed it. I added the amount I wanted it to shift after the expression that tells it to constrain to the white box. Thank you all for your time. -
Inserting an image to big for gamesalad?
by Asymptoteell ·Constrain the outermost parts' X and Y positions to the middle actor (constrained to mouse position) plus or minus whatever you need for the offset between the middle and the outside parts. -
how do you get acters to repeat?
by JohnPapiomitis ·under scene attribute you can check wrap x. That will wrap everything in the scene though