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rotate platforms on game salad?like in "feed me oil"
by hotMagic ·I would try something of this type. When you touch on it, then constrain its rotation to the VectorToAngle of the object's center vs the touch position. This way, you'll not only get the nice rotation -
rotate platforms on game salad?like in "feed me oil"
by gsfanatic ·try this: in the actor make a rule that says when touch is pressed constrain self rotation to mouse position y. it is not perfect but it works -
Change size = no collisions or overlay rules
by DoMan ·When a change size behavior is applied, no other actors can feel if they are touching it, or can they collide with it. Also note that better settings could help. Anyone else notice this? -
Collision detection on animated sprite question?
by rlehm ·Search the forum there have been many threads of late for this very thing. You want to constrain an invisible actor that is smaller to your large actor. -
help with floor.
by tenrdrmer ·Sounds like you need to simulate gravity and turn down restitution. Restitution is a physics attribute in the actor and you can simulate gravity by placing an accelerate down behavior in your actor. -
Simple "ON - OFF" switch
by tenrdrmer ·you have to first make an attribute, it also has to be an integer. -
Simple "ON - OFF" switch
by DarkGS ·you have to first make an attribute, it also has to be an integer. -
Simple "ON - OFF" switch
by BackUpAndDown ·( game.attribute +1)%2 -
Compressability and and tensionable physics
by DoMan ·The ability to set squash-ability and stretchiness to actors, as an attribute, it could be used for tons of physics based games and really push the awesomeness further. Such as, (when compression (x v -
Compressability and and tensionable physics
by DoMan ·The ability to set squashability and stretchyiness to actors, as an attribute, it could be used for tons of physics based games and really push the awesomeness further. Such as, (when compression is & -
Possible bug 0.95: attributes from copied actor
by LumpApps ·When I have an attribute on stage that has been altered. So it is 'disconnected' from the prototype. -
timer + lives
by cmw333 ·1. Create a GAME.attribute and call it "timer" enter 10 for 10 secs or how much time you need -
Complicated Zoom To Finger Pinch & Spread
by JohnPapiomitis ·Constrain scene camera size width & height to: -
Working with the Dpad sample from Asteroids
by CreeperWare ·I created all the necessary attributes and also added / created the dpadup/down/left/right button actors as well as the DirectionalTouch actor, yet when I touch the dpad , it does not "depres -
Recycle Actors
by rlehm ·Have actor offscreen. Timer, after x second, change attribute self.position.x = random 20,300, change att self.position.y to 20,300 -
Complicated Zoom To Finger Pinch & Spread
by RedlerTech ·Constrain scene camera size width & height to: -
scoring
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scoring
by JohnPapiomitis ·make a integer attribute called score and a boolean attribute called addToScore. -
GC Login & button to open GC in game
by JohnPapiomitis ·and to turn gamecenter off make a attribute called gamecenterOff, set it to 0, and have the login behavior in a rule when attribute gamecenterOff=0 -
test icon in viewer
by JohnPapiomitis ·For you last question saving does not happen automatically. Theres save attribute and load attribute behaviors. Whatever info you want to save, have a save attribute behavior for it whenever the attri