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How to pinch open and close Help Please
by JohnPapiomitis ·youll have to find the magnitude between the first touch and the second touch to determine the distance,and have that constrained to a attirubte. Then have all your zoom based off that attirubres. If -
need some help aiming when the scene is bigger than default
by InLikeFlynn ·sYou could try making another actor besides the cam and cannon to keep track of which cannon is active. Give each cannon a self.num attribute, then have a rule that sets some global attribs to the ca -
unpause spawns actor-don't know how to fix
by JohnPapiomitis ·have you tried using an attribute to disable to spawn when paused? -
Random movement and change image
by JohnPapiomitis ·when attribute self motion linear velocity y > 0 -
Why Aren't Push Notifications On The Roadmap?
by CaptFinn ·the importance of tables, arrays, and polygon collisions. If they did.. the would probably retract and say " screw iAP and PN" for now... give us our arrays. Like i said earlier.. -
Platforms, interpolate and restitution
by DrGlickert ·Might have to use timers and change attributes. -
How to set a current score and high score Help
by kajuto ·the previous high score, why? I made the game attribute int for score and high score too the E actor overlap or collide with N actor it win the game with certain pts for example change attr score &am -
Possible bug 0.95: attributes from copied actor
by LumpApps ·Attribute1 -
More than one Control Camera not working right.
by quantumsheep ·I'd have an attribute that defines the state. Let's call it 'FollowMe' and make it a boolean. -
newbe question about rotation
by LoadingZero ·Someone can explain me which attribute i must check if the ball don't collide with anything? -
Actors Sensing Tension or Compression
by DoMan ·A little physics question, how would you use an attribute to sense if an actor is being crushed, or compressed? -
Collide and overlap only works when not true at t=0? GS 0.9.5
by Tangle ·I have tried using "Change velocity" and setting speed to 0 and I have tried "Change Attribute" setting both X and Y Linear Motion to 0. I get the same result eith -
How to keep the centre of an image in the screen?
by firemaplegames ·Are you Constraining the Actor's X and Y Positions to the Mouse's X and Y Positions? -
Help With Image Memory
by firemaplegames ·Yeah, like HoneyTribeStudios says, you can animate something manually by using a Timer and changing an Actor's Image attribute. -
Math problem - spawning every ... seconds
by rlehm ·Change attribute self.position.x to random 20,460 -
Help With Image Memory
by HoneyTribeStudios ·Would it make a difference if you set up a manual animation using a timer and change attribute - self - image instead of the animate behaviour? -
Pro Tip: Rapid preview w/o loosing code location
by AppsRacK ·hahaha so funny coz i was just thinking about this last night when im tweaking the elasticity demo for a miniGame in my game. I'm adding rotation and particles that constrain to the rotation and its r -
How to keep the centre of an image in the screen?
by AppsRacK ·place a camera attribute to your scope actor. This will make the camera follow the actor which is the scope and remain in center of the scene. Try watching this -
Enemy Launch At Player
by DrGlickert ·You'll have to constrain the player's X and Y position. -
how to put a maximum of life
by RH ·or just change attribute game.life to min(game.life+X,50)