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  1. How to pinch open and close Help Please

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    youll have to find the magnitude between the first touch and the second touch to determine the distance,and have that constrained to a attirubte. Then have all your zoom based off that attirubres. If
  2. need some help aiming when the scene is bigger than default

    InLikeFlynn
    by InLikeFlynn · July 2011
    sYou could try making another actor besides the cam and cannon to keep track of which cannon is active. Give each cannon a self.num attribute, then have a rule that sets some global attribs to the ca
  3. unpause spawns actor-don't know how to fix

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    have you tried using an attribute to disable to spawn when paused?
  4. Random movement and change image

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    when attribute self motion linear velocity y > 0
  5. Why Aren't Push Notifications On The Roadmap?

    CaptFinn
    by CaptFinn · July 2011
    the importance of tables, arrays, and polygon collisions. If they did.. the would probably retract and say " screw iAP and PN" for now... give us our arrays. Like i said earlier..
  6. Platforms, interpolate and restitution

    DrGlickert
    by DrGlickert · July 2011
    Might have to use timers and change attributes.
  7. How to set a current score and high score Help

    kajuto
    by kajuto · July 2011
    the previous high score, why? I made the game attribute int for score and high score too the E actor overlap or collide with N actor it win the game with certain pts for example change attr score &am
  8. Possible bug 0.95: attributes from copied actor

    LumpApps
    by LumpApps · July 2011
    Attribute1
  9. More than one Control Camera not working right.

    quantumsheep
    by quantumsheep · July 2011
    I'd have an attribute that defines the state. Let's call it 'FollowMe' and make it a boolean.
  10. newbe question about rotation

    LoadingZero
    by LoadingZero · July 2011
    Someone can explain me which attribute i must check if the ball don't collide with anything?
  11. Actors Sensing Tension or Compression

    DoMan
    by DoMan · July 2011
    A little physics question, how would you use an attribute to sense if an actor is being crushed, or compressed?
  12. Collide and overlap only works when not true at t=0? GS 0.9.5

    Tangle
    by Tangle · July 2011
    I have tried using "Change velocity" and setting speed to 0 and I have tried "Change Attribute" setting both X and Y Linear Motion to 0. I get the same result eith
  13. How to keep the centre of an image in the screen?

    firemaplegames
    by firemaplegames · July 2011
    Are you Constraining the Actor's X and Y Positions to the Mouse's X and Y Positions?
  14. Help With Image Memory

    firemaplegames
    by firemaplegames · July 2011
    Yeah, like HoneyTribeStudios says, you can animate something manually by using a Timer and changing an Actor's Image attribute.
  15. Math problem - spawning every ... seconds

    rlehm
    by rlehm · July 2011
    Change attribute self.position.x to random 20,460
  16. Help With Image Memory

    HoneyTribeStudios
    by HoneyTribeStudios · July 2011
    Would it make a difference if you set up a manual animation using a timer and change attribute - self - image instead of the animate behaviour?
  17. Pro Tip: Rapid preview w/o loosing code location

    AppsRacK
    by AppsRacK · July 2011
    hahaha so funny coz i was just thinking about this last night when im tweaking the elasticity demo for a miniGame in my game. I'm adding rotation and particles that constrain to the rotation and its r
  18. How to keep the centre of an image in the screen?

    AppsRacK
    by AppsRacK · July 2011
    place a camera attribute to your scope actor. This will make the camera follow the actor which is the scope and remain in center of the scene. Try watching this
  19. Enemy Launch At Player

    DrGlickert
    by DrGlickert · July 2011
    You'll have to constrain the player's X and Y position.
  20. how to put a maximum of life

    RH
    by RH · July 2011
    or just change attribute game.life to min(game.life+X,50)
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