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  1. Left click vs right click

    Tangle
    by Tangle · July 2011
    Are you sure? I can't get my actors to recognise a right mouse click as a 2nd touch, nor does a right mouse click cause the touch count attribute to be 2.
  2. what does the save attribute

    SlickZero
    by SlickZero · July 2011
    In the same rules that destroy the actor, use "save attribute" and select from the list the attribute you want saved, and give it a unique tag name, and when the scene resets or chan
  3. what does the save attribute

    SlickZero
    by SlickZero · July 2011
    The "save attribute" behavior. You add that rule to the actor that triggers the event when you want to save the attribute.
  4. what does the save attribute

    isabelaq
    by isabelaq · July 2011
    If I have a game play and applying the attribute, the actor attributes are saved
  5. newbe question about rotation

    LoadingZero
    by LoadingZero · July 2011
    Ok merging my rules and your int i can solve the problem, but i would like to know if i could make it with physical attribute.
  6. Help of how to trigger a scene

    LoadingZero
    by LoadingZero · July 2011
    game.attribute = game.attribute -1
  7. Help of how to trigger a scene

    johnydee
    by johnydee · July 2011
    Hey this didnt quite work for me what am i doing wrong? So i make an attribute with the value of 3,than have the rule of when N over laps or collides with E,Destroy.Than change attribute to game attr
  8. Can somebody explain all of the Attributes

    devjohnson
    by devjohnson · July 2011
    `Attribute - Game, Scene, or Actor attributes contain values accessible by actors. An attribute holds data of a certain type. There are 6 data types that you can select from. Boolean - true/false v
  9. Help of how to trigger a scene

    LoadingZero
    by LoadingZero · July 2011
    create a game attribute integer values 3
  10. Help of how to trigger a scene

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    make a interger attribute and call it itemscollected or whatever u want
  11. Show images While Waiting for Game To Load (Question)

    gamedivision
    by gamedivision · July 2011
    and instead of all the rules just have change attribute self.image to "image"..random(1,5)..".png"
  12. Show images While Waiting for Game To Load (Question)

    RH
    by RH · July 2011
    and instead of all the rules just have change attribute self.image to "image"..random(1,5)..".png"
  13. Show images While Waiting for Game To Load (Question)

    gamedivision
    by gamedivision · July 2011
    change attribute 'game.randomimage to random(1,5)' (change the 5 depending on how many random images there are
  14. Show images While Waiting for Game To Load (Question)

    JamieOneil
    by JamieOneil · July 2011
    change attribute 'game.randomimage to random(1,5)' (change the 5 depending on how many random images there are
  15. Collision Area's

    tenrdrmer
    by tenrdrmer · July 2011
    You could try making some Game Attributes Like ActorNumber and collide number.
  16. User text Input

    NMansell
    by NMansell · July 2011
    Is there a way to have the user enter information into an Actor Attribute?
  17. Collision Area's

    JamieOneil
    by JamieOneil · July 2011
    But i also know you could constrain something to the actor.
  18. Level-up Attributes

    damienh
    by damienh · July 2011
    you could have a attribute which every time you complete a level you save to and depending on the number depends on what level they are.
  19. Interpolate to move

    DreamStudios
    by DreamStudios · July 2011
    @NextGen what attribute do I have for interpolate?
  20. More collision Shapes

    Trapper74
    by Trapper74 · July 2011
    i wonder (not being in any way programmer savvy) weather it wouldn't just be worth screwing the polygon collision and just going straight for per pixel collisions.... i saw some1 say something about G
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