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Multiplier
by Trapper74 ·i am using change attribute, at the moment i have a Score, Multiplier and Targets Destroyed Attributes (integers) and this is what i have in the actors... -
A Few Questions
by RedlerTech ·ANSWER TO MOVEMENT-- Okay, so line up 3 of the shooters near the left side of the screen & tell them to accelerate left at 200 with a max speed of 400. Then say on the shooters when self.posti -
Multiplier
by ORBZ ·You should be using Change Attribute, not Constrain Attribute for this as you only want the score to be mathed once. If you use constrain attribute you will get unexpected behavior (well, actually yo -
how I can make a character follow another
by RedlerTech ·Make 2 Attributes ActorX & ActorY (real) -
problem of period of phase slipping based on fps cycles...or what?
by ORBZ ·hmm... i'm not sure i totally understand but if interpolate is called more than once for the same attribute it can get confused. make sure that interpolate is completely finished modifying the variab -
More collision Shapes
by Trapper74 ·daaaaamn really hoping would get the new collisions sooner, i guess my game will have to wait for a fall release (Image) -
button high light fade time
by starcat ·so i could do a When pressed, destroy actor, and change button attribute to false, -
button high light fade time
by starcat ·so i could do a When pressed, destroy actor, and change button attribute to false, -
Collision area smaller than actor/art?
by old_kipper ·If not it is then down to constraining the player graphic in an actor to a smaller 'actual' player actor.If the floor is working with your original player graphics, play around with the dimensions of -
Collision area smaller than actor/art?
by quantumsheep ·I would make a smaller actor, and constrain that to your player actor. -
Limit Spawn Problem
by SAMman ·Hey guys, almost done with my game. but one last glitch. I have my background set up to spawn an actor when Touch is Released. I want to limit it so that Actor can only be spawned one at a time. Examp -
Saving / Loading Attribute For Unlocked / Locked Levels
by perfectanswer ·Simply save the Attribute, and load it in the Splash or any early scene. For the reset the entire game button, reset the value back to 1. -
Game like Flight Control
by SAZ_1 ·you need a constrain attribute everytime you touch the screen to a certain position... i'd need to try out a tech demo for myself to give an exact way of doing it...but it is more than do-able in game -
Saving / Loading Attribute For Unlocked / Locked Levels
by BluSpyder ·Thanks a lot for this, it gave me better ideas. The Save and Load attribute wasn't explained, but I think I understand it now though, I just save that one integer attribute and load it in the splash. -
Saving / Loading Attribute For Unlocked / Locked Levels
by perfectanswer ·After watching the video you know how. Just change the attribute. Only one value to change in the load- save attribute. -
Endless
by quantumsheep ·then on your other actors have a rule that says 'when collides with invisible actor, change attribute self.position X to 600. -
Saving / Loading Attribute For Unlocked / Locked Levels
by BluSpyder ·In my game, I have 25 levels. I have created 25 boolean attributes all with the same name but different number for specific level. So, for example, I have it set so that when Level 1 is complete, chan -
constrain to finger, but control speed
by rlehm ·Hello, I have an actor constrained to touch/finger. I can drag him all over the screen. However, I want to control the speed of the actor. Is it possible to make it so if I move my finger quickly, the -
Advance to next level button in pause screen
by xarmian ·1. Create a game attribute "goToNextLevel" (boolean) -
Attributes over several scenes
by perfectanswer ·I have change a rule there I compare the value from the attribute and the value from the slider. If they not equal I fire a timer every 0.1sec. to save the new value in the Game Attribute.