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Attributes over several scenes
by perfectanswer ·I've some (Game)Attributes and in this special case a 'real' value with 0.5 as start value. -
Randomly stopping and resuming movement in a 'move back and forth' cycle
by old_kipper ·You can use timers to open, and close the door, and fire the rule set with a timer that has a random time set between 2 numbers. Also create an actor self attribute index to store the state of the doo -
Need to know how players can move objects around ingame
by Xizax ·change attribute self.position.X to game.mouse.position.x(this is not a custom attribute) -
How to reset the Time
by Xizax ·@john OH i thought that game.time was a custom attribute so nvm -
How to reset the Time
by Xizax ·go to the click to play again and change attribute game.time to (whatever you want) -
Help needed
by old_kipper ·If so, how? change its speed in the actor attribute. This can be done in rules to give more complex movement control -
Reset Scene Not Working
by tenrdrmer ·When using reset scene you also have to change any attributes back to the original value when the scene loaded. The smoothest way I have found to reset from a pause screen in to use change scene inste -
Reset Scene Not Working
by BluSpyder ·Which led me to try: ~Unpause and change attribute reset_scene to true (on button) // (on background of current lvl): if reset_scene it true - reset scene -
Decimal point in time real attribute
by FloridaGames ·change attribute to attribute+.01 -
Decimal point in time real attribute
by FloridaGames ·change attribute to attribute +.1 -
Decimal point in time real attribute
by SamXOOO7 ·I have a boolean attribute: When true and button is released change attribute - to - attribute +1 every .1 seconds. -
Delete an actor with no rules inside it.
by RH ·create a global attribute, say game.ActorID and a local attribute on the actor, say self.ID -
On / Off Button Question
by tenrdrmer ·Should look like (game.attribute+1)%2 -
On / Off Button Question
by perfectanswer ·In the Video tsb use a int Attribute and add +1 to the attribute. -
Tables and arrays
by JohnPapiomitis ·It can still be done. you can set up attributes for each invidual actor your spawning, then constrain or do whatever to those to the spawned actor. The thing is you cant reuse attributes for different -
I need a Play button
by JamieOneil ·Create an attribute called 'play' -
Bouncy Bouncy
by JamieOneil ·Change attribute - self.physics.restitution to .... -
Delete an actor with no rules inside it.
by dshoe ·What is an actor ID? I dont see it under an actors attributes.rlehm said: -
Tables and arrays
by SkyMaple ·That will work but when it comes to spawning an new actor there's no way to access it's self attributes. In pocket frogs you breed frogs it then spawns the egg actor which turns into a frog actor. Sin -
All Things In App Purchase!
by JamieOneil ·I think IAP is something that we can wait for. Right now, we want features that make the game better, like polygon collisions, it will make our apps so much more accurate with collisions.