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  1. Attributes over several scenes

    perfectanswer
    by perfectanswer · July 2011
    I've some (Game)Attributes and in this special case a 'real' value with 0.5 as start value.
  2. Randomly stopping and resuming movement in a 'move back and forth' cycle

    old_kipper
    by old_kipper · July 2011
    You can use timers to open, and close the door, and fire the rule set with a timer that has a random time set between 2 numbers. Also create an actor self attribute index to store the state of the doo
  3. Need to know how players can move objects around ingame

    Xizax
    by Xizax · July 2011
    change attribute self.position.X to game.mouse.position.x(this is not a custom attribute)
  4. How to reset the Time

    Xizax
    by Xizax · July 2011
    @john OH i thought that game.time was a custom attribute so nvm
  5. How to reset the Time

    Xizax
    by Xizax · July 2011
    go to the click to play again and change attribute game.time to (whatever you want)
  6. Help needed

    old_kipper
    by old_kipper · July 2011
    If so, how? change its speed in the actor attribute. This can be done in rules to give more complex movement control
  7. Reset Scene Not Working

    tenrdrmer
    by tenrdrmer · July 2011
    When using reset scene you also have to change any attributes back to the original value when the scene loaded. The smoothest way I have found to reset from a pause screen in to use change scene inste
  8. Reset Scene Not Working

    BluSpyder
    by BluSpyder · July 2011
    Which led me to try: ~Unpause and change attribute reset_scene to true (on button) // (on background of current lvl): if reset_scene it true - reset scene
  9. Decimal point in time real attribute

    FloridaGames
    by FloridaGames · July 2011
    change attribute to attribute+.01
  10. Decimal point in time real attribute

    FloridaGames
    by FloridaGames · July 2011
    change attribute to attribute +.1
  11. Decimal point in time real attribute

    SamXOOO7
    by SamXOOO7 · July 2011
    I have a boolean attribute: When true and button is released change attribute - to - attribute +1 every .1 seconds.
  12. Delete an actor with no rules inside it.

    RH
    by RH · July 2011
    create a global attribute, say game.ActorID and a local attribute on the actor, say self.ID
  13. On / Off Button Question

    tenrdrmer
    by tenrdrmer · July 2011
    Should look like (game.attribute+1)%2
  14. On / Off Button Question

    perfectanswer
    by perfectanswer · July 2011
    In the Video tsb use a int Attribute and add +1 to the attribute.
  15. Tables and arrays

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    It can still be done. you can set up attributes for each invidual actor your spawning, then constrain or do whatever to those to the spawned actor. The thing is you cant reuse attributes for different
  16. I need a Play button

    JamieOneil
    by JamieOneil · July 2011
    Create an attribute called 'play'
  17. Bouncy Bouncy

    JamieOneil
    by JamieOneil · July 2011
    Change attribute - self.physics.restitution to ....
  18. Delete an actor with no rules inside it.

    dshoe
    by dshoe · July 2011
    What is an actor ID? I dont see it under an actors attributes.rlehm said:
  19. Tables and arrays

    SkyMaple
    by SkyMaple · July 2011
    That will work but when it comes to spawning an new actor there's no way to access it's self attributes. In pocket frogs you breed frogs it then spawns the egg actor which turns into a frog actor. Sin
  20. All Things In App Purchase!

    JamieOneil
    by JamieOneil · July 2011
    I think IAP is something that we can wait for. Right now, we want features that make the game better, like polygon collisions, it will make our apps so much more accurate with collisions.
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