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  1. Player Slows Down

    adalpilscaza
    by adalpilscaza · July 2011
    The reason I have a collide with the boxes is because the player is allowed to jump on top of them. To destroy them, I created a second actor called 'Eat', constraining its Y position to the Y positi
  2. Reset / Attribute

    rlehm
    by rlehm · July 2011
    Moved off screen (recycled) controlled by attribute to trigger alpha etc. How are you getting rid of the actor. With this answer we can help him reappear.
  3. Reset / Attribute

    LoadingZero
    by LoadingZero · July 2011
    I've several attribute (scene and game) that i use for checking if game is started, passed or failed.
  4. How to control an Actor so one Moves up another Moves Down

    calvin9403
    by calvin9403 · July 2011
    make an attribute call up? boolean false
  5. Clock/Time in GS (08:00 am)

    giacomopoppi
    by giacomopoppi · July 2011
    1) create a game attribute called timeMinutes
  6. Distance between Actors

    UtopianGames
    by UtopianGames · July 2011
    To change the X position of the actors you will have to do a change attribute self.position.X to random (0,480) when they are spawned.
  7. giant backgrounds.

    old_kipper
    by old_kipper · July 2011
    The biggest any image can be in any dimension before GS resizes it 1024. Your levels are bigger? This is no problem. You open the scene attributes, find the size attribute and type in the x and y size
  8. please help me with attributes!

    Acolon
    by Acolon · July 2011
    You mean I have to create that attribute... hehe ... oh ... well I guess it turns true, that was what confused me, thanks for the help
  9. please help me with attributes!

    Acolon
    by Acolon · July 2011
    You mean I have to create that attribute... hehe ... oh ... well I guess it turns true, that was what confused me, thanks for the help
  10. please help me with attributes!

    Mrshoestore
    by Mrshoestore · July 2011
    Ok, so, when you select your scene, you need to click on the attributes tab on the left. There you can click the "+" icon, and add a new attribute and name it Jump. I'm assuming yo
  11. please help me with attributes!

    Acolon
    by Acolon · July 2011
    Thanks for your answers ..... happens when I go to the attributes, I don't see the word jump, and I've seen examples where it says you have to go to
  12. Character falls behind after each jump

    quantumsheep
    by quantumsheep · July 2011
    On your player, use a constrain behaviour.
  13. How to get an actor's eyes to blink

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · July 2011
    I like to create a random number generator. I make a timer that picks between 0 and 1 randomly every few seconds or so. Then I assign a rule for when that number attribute hits one, it fires of a imag
  14. botton on button can someone please help?

    tenrdrmer
    by tenrdrmer · July 2011
    now in your covered button add a condition to the touh is pressed rule. When attribute game.touchallowed is true
  15. Character falls behind after each jump

    Hzero
    by Hzero · June 2011
    - The runner can jump via a mouse click, which sets a jump attribute to true, that sets the Y velocity attribute to some value. Once the runner contacts the ground again, the jump attributes returns t
  16. How to shot when a button is pressed but the bullet comes from the main guy

    RedlerTech
    by RedlerTech · June 2011
    create an integer attribute called Press starting at 0
  17. botton on button can someone please help?

    old_kipper
    by old_kipper · June 2011
    use a game attribute boolean that sets the a rule that switches the second button on after the level starts or some similar condition. It's a bit dependant on what you want to do.
  18. Player jumping?

    svn
    by svn · June 2011
    Start with JohnPapiomitis's giant invisible actor. Create two boolean attributes : Jump and Grounded. Tell attribute Grounded when the player touches the ground, the attribute Grounded is On, otherwis
  19. Player jumping?

    Braydon_SFX
    by Braydon_SFX · June 2011
    -change attribute jump to 1
  20. Player jumping?

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    create a attribute called jump. Create a actor, drag it over the whole scene, and change its alpha to 0 so its invisible( or even better turn visible off in it graphics attributes)
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