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Player Slows Down
by adalpilscaza ·The reason I have a collide with the boxes is because the player is allowed to jump on top of them. To destroy them, I created a second actor called 'Eat', constraining its Y position to the Y positi -
Reset / Attribute
by rlehm ·Moved off screen (recycled) controlled by attribute to trigger alpha etc. How are you getting rid of the actor. With this answer we can help him reappear. -
Reset / Attribute
by LoadingZero ·I've several attribute (scene and game) that i use for checking if game is started, passed or failed. -
How to control an Actor so one Moves up another Moves Down
by calvin9403 ·make an attribute call up? boolean false -
Clock/Time in GS (08:00 am)
by giacomopoppi ·1) create a game attribute called timeMinutes -
Distance between Actors
by UtopianGames ·To change the X position of the actors you will have to do a change attribute self.position.X to random (0,480) when they are spawned. -
giant backgrounds.
by old_kipper ·The biggest any image can be in any dimension before GS resizes it 1024. Your levels are bigger? This is no problem. You open the scene attributes, find the size attribute and type in the x and y size -
please help me with attributes!
by Acolon ·You mean I have to create that attribute... hehe ... oh ... well I guess it turns true, that was what confused me, thanks for the help -
please help me with attributes!
by Acolon ·You mean I have to create that attribute... hehe ... oh ... well I guess it turns true, that was what confused me, thanks for the help -
please help me with attributes!
by Mrshoestore ·Ok, so, when you select your scene, you need to click on the attributes tab on the left. There you can click the "+" icon, and add a new attribute and name it Jump. I'm assuming yo -
please help me with attributes!
by Acolon ·Thanks for your answers ..... happens when I go to the attributes, I don't see the word jump, and I've seen examples where it says you have to go to -
Character falls behind after each jump
by quantumsheep ·On your player, use a constrain behaviour. -
How to get an actor's eyes to blink
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botton on button can someone please help?
by tenrdrmer ·now in your covered button add a condition to the touh is pressed rule. When attribute game.touchallowed is true -
Character falls behind after each jump
by Hzero ·- The runner can jump via a mouse click, which sets a jump attribute to true, that sets the Y velocity attribute to some value. Once the runner contacts the ground again, the jump attributes returns t -
How to shot when a button is pressed but the bullet comes from the main guy
by RedlerTech ·create an integer attribute called Press starting at 0 -
botton on button can someone please help?
by old_kipper ·use a game attribute boolean that sets the a rule that switches the second button on after the level starts or some similar condition. It's a bit dependant on what you want to do. -
Player jumping?
by svn ·Start with JohnPapiomitis's giant invisible actor. Create two boolean attributes : Jump and Grounded. Tell attribute Grounded when the player touches the ground, the attribute Grounded is On, otherwis -
Player jumping?
by Braydon_SFX ·-change attribute jump to 1 -
Player jumping?
by JohnPapiomitis ·create a attribute called jump. Create a actor, drag it over the whole scene, and change its alpha to 0 so its invisible( or even better turn visible off in it graphics attributes)