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  1. Clock/Time in GS (08:00 am)

    NMansell
    by NMansell · June 2011
    is there anyway to use a time as a attribute though. so i can add up 10 minutes etc etc
  2. Problem with change attribute

    fenix66
    by fenix66 · June 2011
    I think I will back to 9.4 and wait until 9.5 is fixed. My previous project doesn't work at all on 9.5 , it used camera.origin attribute and 9.5 freezes when you try to use it. It seems that 9.5 is to
  3. Problem with change attribute

    giacomopoppi
    by giacomopoppi · June 2011
    have you tried just changing the attribute and not constraining it?
  4. Problem with change attribute

    fenix66
    by fenix66 · June 2011
    So I put an attribute scrollstop to my game when scrollstop=0 scroll is working when scrollstop=1 background scroll stops. I put an actor for testing with rule when I press space attribute change and
  5. Need a 'play' button

    RedlerTech
    by RedlerTech · June 2011
    create a boolean attribute called Play - false
  6. Follow Actor Continually?

    RedlerTech
    by RedlerTech · June 2011
    Create 2 attributes ActorX & ActorY (real)
  7. !can someone PLEASE help! (enemy facing)

    giacomopoppi
    by giacomopoppi · June 2011
    create 2 game attributes:
  8. Turn System

    giacomopoppi
    by giacomopoppi · June 2011
    make an attribute called playerTurn (integer) set it to 1.
  9. how to destroy a wall when the main character colides with a key

    osucowboy18
    by osucowboy18 · June 2011
    Use a boolean game attribute to determine when the user picks up a key. Then when that attribute is true, destroy the wall. Hope that makes sense.
  10. Follow Actor Continually?

    jad
    by jad · June 2011
    Constrain Attribute: self.Rotation to vectorToAngle( self.Position.X - self.Motion.Linear Velocity.X , self.Position.Y - self.Motion.Linear Velocity.Y )+90
  11. rules help!

    old_kipper
    by old_kipper · June 2011
    2 game integer attributes. The first one is changed by the first event and is changed from 0 to 1,2,or 3 when it has happened depending on what did happen, and then the second attribute is change to 1
  12. Detect Number of Animies and Game Over

    RedlerTech
    by RedlerTech · June 2011
    Just so you know I am working on your project right now. For this create an integer attribute for each level. For level 1 create - LVL1Tanks starting at 3
  13. How to make levels and objects lock and unlock

    giacomopoppi
    by giacomopoppi · June 2011
    Yeah, make an attribute (levelReached - Integer)
  14. How to make levels and objects lock and unlock

    Appster
    by Appster · June 2011
    Hey C.Monkey, you can use attribute to save and load attribute to determine lock or unlock. Good luck!
  15. giant backgrounds.

    SAZ_1
    by SAZ_1 · June 2011
    well your back ground (not the image) can be as large as you want, within reason that is, so lets say you want it to double...then change the attribute under scene attributes of size and width to what
  16. In game pop up menu like, level passed.

    SingleSparq
    by SingleSparq · June 2011
    Place your actors separately(background, buttons) put them in position as you would want them and go to each instance to check their x,y position. Move them off the scene and Set in your rules where
  17. High score board. Please help fast.

    Xizax
    by Xizax · June 2011
    (change attribute 2nd best to best score(timer 0.01 run till completion: change attribute best score to game score, save attribute best score key first ))) and so on but in the next one the rule is:
  18. please help me with attributes!

    jad
    by jad · June 2011
    I'm kind of confused about what you are talking about. Do you mean making an attribute that you name "JUMP". To do that you need to Click home, click one of your scenes, above your
  19. Follow Actor Continually?

    jad
    by jad · June 2011
    Is there any effective way to make another actor follow your player. I have tried the way of constraining my players position to Attribute A and B, and then making my actors move to those attributes,
  20. Move and collide only by rule

    DoMan
    by DoMan · June 2011
    The ability to set the attribute "movable" so that the actor will ONLY move or rotate if it is told to do so by a rule, So that other actors can't bump it and move it around, and gra
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