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New user please help
by Icebox ·change attribute ( self.rightleft to not(self.rightleft) ( switch rightleft boolean to true or false) -
MEGAMAN boss style ai
by digitalzero ·OH! and i seen something about "pathfinder" attribute but i havent the slightest on how that works lol -
How to keep swinging like pendulum?
by Socks ·constrain X position to 200 x cos (self.time) -
How to keep swinging like pendulum?
by Socks ·constrain X position to 200 x cos (angle) -
Stop Rotation of Ball?
by mhedges ·Either that, or if you need the ball to rotate but not the image, you could create a second actor with a fixed rotation and the image of the ball, and constrain its x,y to the original actor's x,y. -
Stop Rotation of Ball?
by birdboy ·How about a simple constrain rotation to 0? Doesn't that work? -
How do I fix lag on moving actor?
by ohtukrw ·do (change attribute) set self.position.x to 667 -
How do I fix lag on moving actor?
by ohtukrw ·do (change attribute) set self.position.x to 667 -
"Guru video" 1.25 feature Chartboost Reward videos
by NNterprises ·I have, just like in the video, if reward value > 0 , reward the points. Do I have to reset the reward ad value attribute after rewarding? So they can't get it if there's no ads again? Should I -
Need help. Hero is ''Sinking'' through looping ground (FIXED)
by ohtukrw ·do (change attribute) set self.position.x to 667 (images x centre position) -
How to make a hint attribute/table for a game with 50 levels
by imjustmike ·Ah, that's exactly what I meant - by scene attribute I meant a game attribute called game.scene (probably since I use a similar set up to control fake 'scenes' - I never actually use multiple scenes, -
Leaderboard
by NNterprises ·-Post your attribute to your leaderboard ID -
How to make a hint attribute/table for a game with 50 levels
by KevinCross ·I wouldn't use a scene attribute but create one game attribute that you change each time you move to the next level/scene. So on the code that goes to the next scene you change the game attribute to m -
How to make a hint attribute/table for a game with 50 levels
by imjustmike ·That scene attribute. The one you asked about making. -
How to make a hint attribute/table for a game with 50 levels
by Kool Talent ·I don`t have any scene attribute?!? -
How to make a hint attribute/table for a game with 50 levels
by imjustmike ·Use the scene attribute to call a row in a table using the tablecellvalue function. -
How to make a hint attribute/table for a game with 50 levels
by Kool Talent ·can we make a attribute like -
How to make my player throw/shoot something enemies in a platformer?
by Icebox ·* put a change attribute ( change attribute self.motionlinearvelocity x to 400(+ speed (right) ) ) -
Move vs Velocity vs Interpolate
by NNterprises ·I've changed all the things to constrain and all the movements worked (not collisions as it was for testing purposes). It may had made things a bit slower even though the physics was unchecked. -
Move vs Velocity vs Interpolate
by Socks ·(Quote)