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  1. New user please help

    Icebox
    by Icebox · July 2016
    change attribute ( self.rightleft to not(self.rightleft) ( switch rightleft boolean to true or false)
  2. MEGAMAN boss style ai

    digitalzero
    by digitalzero · July 2016
    OH! and i seen something about "pathfinder" attribute but i havent the slightest on how that works lol
  3. How to keep swinging like pendulum?

    Socks
    by Socks · July 2016
    constrain X position to 200 x cos (self.time)
  4. How to keep swinging like pendulum?

    Socks
    by Socks · July 2016
    constrain X position to 200 x cos (angle)
  5. Stop Rotation of Ball?

    mhedges
    by mhedges · July 2016
    Either that, or if you need the ball to rotate but not the image, you could create a second actor with a fixed rotation and the image of the ball, and constrain its x,y to the original actor's x,y.
  6. Stop Rotation of Ball?

    birdboy
    by birdboy · July 2016
    How about a simple constrain rotation to 0? Doesn't that work?
  7. How do I fix lag on moving actor?

    ohtukrw
    by ohtukrw · July 2016
    do (change attribute) set self.position.x to 667
  8. How do I fix lag on moving actor?

    ohtukrw
    by ohtukrw · July 2016
    do (change attribute) set self.position.x to 667
  9. "Guru video" 1.25 feature Chartboost Reward videos

    NNterprises
    by NNterprises · July 2016
    I have, just like in the video, if reward value > 0 , reward the points. Do I have to reset the reward ad value attribute after rewarding? So they can't get it if there's no ads again? Should I
  10. Need help. Hero is ''Sinking'' through looping ground (FIXED)

    ohtukrw
    by ohtukrw · July 2016
    do (change attribute) set self.position.x to 667 (images x centre position)
  11. How to make a hint attribute/table for a game with 50 levels

    imjustmike
    by imjustmike · July 2016
    Ah, that's exactly what I meant - by scene attribute I meant a game attribute called game.scene (probably since I use a similar set up to control fake 'scenes' - I never actually use multiple scenes,
  12. Leaderboard

    NNterprises
    by NNterprises · June 2016
    -Post your attribute to your leaderboard ID
  13. How to make a hint attribute/table for a game with 50 levels

    KevinCross
    by KevinCross · June 2016
    I wouldn't use a scene attribute but create one game attribute that you change each time you move to the next level/scene. So on the code that goes to the next scene you change the game attribute to m
  14. How to make a hint attribute/table for a game with 50 levels

    imjustmike
    by imjustmike · June 2016
    That scene attribute. The one you asked about making.
  15. How to make a hint attribute/table for a game with 50 levels

    Kool Talent
    by Kool Talent · June 2016
    I don`t have any scene attribute?!?
  16. How to make a hint attribute/table for a game with 50 levels

    imjustmike
    by imjustmike · June 2016
    Use the scene attribute to call a row in a table using the tablecellvalue function.
  17. How to make a hint attribute/table for a game with 50 levels

    Kool Talent
    by Kool Talent · June 2016
    can we make a attribute like
  18. How to make my player throw/shoot something enemies in a platformer?

    Icebox
    by Icebox · June 2016
    * put a change attribute ( change attribute self.motionlinearvelocity x to 400(+ speed (right) ) )
  19. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    I've changed all the things to constrain and all the movements worked (not collisions as it was for testing purposes). It may had made things a bit slower even though the physics was unchecked.
  20. Move vs Velocity vs Interpolate

    Socks
    by Socks · June 2016
    (Quote)
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