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Is it possible to write inside of the rule's "when" statement?
by RedCubeGames ·@tatiang my pro membership just expired so i can't test the first version with tableSearch function (to see is it what i am looking for), but the second version with the text attribute works like a ch -
Is it possible to write inside of the rule's "when" statement?
by tatiang ·Create a text attribute called game.numbers with the value "#1#3#5#8#14#15#16#25#29". Then use the text contains condition to see if game.numbers contains "#"..gam -
Increase Speed Every X Seconds
by Socks ·Make a game attribute, let's call it 'speed'. -
New user please help
by Icebox ·change attribute ( self.rightleft to not(self.rightleft) ( switch rightleft boolean to true or false) -
MEGAMAN boss style ai
by digitalzero ·OH! and i seen something about "pathfinder" attribute but i havent the slightest on how that works lol -
How to keep swinging like pendulum?
by Socks ·constrain X position to 200 x cos (self.time) -
How to keep swinging like pendulum?
by Socks ·constrain X position to 200 x cos (angle) -
Stop Rotation of Ball?
by mhedges ·Either that, or if you need the ball to rotate but not the image, you could create a second actor with a fixed rotation and the image of the ball, and constrain its x,y to the original actor's x,y. -
Stop Rotation of Ball?
by birdboy ·How about a simple constrain rotation to 0? Doesn't that work? -
How do I fix lag on moving actor?
by ohtukrw ·do (change attribute) set self.position.x to 667 -
How do I fix lag on moving actor?
by ohtukrw ·do (change attribute) set self.position.x to 667 -
"Guru video" 1.25 feature Chartboost Reward videos
by NNterprises ·I have, just like in the video, if reward value > 0 , reward the points. Do I have to reset the reward ad value attribute after rewarding? So they can't get it if there's no ads again? Should I -
Need help. Hero is ''Sinking'' through looping ground (FIXED)
by ohtukrw ·do (change attribute) set self.position.x to 667 (images x centre position) -
How to make a hint attribute/table for a game with 50 levels
by imjustmike ·Ah, that's exactly what I meant - by scene attribute I meant a game attribute called game.scene (probably since I use a similar set up to control fake 'scenes' - I never actually use multiple scenes, -
Leaderboard
by NNterprises ·-Post your attribute to your leaderboard ID -
How to make a hint attribute/table for a game with 50 levels
by KevinCross ·I wouldn't use a scene attribute but create one game attribute that you change each time you move to the next level/scene. So on the code that goes to the next scene you change the game attribute to m -
How to make a hint attribute/table for a game with 50 levels
by imjustmike ·That scene attribute. The one you asked about making. -
How to make a hint attribute/table for a game with 50 levels
by Kool Talent ·I don`t have any scene attribute?!? -
How to make a hint attribute/table for a game with 50 levels
by imjustmike ·Use the scene attribute to call a row in a table using the tablecellvalue function. -
How to make a hint attribute/table for a game with 50 levels
by Kool Talent ·can we make a attribute like