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  1. two game control, how?

    RUPAS
    by RUPAS · June 2011
    ok I understand, but integrate the attribute value can be 1? if the player first touches start and is not in options, this finger playing with the default
  2. two game control, how?

    quantumsheep
    by quantumsheep · June 2011
    You can add attributes by pressing the middle tab at the top where all your actors are shown (it's called 'attributes'.
  3. two game control, how?

    RUPAS
    by RUPAS · June 2011
    I can set the accelerometer well, but I do not understand that attribute I have to create, integrate, text, real ....
  4. In game pop up menu like, level passed.

    RSCdev
    by RSCdev · June 2011
    How to constrain an actor to the graphic? are you speaking doing it by Rules?
  5. two game control, how?

    RSCdev
    by RSCdev · June 2011
    The attribute can be Integer and about the Global variable that QS said, if I understood well him wanted to mean as Global Attribute an Attribute in the GAME and not the Actors or Scenes as being a Ga
  6. two game control, how?

    RUPAS
    by RUPAS · June 2011
    thank you all, the problem is with that nose if I have to create attribute is integrated or text? QS says global variable??
  7. How to make a sliding "fixed" menu?

    old_kipper
    by old_kipper · June 2011
    have the menu as an off screen actor and when the button is pressed,have the button send to a boolean game attribute to set it true. In the menu actor have 2 rules that reference the boolean attribute
  8. In game pop up menu like, level passed.

    LoadingZero
    by LoadingZero · June 2011
    or there is some other (better) way (maybe constrain actor to the graphic)?
  9. Displaying Time

    giacomopoppi
    by giacomopoppi · June 2011
    add Display text behaviour - open the expression editor (press the small e on the right) - find your attribute under the Game section.
  10. Text Insert into Multiple places Help

    giacomopoppi
    by giacomopoppi · June 2011
    it is going to require a lot of ttributes to save a whole name :P (an attribute per letter)
  11. Collide with Different Side of Lever for Different Rotate Direction

    giacomopoppi
    by giacomopoppi · June 2011
    I'm not sure what you mean exactly, but i am sure you can try and constrain the limits of the lever:
  12. Extracting Digits (from a number) as Integers.

    Eastbound
    by Eastbound · June 2011
    To find the last 2, set some attribute to game.number % 100. The % sign is modulus, and it basically gives you the remainder of dividing by some number. So to find the last 3, you would do modulus by
  13. Extracting Digits (from a number) as Integers.

    BigCat
    by BigCat · June 2011
    Lets say I have an attribute: game.number=4250
  14. Pause when camera control is on.

    SAMman
    by SAMman · June 2011
    Me again, I am trying to pause, but when I use the pause attribute all it does is pause and goto another scene. I need it to pause where the current actor is it, and since the camera follows the actor
  15. two game control, how?

    RUPAS
    by RUPAS · June 2011
    attribute game control = 2
  16. Problem with Constrain to actor, Please Help!

    micksolo
    by micksolo · June 2011
    My first thought is that it might be that the global attribute you used for the car or wheel position might be an integer so that's why you are getting slight movement at end. Is this the case? If so
  17. constrain around a point

    giacomopoppi
    by giacomopoppi · June 2011
    I need to constrain the distance from an object so that it can only move in a circle.
  18. MOVEMENT WITH HILLS

    tenrdrmer
    by tenrdrmer · June 2011
    In the actor if you expand the physics area of the attribute you will see a collisions shape. If you didn't know that you may be jumping the gun on your game. You should prob take the time to read the
  19. How to drag on an straight axis

    tenrdrmer
    by tenrdrmer · June 2011
    try when touch is pressed constrain to mouse.position.x and leave out the y
  20. Need to know how players can move objects around ingame

    Braydon_SFX
    by Braydon_SFX · June 2011
    Constrain Attribute: self.Position.X - self.Position.X
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