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  1. Need to know how players can move objects around ingame

    Braydon_SFX
    by Braydon_SFX · June 2011
    Constrain Attribute: self.Position.X - self.Position.X
  2. Need to know how players can move objects around ingame

    Braydon_SFX
    by Braydon_SFX · June 2011
    constrain attribute self.y to device.touch.touch1.y
  3. Camera Offset issue

    TheHoogler
    by TheHoogler · June 2011
    You know, that worked. I put in one constrain that said camera origin +100 and it did the trick. All of the info I had found prior required using a "camera" actor which was constrain
  4. Interpolate Timer

    SamXOOO7
    by SamXOOO7 · June 2011
    I meant to keep the timer going. Whenever i set an interpolate timer for the scene i always have to set it to go to like 500, 1000, 8765 seconds, etc.. for x amount of time. I want to keep the interpo
  5. Need to know how players can move objects around ingame

    youngster9
    by youngster9 · June 2011
    If you just want it to teleport then use change attribute instead of interpolate.
  6. Camera Offset issue

    floydianspiral
    by floydianspiral · June 2011
    I'm not sure what the exact problem is? If you have a rule actor on the screen and went into the current scene > camera > origin and constrain that to Offset X and Y, and tell the hero
  7. Need to know how players can move objects around ingame

    youngster9
    by youngster9 · June 2011
    When tap is inside interpolate self.x to whatever you want and self.y to whatever you want. If you want a drag type effect you could constrain self.y to touch.y or self.x to touch.x if touch is inside
  8. X and Y Wrap.

    youngster9
    by youngster9 · June 2011
    horizontal screen. To effect the scene camera x attribute you have to edit it when it is in the scene to get the scene attributes.
  9. Interpolate Timer

    Forte
    by Forte · June 2011
    Yeah, attributes won't automatically reset, they will stay the same through all scenes.
  10. Camera Offset issue

    TheHoogler
    by TheHoogler · June 2011
    file, so there is only 3 actors, and the three constrain attributes, so its not being overtaxed. This is confirmed with only 10mb memory used and 60fps throughout. I've searched through these forums,
  11. Timer and Change Attribute vs. Interpolating

    FatalCrest
    by FatalCrest · June 2011
    Memory-wise, which is better to use? Timers and change attribute or interpolate? I have tons of actors in my game that use multiple timers in just one. I feel this is bad and am wondering if I should
  12. MultiScreen Menu - Issue

    DayanFernandez
    by DayanFernandez · June 2011
    , the very first behavior is a "constrain attribute" when its supposed to be a "change attribute". Cant believe i missed this lol
  13. Expression concatenation + random

    titos
    by titos · June 2011
    Then I have 3 attribute called a1,a2 and a3 that contain text:a1 => "allo" , a2=> "mon", a3 => "coco".
  14. Attaching one actor to another

    old_kipper
    by old_kipper · June 2011
    Create two game real attributes and constrain them to the player position x and y and then constrain the glow x and y to the game attributes with the offset you want added. I think this will work...
  15. Attaching one actor to another

    gamedivision
    by gamedivision · June 2011
    did you check out tshirtbooths constrain one actor to another
  16. Attaching one actor to another

    Ninjaworx
    by Ninjaworx · June 2011
    Constrain Attribute game.OffsetX(my integer) to Self.Position.X
  17. swing(pendulum) movement

    fenix66
    by fenix66 · June 2011
    All is ok but i have problem with constrain rope rotation movement to swinging rock.
  18. Problem with Constrain to actor, Please Help!

    cmw333
    by cmw333 · June 2011
    I managed to figure out how to make a car with rotating wheels with the help of one of TSB videos. I set it so the car moves from left to right. When It moves to the right it works fine and when It g…
  19. Detect Number of Animies and Game Over

    RH
    by RH · June 2011
    Another way you could do it, if you didn't want to unlock any instances is to put a change attribute: game.gas to game.gas+1 on the prototype for the petrol tank
  20. Scrollling Background problem

    rlehm
    by rlehm · June 2011
    attribute: self position.Y = 720 (you can use = to or less than, or greather than etc)
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