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Need to know how players can move objects around ingame
by Braydon_SFX ·Constrain Attribute: self.Position.X - self.Position.X -
Need to know how players can move objects around ingame
by Braydon_SFX ·constrain attribute self.y to device.touch.touch1.y -
Camera Offset issue
by TheHoogler ·You know, that worked. I put in one constrain that said camera origin +100 and it did the trick. All of the info I had found prior required using a "camera" actor which was constrain -
Interpolate Timer
by SamXOOO7 ·I meant to keep the timer going. Whenever i set an interpolate timer for the scene i always have to set it to go to like 500, 1000, 8765 seconds, etc.. for x amount of time. I want to keep the interpo -
Need to know how players can move objects around ingame
by youngster9 ·If you just want it to teleport then use change attribute instead of interpolate. -
Camera Offset issue
by floydianspiral ·I'm not sure what the exact problem is? If you have a rule actor on the screen and went into the current scene > camera > origin and constrain that to Offset X and Y, and tell the hero -
Need to know how players can move objects around ingame
by youngster9 ·When tap is inside interpolate self.x to whatever you want and self.y to whatever you want. If you want a drag type effect you could constrain self.y to touch.y or self.x to touch.x if touch is inside -
X and Y Wrap.
by youngster9 ·horizontal screen. To effect the scene camera x attribute you have to edit it when it is in the scene to get the scene attributes. -
Interpolate Timer
by Forte ·Yeah, attributes won't automatically reset, they will stay the same through all scenes. -
Camera Offset issue
by TheHoogler ·file, so there is only 3 actors, and the three constrain attributes, so its not being overtaxed. This is confirmed with only 10mb memory used and 60fps throughout. I've searched through these forums, -
Timer and Change Attribute vs. Interpolating
by FatalCrest ·Memory-wise, which is better to use? Timers and change attribute or interpolate? I have tons of actors in my game that use multiple timers in just one. I feel this is bad and am wondering if I should -
MultiScreen Menu - Issue
by DayanFernandez ·, the very first behavior is a "constrain attribute" when its supposed to be a "change attribute". Cant believe i missed this lol -
Expression concatenation + random
by titos ·Then I have 3 attribute called a1,a2 and a3 that contain text:a1 => "allo" , a2=> "mon", a3 => "coco". -
Attaching one actor to another
by old_kipper ·Create two game real attributes and constrain them to the player position x and y and then constrain the glow x and y to the game attributes with the offset you want added. I think this will work... -
Attaching one actor to another
by gamedivision ·did you check out tshirtbooths constrain one actor to another -
Attaching one actor to another
by Ninjaworx ·Constrain Attribute game.OffsetX(my integer) to Self.Position.X -
swing(pendulum) movement
by fenix66 ·All is ok but i have problem with constrain rope rotation movement to swinging rock. -
Problem with Constrain to actor, Please Help!
by cmw333 ·I managed to figure out how to make a car with rotating wheels with the help of one of TSB videos. I set it so the car moves from left to right. When It moves to the right it works fine and when It g… -
Detect Number of Animies and Game Over
by RH ·Another way you could do it, if you didn't want to unlock any instances is to put a change attribute: game.gas to game.gas+1 on the prototype for the petrol tank -
Scrollling Background problem
by rlehm ·attribute: self position.Y = 720 (you can use = to or less than, or greather than etc)