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  1. Detect Number of Animies and Game Over

    RH
    by RH · June 2011
    Another way you could do it, if you didn't want to unlock any instances is to put a change attribute: game.gas to game.gas+1 on the prototype for the petrol tank
  2. Scrollling Background problem

    rlehm
    by rlehm · June 2011
    attribute: self position.Y = 720 (you can use = to or less than, or greather than etc)
  3. Detect Number of Animies and Game Over

    rlehm
    by rlehm · June 2011
    Make an attribute gas (integer)
  4. Expression concatenation + random

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    Create a game attribute called RandomNumber (integer type).
  5. help creating a rule!

    osucowboy18
    by osucowboy18 · June 2011
    Use a global bolean attribute called game.Disappear and use this rule in the player actor.
  6. help creating a rule!

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    create a game attribute, you can make it a integer and call it disappear or whatever you want
  7. Expression concatenation + random

    titos
    by titos · June 2011
    But A1 is attribute that contain text, and I want to show the content of the attribute A1.
  8. Physic Question

    LoadingZero
    by LoadingZero · June 2011
    I'm trying to apply varius friction to each object but they seem to be unstoppable (the go really slow but don't stop). Where attribute i must modify for make object stop after they bounce with walls/
  9. power ups?

    RUPAS
    by RUPAS · June 2011
    Create a game attribute (integer) and call it PowerUpOn
  10. 0.9.5 freezes when trying to use parallax scrolling

    fenix66
    by fenix66 · June 2011
    I'm using parallax scrolling in my game with constrain attribute to scene.Camera.Origin.X and when I put any multiplier or divider to set the scroll speed GS preview just hangs. When I uncheck this ru
  11. power ups?

    skippy
    by skippy · June 2011
    Create a game attribute (integer) and call it PowerUpOn
  12. Expression concatenation + random

    titos
    by titos · June 2011
    I have attribute named game.RandomPick of type text that contain a random name of a attribute.
  13. Need Help

    hman360
    by hman360 · June 2011
    I made a self attribute for my enemy hitpoints=10 and a rule: If actor collides or overlaps with bullet change att self.hitpoints to hitpoints-5. Then if self hitpoints is less than or equal to ) des
  14. How to make an actor move on a path?

    gyroscope
    by gyroscope · June 2011
    Change attribute scene.NextMove to 1
  15. actor controlled by touch and walls colide

    Blackbird_Studios
    by Blackbird_Studios · June 2011
    Create invisible, or visible walls. Go into the wall prototype and add the collide attribute. Then select actor of type: then choose the actors name from the dropdown box. Tell me if that works.
  16. Where to Start

    rlehm
    by rlehm · June 2011
    One way to make the character move by pressing a button is to first get the character moving. Then above where images go, look for where it says game. Click it. Then click attributes. Create a new att
  17. Please help!

    svn
    by svn · June 2011
    Create two Game attributes. Call them (whatever)X and (whatever)Y.
  18. Jump Image Help

    Swagged
    by Swagged · June 2011
    i have an actor that runs constantly and when i jump the actor does not change to the image i set it to change. my jump rule is to jump when game.jump is true and change attribute self.motion.linear v
  19. Actor with another actor

    gariantroll
    by gariantroll · June 2011
    No, I am avoiding using constraints because it slows down performance so I made my own algorithm to keep an actor on an actor. I am wondering if i should use the "MoveTo" Attribute
  20. Actor with another actor

    gariantroll
    by gariantroll · June 2011
    If you want an actor to stay in the same place with another actor, should you used the Move to attribute or make a rule? And Which option will give you better performance?
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