-
Detect Number of Animies and Game Over
by rlehm ·Make an attribute gas (integer) -
Expression concatenation + random
-
help creating a rule!
by osucowboy18 ·Use a global bolean attribute called game.Disappear and use this rule in the player actor. -
help creating a rule!
by JohnPapiomitis ·create a game attribute, you can make it a integer and call it disappear or whatever you want -
Expression concatenation + random
by titos ·But A1 is attribute that contain text, and I want to show the content of the attribute A1. -
Physic Question
by LoadingZero ·I'm trying to apply varius friction to each object but they seem to be unstoppable (the go really slow but don't stop). Where attribute i must modify for make object stop after they bounce with walls/ -
power ups?
by RUPAS ·Create a game attribute (integer) and call it PowerUpOn -
0.9.5 freezes when trying to use parallax scrolling
by fenix66 ·I'm using parallax scrolling in my game with constrain attribute to scene.Camera.Origin.X and when I put any multiplier or divider to set the scroll speed GS preview just hangs. When I uncheck this ru -
power ups?
by skippy ·Create a game attribute (integer) and call it PowerUpOn -
Expression concatenation + random
by titos ·I have attribute named game.RandomPick of type text that contain a random name of a attribute. -
Need Help
by hman360 ·I made a self attribute for my enemy hitpoints=10 and a rule: If actor collides or overlaps with bullet change att self.hitpoints to hitpoints-5. Then if self hitpoints is less than or equal to ) des -
How to make an actor move on a path?
by gyroscope ·Change attribute scene.NextMove to 1 -
actor controlled by touch and walls colide
by Blackbird_Studios ·Create invisible, or visible walls. Go into the wall prototype and add the collide attribute. Then select actor of type: then choose the actors name from the dropdown box. Tell me if that works. -
Where to Start
by rlehm ·One way to make the character move by pressing a button is to first get the character moving. Then above where images go, look for where it says game. Click it. Then click attributes. Create a new att -
Please help!
by svn ·Create two Game attributes. Call them (whatever)X and (whatever)Y. -
Jump Image Help
by Swagged ·i have an actor that runs constantly and when i jump the actor does not change to the image i set it to change. my jump rule is to jump when game.jump is true and change attribute self.motion.linear v -
Actor with another actor
by gariantroll ·No, I am avoiding using constraints because it slows down performance so I made my own algorithm to keep an actor on an actor. I am wondering if i should use the "MoveTo" Attribute -
Actor with another actor
by gariantroll ·If you want an actor to stay in the same place with another actor, should you used the Move to attribute or make a rule? And Which option will give you better performance? -
Actor moving to unpause click
by JohnPapiomitis ·Make a attribute called paused -
Slow down time?
by old_kipper ·I think you could do this by having all rules related to movement set with a multiplying number by in a game attribute which each rule for each attribute would reference. Then by just altering the gam