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change attribute -1
by titos ·use a display text behavior and display the attribute your changing so you can see the changes -
change attribute -1
by JohnPapiomitis ·use a display text behavior and display the attribute your changing so you can see the changes -
change attribute -1
by titos ·I have a strange result, when I change attribute. ( game.Vies )+1 increase 1. on a button. -
Random Doesn't Work
by 11clock ·First create a boolean attribute in the Actor called 'reseed'. Set this initially to true by checking the box. -
Gamecenter auto login
by devjohnson ·it will save if it is enabled and log you in automatically next time you start the game if that attribute is true -
Actors Following Other Actors
by JohnPapiomitis ·constrain attribute hero x to self position x -
Gamecenter auto login
by JohnPapiomitis ·And also you can put a button on your menu with attribute to turn gamecenter on and off, and save and load that attribute, so that if the users device isnt supported by gamecenter or they just dont wa -
Rotation Collision Problem ( Video Added )
by old_kipper ·If you constrain the wheel elements to hidden secondary objects for rotation and position I think it might... -
How to make an actor move on a path?
by Alien8 ·Or...You could put an integer attribute in your enemy actor, say "MotionCount". -
Linear Velocity Problem
by tenrdrmer ·Use a change attribute behavior and just Change linearvelociy.x to -(linearvelocity.x) -
Constraints vs Rules
by GamersRejoice ·It really depends on how you use them I would imagine. Rules can be set up to be constantly changing and updating just like a constrain rule. But generally speaking It should be more efficient to use -
Random Doesn't Work
by firemaplegames ·First create a boolean attribute in the Actor called 'reseed'. Set this initially to true by checking the box. -
Random Doesn't Work
by entersimon ·When Attribute 'self.random' = 3 -
Jump Problem
by JohnPapiomitis ·simply have a rule when attribute jump is true -
Random Doesn't Work
by 11clock ·You have to set your self attribute and then a separate timer that says every 0 seconds change attribute to random(1,3) then use the attribute for your other timer duration be sure to check run to com -
Random Doesn't Work
by tenrdrmer ·You have to set your self attribute and then a separate timer that says every 0 seconds change attribute to random(1,3) then use the attribute for your other timer duration be sure to check run to com -
Constant speed help
by Eastbound ·-constrain attribute self motion linear x to 300 -
Constant speed help
by JohnPapiomitis ·-constrain attribute self motion linear x to 300 -
Can you detect which device is being used?
by carter ·Hmm, I dont think so in gamesald but maybe I unaware of some attribute. I you coud ask the player at the beginning of the game and do what ever you want with what the user answers. -
How to make an actor move on a path?
by master200012 ·2. Make an attribute. Each direction has a number, which changes upon contact.