GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Actor moving to unpause click

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    Make a attribute called paused
  2. Slow down time?

    old_kipper
    by old_kipper · June 2011
    I think you could do this by having all rules related to movement set with a multiplying number by in a game attribute which each rule for each attribute would reference. Then by just altering the gam
  3. change attribute -1

    titos
    by titos · June 2011
    use a display text behavior and display the attribute your changing so you can see the changes
  4. change attribute -1

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    use a display text behavior and display the attribute your changing so you can see the changes
  5. change attribute -1

    titos
    by titos · June 2011
    I have a strange result, when I change attribute. ( game.Vies )+1 increase 1. on a button.
  6. Random Doesn't Work

    11clock
    by 11clock · June 2011
    First create a boolean attribute in the Actor called 'reseed'. Set this initially to true by checking the box.
  7. Gamecenter auto login

    devjohnson
    by devjohnson · June 2011
    it will save if it is enabled and log you in automatically next time you start the game if that attribute is true
  8. Actors Following Other Actors

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    constrain attribute hero x to self position x
  9. Gamecenter auto login

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    And also you can put a button on your menu with attribute to turn gamecenter on and off, and save and load that attribute, so that if the users device isnt supported by gamecenter or they just dont wa
  10. Rotation Collision Problem ( Video Added )

    old_kipper
    by old_kipper · June 2011
    If you constrain the wheel elements to hidden secondary objects for rotation and position I think it might...
  11. How to make an actor move on a path?

    Alien8
    by Alien8 · June 2011
    Or...You could put an integer attribute in your enemy actor, say "MotionCount".
  12. Linear Velocity Problem

    tenrdrmer
    by tenrdrmer · June 2011
    Use a change attribute behavior and just Change linearvelociy.x to -(linearvelocity.x)
  13. Constraints vs Rules

    GamersRejoice
    by GamersRejoice · June 2011
    It really depends on how you use them I would imagine. Rules can be set up to be constantly changing and updating just like a constrain rule. But generally speaking It should be more efficient to use
  14. Random Doesn't Work

    firemaplegames
    by firemaplegames · June 2011
    First create a boolean attribute in the Actor called 'reseed'. Set this initially to true by checking the box.
  15. Random Doesn't Work

    entersimon
    by entersimon · June 2011
    When Attribute 'self.random' = 3
  16. Jump Problem

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    simply have a rule when attribute jump is true
  17. Random Doesn't Work

    11clock
    by 11clock · June 2011
    You have to set your self attribute and then a separate timer that says every 0 seconds change attribute to random(1,3) then use the attribute for your other timer duration be sure to check run to com
  18. Random Doesn't Work

    tenrdrmer
    by tenrdrmer · June 2011
    You have to set your self attribute and then a separate timer that says every 0 seconds change attribute to random(1,3) then use the attribute for your other timer duration be sure to check run to com
  19. Constant speed help

    Eastbound
    by Eastbound · June 2011
    -constrain attribute self motion linear x to 300
  20. Constant speed help

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    -constrain attribute self motion linear x to 300
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla