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  1. Actor Location Change

    ChessPawn
    by ChessPawn · June 2011
    If your point B is always a constant, you could try to make a rule if all are true self.position.x is X and self.position.y is Y then change attribute self.postion.X to "x" and self.
  2. Achievements on game salad?

    tenrdrmer
    by tenrdrmer · June 2011
    You have to also use the Save attribute behavior when you set the achievement and the load attribute behavior when the game starts.
  3. Having trouble with Behavior 'Unpause Game'

    SingleSparq
    by SingleSparq · June 2011
    See what I did there? I claimed something without explanation to be fact. Sorry but you need to explain why you think its broken and what steps you are doing to implement the attribute. As far as I ca
  4. More Attribute Selections

    tenrdrmer
    by tenrdrmer · June 2011
    You can access every attribute from every actor once you have placed it in the scene and unlocked the actors. The problem with being able to access that from out side a scene is you could have actor 1
  5. Gravity Failing

    svn
    by svn · June 2011
    My actor is supposed to fall, but when the Scene resets, he just floats in the air. I have a Gravity attribute in him, though. So what is going on?
  6. More Attribute Selections

    svn
    by svn · June 2011
    In the Attribute Browser, I want to be able to find every actor and their Attribute in the Browser, no matter which actor I'm using.
  7. gshelper.com "how to select overlapping actors"

    micksolo
    by micksolo · June 2011
    Chg Attribute SelfID to GameTotalActors
  8. Actors left and right, rapid movement check possible?

    rlehm
    by rlehm · June 2011
    Attribute: self.position.x < scene.Game.mainchar.Position.X+3
  9. Large data sets (eagerly awaiting Array/Table attributes)

    LelandLong
    by LelandLong · June 2011
    Change Attribute: game.question To: URL-http://myDomain.com/myDatabase.php?question=12
  10. Freesound.org question

    TJMNUT
    by TJMNUT · June 2011
    -You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
  11. Scoring Philosophy

    LelandLong
    by LelandLong · June 2011
    Use a Timer, set every 0.1 seconds, with a Change Attribute of your Score to game.score - 100.
  12. Update Spawn Location

    JPickard
    by JPickard · June 2011
    Beyond the math, I'm wondering if the math is already done, can you just constrain the cannon to the last trajectory ball, or something? I'll mess around with it a bit more in the morning.
  13. New Hi Score

    cowdar
    by cowdar · June 2011
    if attribute game.score > game.hi score
  14. Actor problems please help

    FloridaGames
    by FloridaGames · June 2011
    Create an these attributes:
  15. Actor problems please help

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    this video shows u how to use magnitude (which is the best way) to determine distant between actors. So set that up and whenever your magnitude attribute is < whatevever you want, change self m
  16. Actor problems please help

    AppTapLLC
    by AppTapLLC · June 2011
    I have an actor that moves forward at a constant speed when an attribute equals 1.
  17. ACTOR STOP!

    AppTapLLC
    by AppTapLLC · June 2011
    I have an actor that moves forward at a constant speed when an attribute equals 1.
  18. Update Spawn Location

    ORBZ
    by ORBZ · June 2011
    To detect a full stop constrain speed = magnitude(linearVelX, linearVelY)
  19. How to reset the Time

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    @Carter Reset scene does not reset the time, and neither will changing game.time. You cannot change or move the game.time attribute back. That is a constant attribute that adds when the game is runnin
  20. if image exist

    wouter
    by wouter · June 2011
    mmm how can i check of an attribute is 1 (or doesn't exist)
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