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Actor Location Change
by ChessPawn ·If your point B is always a constant, you could try to make a rule if all are true self.position.x is X and self.position.y is Y then change attribute self.postion.X to "x" and self. -
Achievements on game salad?
by tenrdrmer ·You have to also use the Save attribute behavior when you set the achievement and the load attribute behavior when the game starts. -
Having trouble with Behavior 'Unpause Game'
by SingleSparq ·See what I did there? I claimed something without explanation to be fact. Sorry but you need to explain why you think its broken and what steps you are doing to implement the attribute. As far as I ca -
More Attribute Selections
by tenrdrmer ·You can access every attribute from every actor once you have placed it in the scene and unlocked the actors. The problem with being able to access that from out side a scene is you could have actor 1 -
Gravity Failing
by svn ·My actor is supposed to fall, but when the Scene resets, he just floats in the air. I have a Gravity attribute in him, though. So what is going on? -
More Attribute Selections
by svn ·In the Attribute Browser, I want to be able to find every actor and their Attribute in the Browser, no matter which actor I'm using. -
gshelper.com "how to select overlapping actors"
by micksolo ·Chg Attribute SelfID to GameTotalActors -
Actors left and right, rapid movement check possible?
by rlehm ·Attribute: self.position.x < scene.Game.mainchar.Position.X+3 -
Large data sets (eagerly awaiting Array/Table attributes)
by LelandLong ·Change Attribute: game.question To: URL-http://myDomain.com/myDatabase.php?question=12 -
Freesound.org question
by TJMNUT ·-You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). -
Scoring Philosophy
by LelandLong ·Use a Timer, set every 0.1 seconds, with a Change Attribute of your Score to game.score - 100. -
Update Spawn Location
by JPickard ·Beyond the math, I'm wondering if the math is already done, can you just constrain the cannon to the last trajectory ball, or something? I'll mess around with it a bit more in the morning. -
New Hi Score
by cowdar ·if attribute game.score > game.hi score -
Actor problems please help
by FloridaGames ·Create an these attributes: -
Actor problems please help
by JohnPapiomitis ·this video shows u how to use magnitude (which is the best way) to determine distant between actors. So set that up and whenever your magnitude attribute is < whatevever you want, change self m -
Actor problems please help
by AppTapLLC ·I have an actor that moves forward at a constant speed when an attribute equals 1. -
ACTOR STOP!
by AppTapLLC ·I have an actor that moves forward at a constant speed when an attribute equals 1. -
Update Spawn Location
by ORBZ ·To detect a full stop constrain speed = magnitude(linearVelX, linearVelY) -
How to reset the Time
by JohnPapiomitis ·@Carter Reset scene does not reset the time, and neither will changing game.time. You cannot change or move the game.time attribute back. That is a constant attribute that adds when the game is runnin -
if image exist
by wouter ·mmm how can i check of an attribute is 1 (or doesn't exist)