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  1. if image exist

    wouter
    by wouter · June 2011
    so i can make over 20 attributes and check if the attribute exist, only i don't know if this slows down the game much?
  2. if image exist

    wouter
    by wouter · June 2011
    i have this constrain attribute:
  3. if image exist

    wouter
    by wouter · June 2011
    because i have a constrain attribute with self.image...
  4. Punching bag effect???

    LordTarantor
    by LordTarantor · June 2011
    No it didn't work. What is the swing attribute created for?
  5. Movement Problems

    RedlerTech
    by RedlerTech · June 2011
    ok, what I recommend you do is use the move behavior. If you still want an accelerating type look you can always Move to an attribute called speed. And interpolate that speed to a number but have it i
  6. Movement Problems

    guizanchett
    by guizanchett · June 2011
    I created my right and left buttons to make my character move, but when I release the button it stops accelerating, but it still moves. Anybody knows what should I do? I created X and Y attributes and
  7. Game over problem

    Appster
    by Appster · June 2011
    You can just create an attribute to Check if it reaches 4 and whenever and actor (the base) got hit, to + 1 to it. Example. EndGame attribute:
  8. Game over problem

    Appster
    by Appster · June 2011
    hey there, you can try reate a new attribute to track number of dead actors and set a rule to end-game (depends how you want to end, either go to completion scene or go back to main menu or pop a m
  9. Help with Toggling On/Off

    craps
    by craps · June 2011
    -change attribute to game.switchOn to (game.switchOn+1)%2
  10. Punching bag effect???

    RedlerTech
    by RedlerTech · June 2011
    Or if you want to get technical create an attribute called powerofspeed. Inside the boxer hand. Constrain attribute game.powerofspeed to magnitude(self.linearvelocity.X,self.linearvelocity.Y)
  11. Waypoints example or video

    RedlerTech
    by RedlerTech · June 2011
    Just create 6 real attributes
  12. Scaling Images Question

    BRGKeen
    by BRGKeen · June 2011
    Constrain
  13. Scaling Images Question

    BRGKeen
    by BRGKeen · June 2011
    Constrain
  14. Actor moving up and down

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    Constrain the actor's Y position to SIN of the actor's time * a multiplier. It will move up and down.
  15. iPhone vs iPad vs Desktop???

    floydianspiral
    by floydianspiral · June 2011
    Just submitted my iPad version to apple and changed the camera size attribute for each scene and my graphics are already retina display ready so definitely go big first
  16. GameSalad is hiding images rather than resizing

    DrGlickert
    by DrGlickert · June 2011
    Click on Scene > Attribute (tab) > Size
  17. change image by direction=...

    RH
    by RH · June 2011
    constrain attribute self.image to: "up"..ceil(( game.direction *10)/2)..".png"
  18. change image by direction=...

    wouter
    by wouter · June 2011
    constrain attribute self.image to ....
  19. change image by direction=...

    wouter
    by wouter · June 2011
    only going up is good (only the animation not jet xD), but going down is a white block so an attribute is wrong but it showed something!!!:D
  20. Detect linear velocity in a circular movement.

    micksolo
    by micksolo · June 2011
    Constrain Attribute: self.Rotation to: vectorToAngle(LinearVelocityX, LinearVelocityY)
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