GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Actor behavior depending on how long key is pressed

    micksolo
    by micksolo · June 2011
    Create a global Boolean attribute called TouchPressed
  2. collision size too large

    tenrdrmer
    by tenrdrmer · June 2011
    Nope sorry. You could constrain a separate glow actor to the main colliding actor or just a smaller invisible collision actor to your current actor and then have all of the collides happen in the smal
  3. collision size too large

    Trapper74
    by Trapper74 · June 2011
    Is there any way to control the size of the default rectangle/circle collisions or am i being a tad optimistic?
  4. Infinite Scene!

    StuartY
    by StuartY · June 2011
    You can do this by recycling actors. Have your platforms moving upwards. Then, when the platform gets to a certain height - say, y=400, change its y attribute to -100 or something else below the scree
  5. Duck being shoot while behind water, WHY!! HELP!!

    RedlerTech
    by RedlerTech · June 2011
    Create a self attribute called clickable, when it overlaps with water change to false, otherwise true.
  6. Advanced collision shapes

    SkyMaple
    by SkyMaple · June 2011
    Now I know there's polygon collisions on the roadmap but I had another idea. I don't know how you would be able to make a shape when polygon collisions are available, but what if things could collide
  7. scene problem

    DrGlickert
    by DrGlickert · June 2011
    I have a game.integer attribute (game.progress)
  8. Grow and destroy

    DrGlickert
    by DrGlickert · June 2011
    Use change attributes.
  9. Does GameSalad Arcade work with "Load Attribute" and "Save Attribute"?

    jamesmunro2
    by jamesmunro2 · June 2011
    How does GameSalad deal with behaviors like "Load Attribute" and "Save Attribute"? I wonder if that's what is causing my game to lock up on GameSalad arcade.
  10. Detect linear velocity in a circular movement.

    firemaplegames
    by firemaplegames · June 2011
    Constrain Attribute: self.Rotation to: vectorToAngle( self.Position.X -240, self.Position.Y -160)
  11. speed based on rotation?

    RH
    by RH · June 2011
    Constrain self.motion.X to self.rotation?
  12. Detect linear velocity in a circular movement.

    steve86
    by steve86 · June 2011
    constrain attribute: self.position.X to: 40*cos(self.Time*600%360)+240
  13. change image by direction=...

    RH
    by RH · June 2011
    The formula I gave you at the top definitely works if you name your images 1.png,2.png,3.png,4.png etc and constrain self.image on the actor you want to display the image to exactly:
  14. HP help

    Trapper74
    by Trapper74 · June 2011
    then in the 4 'base' actors i have a hitpoints integer set to 1 (1hp) and a Change Attribute set:
  15. Collision Detection

    fadelakin
    by fadelakin · June 2011
    @AppsRack you move the ship by touching on it. I constrained the position on the Y by 75 and I constrained it on the X with a custom attribute
  16. Set of behaviors not working in update 0.9.5

    Alien8
    by Alien8 · June 2011
    Have ActorA, ActorB and a game attribute called Polar (integer).
  17. Global Attributes

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    loads nice, but you also need to save the attirubte in game with the save attribute behavior before you can load it (Image)
  18. change image by direction=...

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    ahh i see. You are indeed correct. If your using sin in a constrain for the wave moment it wont give u a linear motion
  19. change image by direction=...

    wouter
    by wouter · June 2011
    constain attribute:
  20. Trouble with Collisions between actors, setting point values, etc...

    kculpepper
    by kculpepper · June 2011
    A couple of things...I am having trouble adding points to my circles/bubbles at 1 point each, and random points (25, 50, 100) for special circles/bubbles? Secondly to have a timer that counts down ba…
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla