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Actor behavior depending on how long key is pressed
by micksolo ·Create a global Boolean attribute called TouchPressed -
collision size too large
by tenrdrmer ·Nope sorry. You could constrain a separate glow actor to the main colliding actor or just a smaller invisible collision actor to your current actor and then have all of the collides happen in the smal -
collision size too large
by Trapper74 ·Is there any way to control the size of the default rectangle/circle collisions or am i being a tad optimistic? -
Infinite Scene!
by StuartY ·You can do this by recycling actors. Have your platforms moving upwards. Then, when the platform gets to a certain height - say, y=400, change its y attribute to -100 or something else below the scree -
Duck being shoot while behind water, WHY!! HELP!!
by RedlerTech ·Create a self attribute called clickable, when it overlaps with water change to false, otherwise true. -
Advanced collision shapes
by SkyMaple ·Now I know there's polygon collisions on the roadmap but I had another idea. I don't know how you would be able to make a shape when polygon collisions are available, but what if things could collide -
scene problem
by DrGlickert ·I have a game.integer attribute (game.progress) -
Grow and destroy
by DrGlickert ·Use change attributes. -
Does GameSalad Arcade work with "Load Attribute" and "Save Attribute"?
by jamesmunro2 ·How does GameSalad deal with behaviors like "Load Attribute" and "Save Attribute"? I wonder if that's what is causing my game to lock up on GameSalad arcade. -
Detect linear velocity in a circular movement.
by firemaplegames ·Constrain Attribute: self.Rotation to: vectorToAngle( self.Position.X -240, self.Position.Y -160) -
speed based on rotation?
by RH ·Constrain self.motion.X to self.rotation? -
Detect linear velocity in a circular movement.
by steve86 ·constrain attribute: self.position.X to: 40*cos(self.Time*600%360)+240 -
change image by direction=...
by RH ·The formula I gave you at the top definitely works if you name your images 1.png,2.png,3.png,4.png etc and constrain self.image on the actor you want to display the image to exactly: -
HP help
by Trapper74 ·then in the 4 'base' actors i have a hitpoints integer set to 1 (1hp) and a Change Attribute set: -
Collision Detection
by fadelakin ·@AppsRack you move the ship by touching on it. I constrained the position on the Y by 75 and I constrained it on the X with a custom attribute -
Set of behaviors not working in update 0.9.5
by Alien8 ·Have ActorA, ActorB and a game attribute called Polar (integer). -
Global Attributes
by JohnPapiomitis ·loads nice, but you also need to save the attirubte in game with the save attribute behavior before you can load it (Image) -
change image by direction=...
by JohnPapiomitis ·ahh i see. You are indeed correct. If your using sin in a constrain for the wave moment it wont give u a linear motion -
change image by direction=...
by wouter ·constain attribute: -
Trouble with Collisions between actors, setting point values, etc...
by kculpepper ·A couple of things...I am having trouble adding points to my circles/bubbles at 1 point each, and random points (25, 50, 100) for special circles/bubbles? Secondly to have a timer that counts down ba…