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  1. change image by direction=...

    wouter
    by wouter · June 2011
    only going up is good (only the animation not jet xD), but going down is a white block so an attribute is wrong but it showed something!!!:D
  2. Detect linear velocity in a circular movement.

    micksolo
    by micksolo · June 2011
    Constrain Attribute: self.Rotation to: vectorToAngle(LinearVelocityX, LinearVelocityY)
  3. Actor behavior depending on how long key is pressed

    micksolo
    by micksolo · June 2011
    Create a global Boolean attribute called TouchPressed
  4. collision size too large

    tenrdrmer
    by tenrdrmer · June 2011
    Nope sorry. You could constrain a separate glow actor to the main colliding actor or just a smaller invisible collision actor to your current actor and then have all of the collides happen in the smal
  5. collision size too large

    Trapper74
    by Trapper74 · June 2011
    Is there any way to control the size of the default rectangle/circle collisions or am i being a tad optimistic?
  6. Infinite Scene!

    StuartY
    by StuartY · June 2011
    You can do this by recycling actors. Have your platforms moving upwards. Then, when the platform gets to a certain height - say, y=400, change its y attribute to -100 or something else below the scree
  7. Duck being shoot while behind water, WHY!! HELP!!

    RedlerTech
    by RedlerTech · June 2011
    Create a self attribute called clickable, when it overlaps with water change to false, otherwise true.
  8. Advanced collision shapes

    SkyMaple
    by SkyMaple · June 2011
    Now I know there's polygon collisions on the roadmap but I had another idea. I don't know how you would be able to make a shape when polygon collisions are available, but what if things could collide
  9. scene problem

    DrGlickert
    by DrGlickert · June 2011
    I have a game.integer attribute (game.progress)
  10. Grow and destroy

    DrGlickert
    by DrGlickert · June 2011
    Use change attributes.
  11. Does GameSalad Arcade work with "Load Attribute" and "Save Attribute"?

    jamesmunro2
    by jamesmunro2 · June 2011
    How does GameSalad deal with behaviors like "Load Attribute" and "Save Attribute"? I wonder if that's what is causing my game to lock up on GameSalad arcade.
  12. Detect linear velocity in a circular movement.

    firemaplegames
    by firemaplegames · June 2011
    Constrain Attribute: self.Rotation to: vectorToAngle( self.Position.X -240, self.Position.Y -160)
  13. speed based on rotation?

    RH
    by RH · June 2011
    Constrain self.motion.X to self.rotation?
  14. Detect linear velocity in a circular movement.

    steve86
    by steve86 · June 2011
    constrain attribute: self.position.X to: 40*cos(self.Time*600%360)+240
  15. change image by direction=...

    RH
    by RH · June 2011
    The formula I gave you at the top definitely works if you name your images 1.png,2.png,3.png,4.png etc and constrain self.image on the actor you want to display the image to exactly:
  16. HP help

    Trapper74
    by Trapper74 · June 2011
    then in the 4 'base' actors i have a hitpoints integer set to 1 (1hp) and a Change Attribute set:
  17. Collision Detection

    fadelakin
    by fadelakin · June 2011
    @AppsRack you move the ship by touching on it. I constrained the position on the Y by 75 and I constrained it on the X with a custom attribute
  18. Set of behaviors not working in update 0.9.5

    Alien8
    by Alien8 · June 2011
    Have ActorA, ActorB and a game attribute called Polar (integer).
  19. Global Attributes

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    loads nice, but you also need to save the attirubte in game with the save attribute behavior before you can load it (Image)
  20. change image by direction=...

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    ahh i see. You are indeed correct. If your using sin in a constrain for the wave moment it wont give u a linear motion
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