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Global Attributes
by micksolo ·As long as you have a "Load Attribute" on your menu or wherever you want it loaded. Yes it does work on the device. -
How to fade an Actor when it hits an enemy/ another actor?
by RH ·1. When attribute self.color.alpha = 0 reset scene -
change image by direction=...
by RH ·I think I posted this in your other thread, but try constrain attribute self.image to ceil((game.direction*10)/2)..".png" and rename the images 1,2,3,4 etc... -
change image by direction=...
by RH ·Can game.direction only = 0.2 or 0.4 etc? If so change the image names to 0.2, 0.4, 0.6 etc and constrain self.image to game.direction..".png" -
change image by direction=...
by wouter ·when attribute game.direction = 0,2{ -
How to Zoom Out the Hud without affecting my actor HELP PLEASE
by kapser ·I think TshirtBooth's tutorial doesn't take in consideration one problem for gamesalad: the collisions will not zoom out but only the image. -
Global Attributes
by NMansell ·This may be a silly question as I have yet to test my App on a physical device but do the global game attributes get saved. So on the phone if the player reaches Level 10 and I save this into an attr -
Is there an ACTOR in this position?
by wouter ·make an attribute positionX = self.position.X (so if you're actor is called actor1 = actor1.Position.X) this is his x coordinate of actor1. do this also with positionY. -
Is there an ACTOR in this position?
by AppsRacK ·This can be done easily if theres array in GS as you can actually iterate through the array to check. It can be done in GS but it's a bit tricky as you need to set an attribute on each location on the -
Is there an ACTOR in this position?
by micksolo ·So basically you want to know if there is an actor in a certain point and you want an attribute to remember this. I assume so it won't spawn another actor in a position that is already filled? -
Collision Detection
by fadelakin ·I need some help with collision detection. I have a ship the moves from left to right and back when you touch it. The ship has a collide attribute to bounce against the wall. The wall has the same att -
Making a wall
by svn ·Put the collide behaviors in both actors' rules. Also, under the GRAPHICS attribute in your wall, uncheck Visible. That way, the player won't see a giant, impenetrable wall; only that the character ca -
Negative custom font numbers in scorekeeping
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Actor Help. Firing Mechanism
by icanmake ·make a boolean attribute called shoot. -
behind actor
by DrGlickert ·If it's moving, then you can constrain the particle actor to the car actor. -
drag and constrain actor to specific position on screen
by expired_012 ·You can create a real self attribute named something like "HowFarAway" -
Upgrade screwed up with some levels of my game
by CodeMonkey ·The problem I see is that it is working fast. Since your rule changes the condition state of the attribute check, it immediately sees that it should execute the behaviors in the Otherwise section. -
Upgrade screwed up with some levels of my game
by kandalf ·If I create 2 actor (ball and wall) and an attribute, then I create a rule, in the wall, like this: -
How to check if not colliding with another actor?
by RH ·I've not come across an attribute or direct way for it but you could create a new tag and put every actor in it. Then on the actor create a rule that when actor overlaps or collides with actor of tag -
How to check if not colliding with another actor?
by wouter ·make an attribute collide