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  1. Global Attributes

    micksolo
    by micksolo · June 2011
    As long as you have a "Load Attribute" on your menu or wherever you want it loaded. Yes it does work on the device.
  2. How to fade an Actor when it hits an enemy/ another actor?

    RH
    by RH · June 2011
    1. When attribute self.color.alpha = 0 reset scene
  3. change image by direction=...

    RH
    by RH · June 2011
    I think I posted this in your other thread, but try constrain attribute self.image to ceil((game.direction*10)/2)..".png" and rename the images 1,2,3,4 etc...
  4. change image by direction=...

    RH
    by RH · June 2011
    Can game.direction only = 0.2 or 0.4 etc? If so change the image names to 0.2, 0.4, 0.6 etc and constrain self.image to game.direction..".png"
  5. change image by direction=...

    wouter
    by wouter · June 2011
    when attribute game.direction = 0,2{
  6. How to Zoom Out the Hud without affecting my actor HELP PLEASE

    kapser
    by kapser · June 2011
    I think TshirtBooth's tutorial doesn't take in consideration one problem for gamesalad: the collisions will not zoom out but only the image.
  7. Global Attributes

    NMansell
    by NMansell · June 2011
    This may be a silly question as I have yet to test my App on a physical device but do the global game attributes get saved. So on the phone if the player reaches Level 10 and I save this into an attr
  8. Is there an ACTOR in this position?

    wouter
    by wouter · June 2011
    make an attribute positionX = self.position.X (so if you're actor is called actor1 = actor1.Position.X) this is his x coordinate of actor1. do this also with positionY.
  9. Is there an ACTOR in this position?

    AppsRacK
    by AppsRacK · June 2011
    This can be done easily if theres array in GS as you can actually iterate through the array to check. It can be done in GS but it's a bit tricky as you need to set an attribute on each location on the
  10. Is there an ACTOR in this position?

    micksolo
    by micksolo · June 2011
    So basically you want to know if there is an actor in a certain point and you want an attribute to remember this. I assume so it won't spawn another actor in a position that is already filled?
  11. Collision Detection

    fadelakin
    by fadelakin · June 2011
    I need some help with collision detection. I have a ship the moves from left to right and back when you touch it. The ship has a collide attribute to bounce against the wall. The wall has the same att
  12. Making a wall

    svn
    by svn · June 2011
    Put the collide behaviors in both actors' rules. Also, under the GRAPHICS attribute in your wall, uncheck Visible. That way, the player won't see a giant, impenetrable wall; only that the character ca
  13. Negative custom font numbers in scorekeeping

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    If score < 0, change attribute self.color.alpha to 1
  14. Actor Help. Firing Mechanism

    icanmake
    by icanmake · June 2011
    make a boolean attribute called shoot.
  15. behind actor

    DrGlickert
    by DrGlickert · June 2011
    If it's moving, then you can constrain the particle actor to the car actor.
  16. drag and constrain actor to specific position on screen

    expired_012
    by expired_012 · June 2011
    You can create a real self attribute named something like "HowFarAway"
  17. Upgrade screwed up with some levels of my game

    CodeMonkey
    by CodeMonkey · June 2011
    The problem I see is that it is working fast. Since your rule changes the condition state of the attribute check, it immediately sees that it should execute the behaviors in the Otherwise section.
  18. Upgrade screwed up with some levels of my game

    kandalf
    by kandalf · June 2011
    If I create 2 actor (ball and wall) and an attribute, then I create a rule, in the wall, like this:
  19. How to check if not colliding with another actor?

    RH
    by RH · June 2011
    I've not come across an attribute or direct way for it but you could create a new tag and put every actor in it. Then on the actor create a rule that when actor overlaps or collides with actor of tag
  20. How to check if not colliding with another actor?

    wouter
    by wouter · June 2011
    make an attribute collide
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