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Upgraded and my games are broken! :(
by ApplaudApps ·On my older game which I just opened to see if I can make a Web version it skips menu pages when scrolling through pages - must be not registering some attribute changes or something -
Tap to Move like in Star Daze HD?
by 11clock ·You will need 4 self attributes (the ones you add on the actor prototype): NewX, NewY, iAmMoving, howMuchTime. -
Collision detection working in preview but NOT in WEB preview (html5)
by scitunes ·I have a simple FPS type thing going on with baddies coming at you by using a timer with change attribute width to width+1 and height to height+1 to simulate getting closer. (I tried using change size -
Movable platforms
by micksolo ·Better to learn how to constrain first, then learn how to set each platform as its own unique ID. -
Enough is enough ... Petition to fix 'Subscribe to Topic Via Email'
by beefy_clyro ·Change attribute game.tally_scores to (game.+1's x game.+1posts) -
drag and constrain actor to specific position on screen
by cmw333 ·there a way to use "magnitude(x,y) to constrain one actor to a specific place on the screen when correct or send it back to the start position when it is the wrong piece. Hope this makes sen -
drag and constrain actor to specific position on screen
by cmw333 ·there a way to use "magnitude(x,y) to constrain one actor to a specific place on the screen when correct or send it back to the start position when it is the wrong piece. Hope this makes sen -
Movable platforms
by jb15 ·micksolo, how do I constrain the movement of the player to the moving platform? I'm not sure how I'd do that. Would I make attributes for the box, or the player? -
Constraint an actor to the ground
by LoadingZero ·Hi all, for one try i've take the ground image of shoot'em'up template and try to constrain my actor to that image. i would like that the actor follow the ground roughness. I must create some invisibl -
Movable platforms
by micksolo ·When the player is on the platform you'll need to constrain the movement of the player to the moving platform. -
color.alpha
by entersimon ·tenrdrmer is right, but since you're looking to do a change attribute, the effect will be the same. I made an example for you of how to make this work. I used self.alpha as the attribute that decides -
moving off the scene
by gurechan ·If you're using the move attribute, you need to make sure the actor is set as movable under its physics attributes. -
How to make a actor move randomly x & y axis????HELP
by kajuto ·Thank You for your reply and I appreciate. Photics after i tried the suggestion of your, my characters don't move, but i put the behavior accelerate toward and he go to the exit directly it won't go a -
glitch (Speed issue with button)
by tenrdrmer ·--Change attribute game.attibute to (game.attibute+1)%2 -
Using Velocity to change direction?
by tenrdrmer ·It has nothing to do with the question you have asked. It sounds to me like you are trying to go the really hard way to have collisions when what you need to do is just put walls around the edge and m -
Movable platforms
by micksolo ·First create an instance MoveState attribute for the platform (Inside the actor, if you don't know how to do this double click the platform actor, then on the left hand side in the middle you will see -
Score
by igpxnaruto4 ·ummm.... im kinda new:P how do i make it so that every user has his own attribute? and can u explain this a bit more? -
deleting actors bug
by igpxnaruto4 ·ok i made a button that would destroy all actors on the screen, i made an attribute integer, to 0 then i made it so when i click the button it turns the integer to 1, then i went into the bad guys and -
Using Velocity to change direction?
by Macca_McGill ·to a random direction? Can you use the velocity attribute within the actor and if so, which direction is 0? -
Being able to flush images from the RAM word be useful
by HoneyTribeStudios ·I know that a change scene attribute will flush the images from the RAM.