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  1. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    Change Attribute:
  2. Accurate TImer?

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    if you want it to add every 1 seconds then every 1 second change attribute to attirubte +0.1
  3. Accurate TImer?

    CLV25
    by CLV25 · June 2011
    i made it every 1 second: change attribute to attribute+1 and it still doesn't work
  4. Spawning an Actor Relative to Other Actor

    wouter
    by wouter · June 2011
    (so constrain attribute game.X to: self.Position.X
  5. Accurate TImer?

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    change attribute to attribute+0.1
  6. Spawning an Actor Relative to Other Actor

    wouter
    by wouter · June 2011
    yeah just get the x and y coordinates of the actor (self position x and y) and set them in a game attribute (game.X and game.Y).
  7. Accurate TImer?

    wouter
    by wouter · June 2011
    yeah and then in the display text behaviour: game.(... (you're real attribute)) and you must have that actor on the screen and voila? don't see what's the problem?
  8. Accurate TImer?

    CLV25
    by CLV25 · June 2011
    it doesn't work, can you give me some more information? i have made the attribute and the actor and the display text behaviour. Also I have the timer: every 1 second. change attribute .... to ....+1.
  9. Constrain camera to touches x,y

    bluebyu25
    by bluebyu25 · June 2011
    Made an actor, rules with constraining its x,y to your touch. Now I put control camera behavior and made the tracking size the same as the actor. My thinking was that the camera would follow the actor
  10. Accurate TImer?

    wouter
    by wouter · June 2011
    make a attribute (decimaltimer) in game (game.decimaltimer), this must be a real attribute.
  11. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    Change Attribute:
  12. Accurate TImer?

    wouter
    by wouter · June 2011
    use real attribute;)
  13. Gun follow crosshairs

    scitunes
    by scitunes · June 2011
    In the crosshairs you need to constrain the x and y to game level attributes (game.crosshairX and game.crosshairY)
  14. interpolating images

    InLikeFlynn
    by InLikeFlynn · June 2011
    If the actor moves you'll need to use the 'constrain' behaviour on one of the actors's x and y coordinates, but be careful about using too many constraints.
  15. Coloring Book

    DrGlickert
    by DrGlickert · June 2011
    I'd make a game.integer attribute for the colors (I'd try hard to keep colors simple).
  16. Slow down time?

    InLikeFlynn
    by InLikeFlynn · June 2011
    You could have a real attribute like 'speed' set to 1.0. Multiply all movement and counters by it. Then change the variable to '0.5' or whatever when you want to slow things down. That way everything
  17. Coloring Book

    old_kipper
    by old_kipper · June 2011
    shapes and then hold the touch colour with an attribute from a palette as a game attribute that is reference by the touched white area and bump its colour to match the palette colour.
  18. scrolling background with timer so it changes

    Stormtrix
    by Stormtrix · June 2011
    create game.background attribute.
  19. Timer delay before spawn?

    Stormtrix
    by Stormtrix · June 2011
    Change attribute: self.color.alpha To: 0
  20. Couple of Questions if anyone can help?

    jobonoobdude
    by jobonoobdude · June 2011
    1. In your rule for the box you probably have touch is pressed. Change it to touch inside, then create a new rule If touch is outside(the actor) then change attribute game.score to -10 or whatever.
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