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Destroying Spawner Actor?
by PangitQuest ·Change Attribute: -
Accurate TImer?
by JohnPapiomitis ·if you want it to add every 1 seconds then every 1 second change attribute to attirubte +0.1 -
Accurate TImer?
by CLV25 ·i made it every 1 second: change attribute to attribute+1 and it still doesn't work -
Spawning an Actor Relative to Other Actor
by wouter ·(so constrain attribute game.X to: self.Position.X -
Accurate TImer?
by JohnPapiomitis ·change attribute to attribute+0.1 -
Spawning an Actor Relative to Other Actor
by wouter ·yeah just get the x and y coordinates of the actor (self position x and y) and set them in a game attribute (game.X and game.Y). -
Accurate TImer?
by wouter ·yeah and then in the display text behaviour: game.(... (you're real attribute)) and you must have that actor on the screen and voila? don't see what's the problem? -
Accurate TImer?
by CLV25 ·it doesn't work, can you give me some more information? i have made the attribute and the actor and the display text behaviour. Also I have the timer: every 1 second. change attribute .... to ....+1. -
Constrain camera to touches x,y
by bluebyu25 ·Made an actor, rules with constraining its x,y to your touch. Now I put control camera behavior and made the tracking size the same as the actor. My thinking was that the camera would follow the actor -
Accurate TImer?
by wouter ·make a attribute (decimaltimer) in game (game.decimaltimer), this must be a real attribute. -
Destroying Spawner Actor?
by PangitQuest ·Change Attribute: -
Accurate TImer?
by wouter ·use real attribute
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Gun follow crosshairs
by scitunes ·In the crosshairs you need to constrain the x and y to game level attributes (game.crosshairX and game.crosshairY) -
interpolating images
by InLikeFlynn ·If the actor moves you'll need to use the 'constrain' behaviour on one of the actors's x and y coordinates, but be careful about using too many constraints. -
Coloring Book
by DrGlickert ·I'd make a game.integer attribute for the colors (I'd try hard to keep colors simple). -
Slow down time?
by InLikeFlynn ·You could have a real attribute like 'speed' set to 1.0. Multiply all movement and counters by it. Then change the variable to '0.5' or whatever when you want to slow things down. That way everything -
Coloring Book
by old_kipper ·shapes and then hold the touch colour with an attribute from a palette as a game attribute that is reference by the touched white area and bump its colour to match the palette colour. -
scrolling background with timer so it changes
by Stormtrix ·create game.background attribute. -
Timer delay before spawn?
by Stormtrix ·Change attribute: self.color.alpha To: 0 -
Couple of Questions if anyone can help?
by jobonoobdude ·1. In your rule for the box you probably have touch is pressed. Change it to touch inside, then create a new rule If touch is outside(the actor) then change attribute game.score to -10 or whatever.