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How to make my player throw/shoot something enemies in a platformer?
by Icebox ·* put a change attribute ( change attribute self.motionlinearvelocity x to 400(+ speed (right) ) ) -
Move vs Velocity vs Interpolate
by NNterprises ·I've changed all the things to constrain and all the movements worked (not collisions as it was for testing purposes). It may had made things a bit slower even though the physics was unchecked. -
Move vs Velocity vs Interpolate
by Socks ·(Quote) -
Move vs Velocity vs Interpolate
by NNterprises ·on the obstacle, the obstacle still moves with constrain, but it doesn't collide or give you any points -
Move vs Velocity vs Interpolate
by Socks ·(Quote) -
Move vs Velocity vs Interpolate
by NNterprises ·I'm using a lot of custom collisions fyi -
Move vs Velocity vs Interpolate
by NNterprises ·The constrain Y worked pretty well movement-wise but when you turn physics off (uncheck moveable) it does NOT register the collisions. AKA I go through every obstacle no matter what shape I am and I d -
Move vs Velocity vs Interpolate
by Socks ·You can move things, and detect collisions without activating the physics (making the actor 'moveable'), for example constrain Y to Y+speed or Loop change Y to Y+speed . . . etc. -
Move vs Velocity vs Interpolate
by NNterprises ·However, all of my actors needed to be moved have collisions associated with them, therefore I must keep moveable CHECKED. -
Checking tables for Values quickly
by fmakawa ·Yes, I do. That custom keyboard changes the value of the text attribute "game.typedword". So I need to find that. -
Random text in dialogue box
by Baccarda ·How exactly i can set an attribute to current table row number ? -
Checking tables for Values quickly
by fmakawa ·I have a word list, SOWPODS, in a table. I want to type words, which changes a text attribute and have that text attribute be searched for in the table as I type it. example- If I write the word 'top' -
Random text in dialogue box
by KevinCross ·But remove the Display Text from the code and use a game attribute for randomText instead of a self one so that actor 1 can access it. -
Loop music specified amount of times then change
by gooner ·I am using an attribute musicTrack, based on it's value I choose a different file to play. -
Checking tables for Values quickly
by fmakawa ·@Armelline I realised that but when I was learning and now still, his tutorials where like the only stuff on word related games. I started with his word checker tutorial which led to boggle. I figured -
Random text in dialogue box
by KevinCross ·You would need to store the random number in an attribute because each time you call that code it picks a different random number so the title and the main text would be different each time and won't -
Checking tables for Values quickly
by fmakawa ·meant using a table. Now my problem is, how do I constrain it that whatever I am typing is automatically being looked for in the table and doing it quickly? I tried using string expressions but I thi -
Random text in dialogue box
by KevinCross ·....Change Attribute: self.randomText = tableCellValue(TableName, random(1, tableRowCount(TableName)), 1) -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by Manto ·(Quote) -
Random text in dialogue box
by Baccarda ·(Quote)