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  1. How to make my player throw/shoot something enemies in a platformer?

    Icebox
    by Icebox · June 2016
    * put a change attribute ( change attribute self.motionlinearvelocity x to 400(+ speed (right) ) )
  2. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    I've changed all the things to constrain and all the movements worked (not collisions as it was for testing purposes). It may had made things a bit slower even though the physics was unchecked.
  3. Move vs Velocity vs Interpolate

    Socks
    by Socks · June 2016
    (Quote)
  4. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    on the obstacle, the obstacle still moves with constrain, but it doesn't collide or give you any points
  5. Move vs Velocity vs Interpolate

    Socks
    by Socks · June 2016
    (Quote)
  6. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    I'm using a lot of custom collisions fyi
  7. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    The constrain Y worked pretty well movement-wise but when you turn physics off (uncheck moveable) it does NOT register the collisions. AKA I go through every obstacle no matter what shape I am and I d
  8. Move vs Velocity vs Interpolate

    Socks
    by Socks · June 2016
    You can move things, and detect collisions without activating the physics (making the actor 'moveable'), for example constrain Y to Y+speed or Loop change Y to Y+speed . . . etc.
  9. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    However, all of my actors needed to be moved have collisions associated with them, therefore I must keep moveable CHECKED.
  10. Checking tables for Values quickly

    fmakawa
    by fmakawa · June 2016
    Yes, I do. That custom keyboard changes the value of the text attribute "game.typedword". So I need to find that.
  11. Random text in dialogue box

    Baccarda
    by Baccarda · June 2016
    How exactly i can set an attribute to current table row number ?
  12. Checking tables for Values quickly

    fmakawa
    by fmakawa · June 2016
    I have a word list, SOWPODS, in a table. I want to type words, which changes a text attribute and have that text attribute be searched for in the table as I type it. example- If I write the word 'top'
  13. Random text in dialogue box

    KevinCross
    by KevinCross · June 2016
    But remove the Display Text from the code and use a game attribute for randomText instead of a self one so that actor 1 can access it.
  14. Loop music specified amount of times then change

    gooner
    by gooner · June 2016
    I am using an attribute musicTrack, based on it's value I choose a different file to play.
  15. Checking tables for Values quickly

    fmakawa
    by fmakawa · June 2016
    @Armelline I realised that but when I was learning and now still, his tutorials where like the only stuff on word related games. I started with his word checker tutorial which led to boggle. I figured
  16. Random text in dialogue box

    KevinCross
    by KevinCross · June 2016
    You would need to store the random number in an attribute because each time you call that code it picks a different random number so the title and the main text would be different each time and won't
  17. Checking tables for Values quickly

    fmakawa
    by fmakawa · June 2016
    meant using a table. Now my problem is, how do I constrain it that whatever I am typing is automatically being looked for in the table and doing it quickly? I tried using string expressions but I thi
  18. Random text in dialogue box

    KevinCross
    by KevinCross · June 2016
    ....Change Attribute: self.randomText = tableCellValue(TableName, random(1, tableRowCount(TableName)), 1)
  19. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    Manto
    by Manto · June 2016
    (Quote)
  20. Random text in dialogue box

    Baccarda
    by Baccarda · June 2016
    (Quote)
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