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sin: up or down
by wouter ·constrain attribute game.y1 to self position.Y -
sin: up or down
by RH ·When attribute game.up/down = game.balance + game.amplitude -
Destroying Spawner Actor?
by PangitQuest ·Rule:Attribute game.score "equal or greater than" 200 -
Destroying Spawner Actor?
by wouter ·for destroying actor 1 you must safe the x and y coordinates (in an game attribute), then by a score equal or over 200 spawn actor on position ... ... (game.positionx and game.positiony for example) -
Destroying Spawner Actor?
by PangitQuest ·Change Attribute: self.random to random(1,2) -
Moving actor immediately to new point (rather than 'moving to')?
by micksolo ·If there are other rules that the actor is using they could be interfering. If its the first the actor does when pressing touch make sure the Change Attribute Rule is at the very top so its the first -
Moving actor immediately to new point (rather than 'moving to')?
by simo103 ·make sure you haven't typed position.x you must choose it from the pull down menus so it is change attribute self.position.x to: self.position.X+44 -
sin: up or down
by wouter ·constrain attribute: game.position y to game.amplitude*cos(game.period*(self.position.X-self.InitX))+game.balance (y position where the cos or sin is moving around;) -
sin: up or down
by RH ·I don't really know what's going on in your project. Can you post a screenshot of the rule that you are using to move the attribute up and down using sin function? -
sin: up or down
by wouter ·only this also doesn't work (change attribute game.position y to self.position.Y) because the y stays on 0.... what to do??? -
sin: up or down
by wouter ·you mean a constrain attribute to safe the current position y (self.position.y) in lets say y position;) and then check if the y position is higher or less high than in y position. ????? -
sin: up or down
by RH ·Ok, are you making the actor move up and down by constraining self.position.X using the sin function? If so the y velocity will be 0 I think so you won't be able to tell whether it is moving up or do -
sin: up or down
by wouter ·made a game attribute velocity x and velocity y -
Moving actor immediately to new point (rather than 'moving to')?
by AppsRacK ·change attribute position.x = position.x+44 -
Timer delay before spawn?
by AppsRacK ·You can do it like this. First make a game attribute -
Moving actor immediately to new point (rather than 'moving to')?
by DigiChain ·Ok, so how would I change attribute to position x +44pixels? Rather than specifying 44 which always jumps to that pixel position in my scene. -
Moving actor immediately to new point (rather than 'moving to')?
by StormyStudio ·can you do a change attribute position X and positionY? -
Moving actor immediately to new point (rather than 'moving to')?
by simo103 ·can you do a change attribute position X and positionY? -
Moving actor immediately to new point (rather than 'moving to')?
by DigiChain ·To do this I've been destroying the actor, and then spawning a new one with a x+44 attribute. Is there a better way to do this? I hear spawning is processor intensive and I'm spawning every time my ac -
Timer delay before spawn?
by DigiChain ·The Spawn actor is placed within the timer attribute