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Moving actor immediately to new point (rather than 'moving to')?
by DigiChain ·To do this I've been destroying the actor, and then spawning a new one with a x+44 attribute. Is there a better way to do this? I hear spawning is processor intensive and I'm spawning every time my ac -
Timer delay before spawn?
by DigiChain ·The Spawn actor is placed within the timer attribute -
is having 10 actors with constrain and some rules better than spawn and destroy?
by StuartY ·This really depends on your exact situation. However, I'm not sure why you need a constrain rule at all to recycle bullets like this. Just set them back to your "shooters" position w -
How to make a actor move randomly x & y axis????HELP
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sin: up or down
by RH ·Ok, so now I'm assuming by attribute you mean actor moving up or down rather that attribute increasing/ decreasing. Coming what Mark and John have said. As for changing the image depending on Y locati -
How to make a actor move randomly x & y axis????HELP
by DrGlickert ·Change attribute self.position.X (location of exit) -
How can i get my game over scene to say my final score? PLEASE HELP
by wouter ·is the attribute an integer?? (must be an integer) (i guess (maybe:P) it's now a boolean?) -
How can i get my game over scene to say my final score? PLEASE HELP
by Barking_Apps ·i think i know what the problem is! it says that the 'value' of the attribute is '0' which makes the final score '0' its the same if i type in '1'. what should 'the value of the attribute be?' -
How can i get my game over scene to say my final score? PLEASE HELP
by wouter ·yeah did you make the score a game or scene attribute? (it must be a game attribute) -
How can i get my game over scene to say my final score? PLEASE HELP
by Barking_Apps ·ok i am slowly getting there! i have done a attribute for score and that works perfectly! now on the 'game over' scene i have done as you said but when i do a preview the final score says '0'!! any id -
How can i get my game over scene to say my final score? PLEASE HELP
by wouter ·very simple, because you have a game attribute, you must make an new actor (highscore?) with display text -
How can i get my game over scene to say my final score? PLEASE HELP
by wouter ·just make an attribute score, and make a timer: every 0.1 second (or what ever) game.score+1 (Image) -
sin: up or down
by wouter ·yeah thanks, only i want to animate the sin so you get if direction is <20 animation picture 1, >20 but <40 animation picture 2 and so on... gives linear y also this direction? (o -
sin: up or down
by wouter ·oh and with the linear speed y (in this case), can i check also the direction? (because i must make an animation of the attribute and not only up or down;) (must be smooth) -
sin: up or down
by RH ·Off the top of my head, you could create another two attributes (say called test and up/down). -
sin: up or down
by wouter ·how can i check if the attribute is moving up or down (using a sinus on an attribute..)?? -
Need Help Mega Man Style transitions in Game Salad
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Tap to Move like in Star Daze HD?
by MarkOnTheIron ·You will need 4 self attributes (the ones you add on the actor prototype): NewX, NewY, iAmMoving, howMuchTime. -
is having 10 actors with constrain and some rules better than spawn and destroy?
by guilleface ·instead of having the whole game shooting bullets spawn and destroy i have 10 actors one each with a constrain rule , i find this way for recycle my self, i just want to know if you think this is a be -
reset scene and actors
by JohnPapiomitis ·wheever you have your reset or change scene behavior, also have change attribute behaaviros changing your attriubtes to wahtever they are when u start