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  1. Moving actor immediately to new point (rather than 'moving to')?

    DigiChain
    by DigiChain · June 2011
    To do this I've been destroying the actor, and then spawning a new one with a x+44 attribute. Is there a better way to do this? I hear spawning is processor intensive and I'm spawning every time my ac
  2. Timer delay before spawn?

    DigiChain
    by DigiChain · June 2011
    The Spawn actor is placed within the timer attribute
  3. is having 10 actors with constrain and some rules better than spawn and destroy?

    StuartY
    by StuartY · June 2011
    This really depends on your exact situation. However, I'm not sure why you need a constrain rule at all to recycle bullets like this. Just set them back to your "shooters" position w
  4. How to make a actor move randomly x & y axis????HELP

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    change attribute... self.Random.X (0,359)
  5. sin: up or down

    RH
    by RH · June 2011
    Ok, so now I'm assuming by attribute you mean actor moving up or down rather that attribute increasing/ decreasing. Coming what Mark and John have said. As for changing the image depending on Y locati
  6. How to make a actor move randomly x & y axis????HELP

    DrGlickert
    by DrGlickert · June 2011
    Change attribute self.position.X (location of exit)
  7. How can i get my game over scene to say my final score? PLEASE HELP

    wouter
    by wouter · June 2011
    is the attribute an integer?? (must be an integer) (i guess (maybe:P) it's now a boolean?)
  8. How can i get my game over scene to say my final score? PLEASE HELP

    Barking_Apps
    by Barking_Apps · June 2011
    i think i know what the problem is! it says that the 'value' of the attribute is '0' which makes the final score '0' its the same if i type in '1'. what should 'the value of the attribute be?'
  9. How can i get my game over scene to say my final score? PLEASE HELP

    wouter
    by wouter · June 2011
    yeah did you make the score a game or scene attribute? (it must be a game attribute)
  10. How can i get my game over scene to say my final score? PLEASE HELP

    Barking_Apps
    by Barking_Apps · June 2011
    ok i am slowly getting there! i have done a attribute for score and that works perfectly! now on the 'game over' scene i have done as you said but when i do a preview the final score says '0'!! any id
  11. How can i get my game over scene to say my final score? PLEASE HELP

    wouter
    by wouter · June 2011
    very simple, because you have a game attribute, you must make an new actor (highscore?) with display text
  12. How can i get my game over scene to say my final score? PLEASE HELP

    wouter
    by wouter · June 2011
    just make an attribute score, and make a timer: every 0.1 second (or what ever) game.score+1 (Image)
  13. sin: up or down

    wouter
    by wouter · June 2011
    yeah thanks, only i want to animate the sin so you get if direction is <20 animation picture 1, >20 but <40 animation picture 2 and so on... gives linear y also this direction? (o
  14. sin: up or down

    wouter
    by wouter · June 2011
    oh and with the linear speed y (in this case), can i check also the direction? (because i must make an animation of the attribute and not only up or down;) (must be smooth)
  15. sin: up or down

    RH
    by RH · June 2011
    Off the top of my head, you could create another two attributes (say called test and up/down).
  16. sin: up or down

    wouter
    by wouter · June 2011
    how can i check if the attribute is moving up or down (using a sinus on an attribute..)??
  17. Need Help Mega Man Style transitions in Game Salad

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    I do something like this in BOT... with the shops. Basically... I have an attribute called "TANK-entrance" or something like that. I also have attributes called "Pause&q
  18. Tap to Move like in Star Daze HD?

    MarkOnTheIron
    by MarkOnTheIron · June 2011
    You will need 4 self attributes (the ones you add on the actor prototype): NewX, NewY, iAmMoving, howMuchTime.
  19. is having 10 actors with constrain and some rules better than spawn and destroy?

    guilleface
    by guilleface · June 2011
    instead of having the whole game shooting bullets spawn and destroy i have 10 actors one each with a constrain rule , i find this way for recycle my self, i just want to know if you think this is a be
  20. reset scene and actors

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    wheever you have your reset or change scene behavior, also have change attribute behaaviros changing your attriubtes to wahtever they are when u start
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