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reset scene and actors
by JohnPapiomitis ·is there an attribute telling it to accelerate? attributes don't get reset even with reset scene, you'll have to change them yourself on the reset -
destroy/spawn actor problems
by alpha-beta-gamer ·"if collide, change attribute self.image to Coin B" - works fine- -
Multiple instances of same actor?
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Tap to Move like in Star Daze HD?
by 11clock ·--Change Attribute self.TargetX = mouse.Position.X -
Rotating when clicking/touching
by SAMman ·I will try that, thanks. Is ScreenTouch attribute an integer or real? -
Rotating when clicking/touching
by JohnPapiomitis ·Make a attribute called screenTouch -
Multiple instances of same actor?
by rlehm ·If I understand what you're asking, you need more game attributes. If you have ten of the same actor, you'll need ten attributes. -
Loading Management
by quantumsheep ·What I changed: Spawning will gradually increase the amount of memory usage. My solution was to set up walls around the arena (a little way offscreen of the edges) with rules in the bad guys that if t -
Multiple instances of same actor?
by DigiChain ·Thanks Rlehm. Yes they are game attributes. Basically my approach once triggered is to -
Multiple instances of same actor?
by rlehm ·No need for a new actor. You need unique attributes if they are game attributes. If 4 actors use one game attribute, once triggered, all 4 will respond. -
Multiple instances of same actor?
by DigiChain ·By this I mean, I have a scene in which my character collides with actor X, when I click on actor X (whilst my character is colliding) it then triggers my character jumping onto another instance of ac -
Scene 1 timer carried over to scene 2
by CaptFinn ·Im wanting scene 2s timers to start where scene 1s finished. I have a start timer and stop timer attribute. they are working fine. just need each new scene to start where last scene left off. -
Multiple instances of same actor?
by DigiChain ·By this I mean, I have a scene in which my character collides with actor X, when I click on actor X (whilst my character is colliding) it then triggers my character jumping onto another instance of ac -
Spawn and rotation
by tenrdrmer ·You could put a self integer attribute in the actor we'll call it rotationselect. -
Spawn and rotation
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Spawn and rotation
by arvanitis ·and the degree they are to be constarined in an attribute named ROT. Can anyone help? -
Spawn and rotation
by arvanitis ·Hello. I have 1 actor of 32x32. I want when begin the scene to spawn 3 same actors with randomly in 0 degrees rotation or 90 degrees rotation, and the degree they are to be constarined in an attribute -
Performance Tip #2 Change image trick
by gurechan ·Just have a question regarding TShirtBooth's tip on using change attribute rather than change image to improve loading time of a scene. -
destroy/spawn actor problems
by alpha-beta-gamer ·"if collide, change attribute self.image to Coin B" - works fine- -
destroy/spawn actor problems
by alpha-beta-gamer ·I just had to set the coinstate-attribute to 3 by default.