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  1. reset scene and actors

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    is there an attribute telling it to accelerate? attributes don't get reset even with reset scene, you'll have to change them yourself on the reset
  2. destroy/spawn actor problems

    alpha-beta-gamer
    by alpha-beta-gamer · June 2011
    "if collide, change attribute self.image to Coin B" - works fine-
  3. Multiple instances of same actor?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    1 - individual actors have their own set of attributes. So self.hit-points for one actor can be independent from a copy of that actor.
  4. Tap to Move like in Star Daze HD?

    11clock
    by 11clock · June 2011
    --Change Attribute self.TargetX = mouse.Position.X
  5. Rotating when clicking/touching

    SAMman
    by SAMman · June 2011
    I will try that, thanks. Is ScreenTouch attribute an integer or real?
  6. Rotating when clicking/touching

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    Make a attribute called screenTouch
  7. Multiple instances of same actor?

    rlehm
    by rlehm · June 2011
    If I understand what you're asking, you need more game attributes. If you have ten of the same actor, you'll need ten attributes.
  8. Loading Management

    quantumsheep
    by quantumsheep · June 2011
    What I changed: Spawning will gradually increase the amount of memory usage. My solution was to set up walls around the arena (a little way offscreen of the edges) with rules in the bad guys that if t
  9. Multiple instances of same actor?

    DigiChain
    by DigiChain · June 2011
    Thanks Rlehm. Yes they are game attributes. Basically my approach once triggered is to
  10. Multiple instances of same actor?

    rlehm
    by rlehm · June 2011
    No need for a new actor. You need unique attributes if they are game attributes. If 4 actors use one game attribute, once triggered, all 4 will respond.
  11. Multiple instances of same actor?

    DigiChain
    by DigiChain · June 2011
    By this I mean, I have a scene in which my character collides with actor X, when I click on actor X (whilst my character is colliding) it then triggers my character jumping onto another instance of ac
  12. Scene 1 timer carried over to scene 2

    CaptFinn
    by CaptFinn · June 2011
    Im wanting scene 2s timers to start where scene 1s finished. I have a start timer and stop timer attribute. they are working fine. just need each new scene to start where last scene left off.
  13. Multiple instances of same actor?

    DigiChain
    by DigiChain · June 2011
    By this I mean, I have a scene in which my character collides with actor X, when I click on actor X (whilst my character is colliding) it then triggers my character jumping onto another instance of ac
  14. Spawn and rotation

    tenrdrmer
    by tenrdrmer · June 2011
    You could put a self integer attribute in the actor we'll call it rotationselect.
  15. Spawn and rotation

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    Hello. I have 1 actor of 32x32. I want when begin the scene to spawn 3 same actors with randomly in 0 degrees rotation or 90 degrees rotation, and the degree they are to be constarined in an attribute
  16. Spawn and rotation

    arvanitis
    by arvanitis · June 2011
    and the degree they are to be constarined in an attribute named ROT. Can anyone help?
  17. Spawn and rotation

    arvanitis
    by arvanitis · June 2011
    Hello. I have 1 actor of 32x32. I want when begin the scene to spawn 3 same actors with randomly in 0 degrees rotation or 90 degrees rotation, and the degree they are to be constarined in an attribute
  18. Performance Tip #2 Change image trick

    gurechan
    by gurechan · June 2011
    Just have a question regarding TShirtBooth's tip on using change attribute rather than change image to improve loading time of a scene.
  19. destroy/spawn actor problems

    alpha-beta-gamer
    by alpha-beta-gamer · June 2011
    "if collide, change attribute self.image to Coin B" - works fine-
  20. destroy/spawn actor problems

    alpha-beta-gamer
    by alpha-beta-gamer · June 2011
    I just had to set the coinstate-attribute to 3 by default.
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