GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. destroy/spawn actor problems

    alpha-beta-gamer
    by alpha-beta-gamer · June 2011
    contrain attribute "game.coinstate" to 3 (integer)
  2. An easy way to add shadows to multiple actors?

    firemaplegames
    by firemaplegames · June 2011
    You could unlock each of the shadow instances in the Scene and simply Constrain them to the appropriate actor.
  3. Saving Data Over Time

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    you also need to use the load attribute behavior on your first scene of the game and load the attribute your saving.
  4. Saving Data Over Time

    Sheldon392
    by Sheldon392 · June 2011
    even when they exit the app. I have used an attribute to define when a level should be unlocked. When one completes a level it adds one to the attribute unlocking the next level. I have used save att
  5. Particles (Back & Front)

    StuartY
    by StuartY · June 2011
    rlehm's solution is the only one, unfortunately. However, you can make that constrain less taxing by only activating it when the particle effect is turned on. That way there won't be a constant overhe
  6. Run till completion

    StuartY
    by StuartY · June 2011
    Is attribute EXAMPLE = 1?
  7. Exact pixel

    StuartY
    by StuartY · June 2011
    First, lets say your example is a falling ball and a horizontal trampoline at the bottom of the screen. You need to set up a variable, call it TRAMPX. Then constrain TRAMPX to the X position of the tr
  8. Help? Adding New Respawn Actors..

    PangitQuest
    by PangitQuest · June 2011
    Change Attribute: self.random to random(1,4)
  9. Actors touch area

    devjohnson
    by devjohnson · June 2011
    It would be really convenient if there was alpha detection on collisions but unfortunately we do not have that ability yet with gamesalad. You not only have to be creative in thinking of a new game,
  10. Run till completion

    gariantroll
    by gariantroll · June 2011
    Can some one explain the 'run until completion' check box on the Timer Attribute? I am a little confused. Thanks.
  11. Blazing Application's TOTB3 Thread

    UtopianGames
    by UtopianGames · June 2011
    The reason it doesn't stay with the mouse is because you need to add the camera X & Y position to the constrain on the mouse when your scene is bigger than 480x320.
  12. Bullet Hole Problem

    GLJ27
    by GLJ27 · June 2011
    change attribute game.fire to 1
  13. Bullet Hole Problem

    wouter
    by wouter · June 2011
    so if attribute bullet collapse with duck then change image (dead duck)
  14. problem smooth acceleration

    wouter
    by wouter · June 2011
    mmm maybe it's because it is change attribute and must be constrain attribute???
  15. Leve complete or game over

    rlehm
    by rlehm · June 2011
    Create an attribute. Level1
  16. "Simple" back and forth sin movement

    firemaplegames
    by firemaplegames · June 2011
    Constrain Attribute
  17. Slow framerate with lots of images

    dshoe
    by dshoe · June 2011
    -when touched inside, ever 0.05 it cycles through the numbers 1-4 in the HairImage attribute
  18. Animation frame to trigger attribute

    DigiChain
    by DigiChain · June 2011
    I have an actor, it is a simple looped animation consisting of 4 frames. When you click on it I want it to trigger an attribute dependent on the current frame it is displaying. So for example, if fram
  19. problem smooth acceleration

    wouter
    by wouter · June 2011
    change attribute game.speed+2
  20. Someone help me configure my options?

    RedlerTech
    by RedlerTech · June 2011
    Create a text attribute called control. Then when you press the accelerometer button change attribute game.control to accelerometer Same with touch
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla