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destroy/spawn actor problems
by alpha-beta-gamer ·contrain attribute "game.coinstate" to 3 (integer) -
An easy way to add shadows to multiple actors?
by firemaplegames ·You could unlock each of the shadow instances in the Scene and simply Constrain them to the appropriate actor. -
Saving Data Over Time
by JohnPapiomitis ·you also need to use the load attribute behavior on your first scene of the game and load the attribute your saving. -
Saving Data Over Time
by Sheldon392 ·even when they exit the app. I have used an attribute to define when a level should be unlocked. When one completes a level it adds one to the attribute unlocking the next level. I have used save att -
Particles (Back & Front)
by StuartY ·rlehm's solution is the only one, unfortunately. However, you can make that constrain less taxing by only activating it when the particle effect is turned on. That way there won't be a constant overhe -
Run till completion
by StuartY ·Is attribute EXAMPLE = 1? -
Exact pixel
by StuartY ·First, lets say your example is a falling ball and a horizontal trampoline at the bottom of the screen. You need to set up a variable, call it TRAMPX. Then constrain TRAMPX to the X position of the tr -
Help? Adding New Respawn Actors..
by PangitQuest ·Change Attribute: self.random to random(1,4) -
Actors touch area
by devjohnson ·It would be really convenient if there was alpha detection on collisions but unfortunately we do not have that ability yet with gamesalad. You not only have to be creative in thinking of a new game, -
Run till completion
by gariantroll ·Can some one explain the 'run until completion' check box on the Timer Attribute? I am a little confused. Thanks. -
Blazing Application's TOTB3 Thread
by UtopianGames ·The reason it doesn't stay with the mouse is because you need to add the camera X & Y position to the constrain on the mouse when your scene is bigger than 480x320. -
Bullet Hole Problem
by GLJ27 ·change attribute game.fire to 1 -
Bullet Hole Problem
by wouter ·so if attribute bullet collapse with duck then change image (dead duck) -
problem smooth acceleration
by wouter ·mmm maybe it's because it is change attribute and must be constrain attribute??? -
Leve complete or game over
by rlehm ·Create an attribute. Level1 -
"Simple" back and forth sin movement
by firemaplegames ·Constrain Attribute -
Slow framerate with lots of images
by dshoe ·-when touched inside, ever 0.05 it cycles through the numbers 1-4 in the HairImage attribute -
Animation frame to trigger attribute
by DigiChain ·I have an actor, it is a simple looped animation consisting of 4 frames. When you click on it I want it to trigger an attribute dependent on the current frame it is displaying. So for example, if fram -
problem smooth acceleration
by wouter ·change attribute game.speed+2 -
Someone help me configure my options?
by RedlerTech ·Create a text attribute called control. Then when you press the accelerometer button change attribute game.control to accelerometer Same with touch