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  1. Fixed Rotate

    RedlerTech
    by RedlerTech · June 2011
    just go into it's movement and their should be a fixed rotation boolean attribute for you to check off.
  2. problem smooth acceleration

    wouter
    by wouter · June 2011
    change attribute game.speed to game.speed+20
  3. Please help with a little game logic

    rlehm
    by rlehm · June 2011
    maybe.. maybe.. in your rules, when you push up, to change attributes, add something like.
  4. Rotate Collision

    rlehm
    by rlehm · June 2011
    See my example of how to constrain the actor here:
  5. Particles (Back & Front)

    rlehm
    by rlehm · June 2011
    I don't think you can. One thing that might' work, constrain an actor to your actor. then when you add it to the scene make sure it is behind (layers) the main actor. Have particle come from the const
  6. An easy way to add shadows to multiple actors?

    rlehm
    by rlehm · June 2011
    Create 2 Game attributes. Make them Real
  7. vectortoangle

    tenrdrmer
    by tenrdrmer · June 2011
    Or you could just use a change attribute with the same expression if you want it to just snap to the direction.
  8. Rotate Collision

    creativeapps
    by creativeapps · June 2011
    What are the rules for constrain rotatation together? Please let me know I am trying but to getting success
  9. Locking levels (HELP)

    olster1
    by olster1 · June 2011
    You need to add an attribute to each scene or level end actor that says what level number you are playing
  10. Locking levels (HELP)

    PhilipNewzealand
    by PhilipNewzealand · June 2011
    Im trying to do this using the simple instructions i have = 'booleans called level 2 locked, level 3 locked etc' then 'complete level 1 you use a change attribute level 2 locked to false.'. Finding t
  11. Anyone noticed how much RAM images use compared to their actual file size?

    HoneyTribeStudios
    by HoneyTribeStudios · June 2011
    (its easy to see because i have buttons that trigger individual images to be loaded using change attribute>myactor>img)
  12. Pinch Zoom - constrain weirdness

    SquareHeart
    by SquareHeart · June 2011
    2 hidden actors that constrain to both touch 1 and touch 2, I have an expression to get the distance between them.
  13. vectortoangle

    calvin9403
    by calvin9403 · June 2011
    Constrain Attribute Self.Rotation to VectorToAngle (Self Motion Linear Velocity X, Self Motion Linear Velocity Y)
  14. "Simple" back and forth sin movement

    micksolo
    by micksolo · June 2011
    eg. every 1 second change attribute MoveState 1 to (MoveState1+1)%2
  15. vectortoangle

    micksolo
    by micksolo · June 2011
    Constrain Attribute Self.Rotation to VectorToAngle (Self Motion Linear Velocity X, Self Motion Linear Velocity Y)
  16. vectortoangle

    micksolo
    by micksolo · June 2011
    constrain attribute self.rotate to vectortoangle (touchX, touchY)
  17. vectortoangle

    calvin9403
    by calvin9403 · June 2011
    so I create attribute move? bool false
  18. Score

    entersimon
    by entersimon · June 2011
    of your choice. To have an attribute be constrained to time you just have to use a constrain attribute that constrains self.time of a controller actor (an actor that is just used to control certain f
  19. Behind

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    Use the Constrain Attribute behavior to constrain the X and Y positions of the flames actor to the X and Y positions of the car actor (you can include offsets to make the flames constrained to the end
  20. speed...

    outasite
    by outasite · June 2011
    New Attribute: Speed = 200
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