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Fixed Rotate
by RedlerTech ·just go into it's movement and their should be a fixed rotation boolean attribute for you to check off. -
problem smooth acceleration
by wouter ·change attribute game.speed to game.speed+20 -
Please help with a little game logic
by rlehm ·maybe.. maybe.. in your rules, when you push up, to change attributes, add something like. -
Rotate Collision
by rlehm ·See my example of how to constrain the actor here: -
Particles (Back & Front)
by rlehm ·I don't think you can. One thing that might' work, constrain an actor to your actor. then when you add it to the scene make sure it is behind (layers) the main actor. Have particle come from the const -
An easy way to add shadows to multiple actors?
by rlehm ·Create 2 Game attributes. Make them Real -
vectortoangle
by tenrdrmer ·Or you could just use a change attribute with the same expression if you want it to just snap to the direction. -
Rotate Collision
by creativeapps ·What are the rules for constrain rotatation together? Please let me know I am trying but to getting success -
Locking levels (HELP)
by olster1 ·You need to add an attribute to each scene or level end actor that says what level number you are playing -
Locking levels (HELP)
by PhilipNewzealand ·Im trying to do this using the simple instructions i have = 'booleans called level 2 locked, level 3 locked etc' then 'complete level 1 you use a change attribute level 2 locked to false.'. Finding t -
Anyone noticed how much RAM images use compared to their actual file size?
by HoneyTribeStudios ·(its easy to see because i have buttons that trigger individual images to be loaded using change attribute>myactor>img) -
Pinch Zoom - constrain weirdness
by SquareHeart ·2 hidden actors that constrain to both touch 1 and touch 2, I have an expression to get the distance between them. -
vectortoangle
by calvin9403 ·Constrain Attribute Self.Rotation to VectorToAngle (Self Motion Linear Velocity X, Self Motion Linear Velocity Y) -
"Simple" back and forth sin movement
by micksolo ·eg. every 1 second change attribute MoveState 1 to (MoveState1+1)%2 -
vectortoangle
by micksolo ·Constrain Attribute Self.Rotation to VectorToAngle (Self Motion Linear Velocity X, Self Motion Linear Velocity Y) -
vectortoangle
by micksolo ·constrain attribute self.rotate to vectortoangle (touchX, touchY) -
vectortoangle
by calvin9403 ·so I create attribute move? bool false -
Score
by entersimon ·of your choice. To have an attribute be constrained to time you just have to use a constrain attribute that constrains self.time of a controller actor (an actor that is just used to control certain f -
Behind
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speed...
by outasite ·New Attribute: Speed = 200