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  1. speed...

    RedlerTech
    by RedlerTech · June 2011
    Create an attribute (integer) called speed - 200
  2. Tap to Move like in Star Daze HD?

    calvin9403
    by calvin9403 · June 2011
    As for this. It pains me to say NextGen is correct in one thing. the Change attribute will not give you the effect of a movement. you will need to use move to or interpolate if you want it to move to
  3. Tap to Move like in Star Daze HD?

    CodeMonkey
    by CodeMonkey · June 2011
    --Change Attribute self.TargetX = mouse.Position.X
  4. Making Spawned Actors Different - Help Please!

    RedlerTech
    by RedlerTech · June 2011
    I am guessing that you have a collision attribute that is global, it must be a self attribute then it will be fixed
  5. Making Spawned Actors Different - Help Please!

    megamoo
    by megamoo · June 2011
    I would like Blue to be destroyed when another Blue is dragged over the top of it (drag and drop style). I have got this to work (by setting a global and self attribute coupled with the "coli
  6. Tap to Move like in Star Daze HD?

    tenrdrmer
    by tenrdrmer · June 2011
    -Change attribute - self.position.x to mouse.position.x-
  7. Tap to Move like in Star Daze HD?

    RedlerTech
    by RedlerTech · June 2011
    -Change attribute - self.position.x to mouse.position.x-
  8. Tap to Move like in Star Daze HD?

    JamieOneil
    by JamieOneil · June 2011
    -Change attribute - self.position.x to mouse.position.x-
  9. ♡♡♡☛Shadow Doll is in App Store☜♡♡♡☺

    LuckyLurcher
    by LuckyLurcher · June 2011
    The bugs are with loading a saved game and playing the game through a second time- all down to 1 attribute not being reset to zero. I sorted out memory issues too which could lead to a crash (basicall
  10. Actors left and right, rapid movement check possible?

    rlehm
    by rlehm · June 2011
    change attribute: self.direction to 1
  11. Collides with transparency

    rlehm
    by rlehm · June 2011
    make a second actor that is smaller, constrain it's x and y to the effected actor. Put collide rules for it. This way, you must touch the smaller, hidden actor for collide.
  12. Having an actor bounce around the screen in any direction?

    Macca_McGill
    by Macca_McGill · June 2011
    Hi guys, i managed to get the actor bouncing around fine. But evertime it hits one of the walls, the actors speed increases drastically? I want the actor to move around at a set speed, everytime the a
  13. sinus support gamesalad?

    wouter
    by wouter · June 2011
    so i created a game attribute x.
  14. Help please! App due in days! Replay level problem

    wmgeich
    by wmgeich · June 2011
    change attribute: game.gamelevelscoreL2 to 0
  15. random scene question

    calvin9403
    by calvin9403 · June 2011
    when overlaps or collide with reset scene, change attribute
  16. random scene question

    wouter
    by wouter · June 2011
    so you place an attribute (invisible ) on the point where you want to change the scene?
  17. random scene question

    calvin9403
    by calvin9403 · June 2011
    make attribute integer set it to 0
  18. Making an actor Jump when walking on Ceiling and Walls

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    Make your real attribute called jump, and make a interger attribute and call it playerorientation(or whatver you want) and set it to 0
  19. Spawn Problem

    Swagged
    by Swagged · June 2011
    in order to make a character spawn only once when pressed i made a boolean attribute called spawn and made it true, then i went into the actor that spawns the other actor and made a rule "whe
  20. Slow framerate with lots of images

    dshoe
    by dshoe · June 2011
    Harold (the face) it checks to see if the eraser attribute is = 0 and same for the menu attribute, then it checks to see what the attribute colorHair is and then a random(1,4) and depending on which
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