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  1. Spawn Problem

    Swagged
    by Swagged · June 2011
    in order to make a character spawn only once when pressed i made a boolean attribute called spawn and made it true, then i went into the actor that spawns the other actor and made a rule "whe
  2. Slow framerate with lots of images

    dshoe
    by dshoe · June 2011
    Harold (the face) it checks to see if the eraser attribute is = 0 and same for the menu attribute, then it checks to see what the attribute colorHair is and then a random(1,4) and depending on which
  3. Update Spawn Location

    Oaklandasfan
    by Oaklandasfan · June 2011
    Change attribute SpawnX to self.position.x
  4. Reset a Scene

    Swagged
    by Swagged · June 2011
    nvm, i created an elaborate way to reset the actors with an attribute
  5. Help with Recycling & Interpolate ??

    entersimon
    by entersimon · June 2011
    Actually, you can use a constrain to "interrupt" an interpolate. Although I don't know exactly what's going on inside the code, I'm guessing constrain holds higher priority.
  6. 1 jump only please

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    have the running animation in a rule when attribute jump= false
  7. Touch Radius

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    make 2 real attributes call them sliderx and sldier y
  8. Help with Recycling & Interpolate ??

    himsax
    by himsax · June 2011
    (tried this with a Boolean attribute but did not succeed.)
  9. Spawn Problem

    RedlerTech
    by RedlerTech · June 2011
    Create an attribute called: Spawn, boolean starting true
  10. need help with layers please

    guilleface
    by guilleface · June 2011
    oh ok i see now why it was not working, i thought i was selecting a layer then going to layer attribute and select wrap x, but i was selecting that for the entire scene, so tshirtboot then if i want
  11. Control sound

    gyroscope
    by gyroscope · June 2011
    Change Attribute
  12. Record Actor's Position

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    If you are using an actor dedicated to spawing, you can use constrain attribute. Create a game attribute called actorX.
  13. Arrays?

    wolfphantom
    by wolfphantom · June 2011
    the 'index' attribute is just an unsigned integer according the video briefly covering the different value types
  14. Switching Help

    DrGlickert
    by DrGlickert · June 2011
    Make a game attribute, integer type, call it game.switch (or whatever you want to call it)
  15. Drag and Drop Issue with actor sticking together

    cmw333
    by cmw333 · June 2011
    set up an Index attribute and named it "Drag"
  16. Making an actor Jump when walking on Ceiling and Walls

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    well you could make a rule when the player collides with the celeigng and attribute jump is true change self motion linear velocity y to -300
  17. Two FIngers on the screen at once?

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    in the device attributes theres also a attribute called touch count, so you can do things when theres 2 or 3 or 4 ect fingers on the screen at once
  18. Drag and Drop Issue with actor sticking together

    cmw333
    by cmw333 · June 2011
    "i would set a global boolean attribute called "isDragging" or something like that.
  19. Stop slowing down...

    tenrdrmer
    by tenrdrmer · June 2011
    Change attribute Self.linearvelocity.x to 200
  20. Making an actor Jump when walking on Ceiling and Walls

    delaespriella
    by delaespriella · June 2011
    Change attribute - Self.motion.linear velocity Y = 300
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