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interpolate size up and back down
by tenrdrmer ·Instead of a timer for your back up put the interpolate into the otherwise section and make your attribute go back to false with a timer or some other event. -
interpolate size up and back down
by mangaroo ·add a change attribute to false as well -
Having an actor bounce around the screen in any direction?
by KrakenCMT ·push in a starting direction with the accelerate attribute with a direction which sends it onto the main playing area. After it's moved onscreen, you could have it spawn the immovable walls. Then jus -
interpolate size up and back down
by app-etite ·when attribute is true -
Multiple sounds
by quantumsheep ·Make a self attribute - call it 'sound' -
Just wont stop!
by justpro5 ·Yes you can do it as mangaroo said by putting the attribute of the first actor and the second actor Physics>restitution to 0 . If you need a little bounce when collide use 0.3 or 0.5 in one -
Just wont stop!
by DrGlickert ·You could use a "When Object collides; constrain to behavior" -
Experience Bar help please. . .
by tenrdrmer ·Well to go back to 0 you would simply do a change attribute to 0. -
Constrain override
by scitunes ·I created a demo called "fake constrain" -
Experience Bar help please. . .
by siepher ·When exp = 21 Change attribute lvl to +1 and change attribute exp to exp-20 -
Constrain override
by iAppleDev ·If you use the change attribute in a timer (every 0.00000001 sec change X and Y) it will still have collision. -
••Help!
by Olsen ·yeah, that's exactly what I just did, after I noticed I didn't need the rule after the timer to see if the attribute is stil "blah". I just made the run to completion box unchecked. -
••Help!
by Olsen ·When attribute is bla: -
Variable Volume Sliding
by bluebyu25 ·down a slider. Im guessing you utilize a real attribute and -+ it by that? Any help appreciated! -
••Help!
by Olsen ·Tried that now, it worked quite well. That made the thing I wanted to happend, happen instantly when the attribute became "blah". And I only want it to happend if the attribute is bl -
••Help!
by scitunes ·if attribute = ?? -
••Help!
by Olsen ·What do i do if I want something to happend if an attribute is equal to "bla bla" for 2 seconds or more? -
Destructible Environments - Spawn In Exact Spot Issue
by Mack_Dundee ·I'm toying around with some shooter elements and I'm having a problem getting the walls to show destruction at the location at which they are shot by a gun. (When the bullet hits a wall, I'd like to -
Constrain override
by tenrdrmer ·You can put your constrain in the otherwise of an overlap or collide rule. Unfortunately thats about the only way. thats one bad thing about constrains. Also can be very useful though. -
Constrain override
by rlehm ·If collide stop constrain.