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interpolate size up and back down
by app-etite ·Where shall I put the change attribute to false? -
interpolate size up and back down
by mangaroo ·if that still causes you a problem then it seems there is an issue with the attribute turning on - and make sure you turn the attribute back off -
interpolate size up and back down
by tenrdrmer ·Instead of a timer for your back up put the interpolate into the otherwise section and make your attribute go back to false with a timer or some other event. -
interpolate size up and back down
by mangaroo ·add a change attribute to false as well -
Having an actor bounce around the screen in any direction?
by KrakenCMT ·push in a starting direction with the accelerate attribute with a direction which sends it onto the main playing area. After it's moved onscreen, you could have it spawn the immovable walls. Then jus -
interpolate size up and back down
by app-etite ·when attribute is true -
Multiple sounds
by quantumsheep ·Make a self attribute - call it 'sound' -
Just wont stop!
by justpro5 ·Yes you can do it as mangaroo said by putting the attribute of the first actor and the second actor Physics>restitution to 0 . If you need a little bounce when collide use 0.3 or 0.5 in one -
Just wont stop!
by DrGlickert ·You could use a "When Object collides; constrain to behavior" -
Experience Bar help please. . .
by tenrdrmer ·Well to go back to 0 you would simply do a change attribute to 0. -
Constrain override
by scitunes ·I created a demo called "fake constrain" -
Experience Bar help please. . .
by siepher ·When exp = 21 Change attribute lvl to +1 and change attribute exp to exp-20 -
Constrain override
by iAppleDev ·If you use the change attribute in a timer (every 0.00000001 sec change X and Y) it will still have collision. -
••Help!
by Olsen ·yeah, that's exactly what I just did, after I noticed I didn't need the rule after the timer to see if the attribute is stil "blah". I just made the run to completion box unchecked. -
••Help!
by Olsen ·When attribute is bla: -
Variable Volume Sliding
by bluebyu25 ·down a slider. Im guessing you utilize a real attribute and -+ it by that? Any help appreciated! -
••Help!
by Olsen ·Tried that now, it worked quite well. That made the thing I wanted to happend, happen instantly when the attribute became "blah". And I only want it to happend if the attribute is bl -
••Help!
by scitunes ·if attribute = ?? -
••Help!
by Olsen ·What do i do if I want something to happend if an attribute is equal to "bla bla" for 2 seconds or more? -
Destructible Environments - Spawn In Exact Spot Issue
by Mack_Dundee ·I'm toying around with some shooter elements and I'm having a problem getting the walls to show destruction at the location at which they are shot by a gun. (When the bullet hits a wall, I'd like to