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  1. interpolate size up and back down

    tenrdrmer
    by tenrdrmer · June 2011
    Instead of a timer for your back up put the interpolate into the otherwise section and make your attribute go back to false with a timer or some other event.
  2. interpolate size up and back down

    mangaroo
    by mangaroo · June 2011
    add a change attribute to false as well
  3. Having an actor bounce around the screen in any direction?

    KrakenCMT
    by KrakenCMT · June 2011
    push in a starting direction with the accelerate attribute with a direction which sends it onto the main playing area. After it's moved onscreen, you could have it spawn the immovable walls. Then jus
  4. interpolate size up and back down

    app-etite
    by app-etite · June 2011
    when attribute is true
  5. Multiple sounds

    quantumsheep
    by quantumsheep · June 2011
    Make a self attribute - call it 'sound'
  6. Just wont stop!

    justpro5
    by justpro5 · June 2011
    Yes you can do it as mangaroo said by putting the attribute of the first actor and the second actor Physics>restitution to 0 . If you need a little bounce when collide use 0.3 or 0.5 in one
  7. Just wont stop!

    DrGlickert
    by DrGlickert · June 2011
    You could use a "When Object collides; constrain to behavior"
  8. Experience Bar help please. . .

    tenrdrmer
    by tenrdrmer · June 2011
    Well to go back to 0 you would simply do a change attribute to 0.
  9. Constrain override

    scitunes
    by scitunes · June 2011
    I created a demo called "fake constrain"
  10. Experience Bar help please. . .

    siepher
    by siepher · June 2011
    When exp = 21 Change attribute lvl to +1 and change attribute exp to exp-20
  11. Constrain override

    iAppleDev
    by iAppleDev · June 2011
    If you use the change attribute in a timer (every 0.00000001 sec change X and Y) it will still have collision.
  12. ••Help!

    Olsen
    by Olsen · June 2011
    yeah, that's exactly what I just did, after I noticed I didn't need the rule after the timer to see if the attribute is stil "blah". I just made the run to completion box unchecked.
  13. ••Help!

    Olsen
    by Olsen · June 2011
    When attribute is bla:
  14. Variable Volume Sliding

    bluebyu25
    by bluebyu25 · June 2011
    down a slider. Im guessing you utilize a real attribute and -+ it by that? Any help appreciated!
  15. ••Help!

    Olsen
    by Olsen · June 2011
    Tried that now, it worked quite well. That made the thing I wanted to happend, happen instantly when the attribute became "blah". And I only want it to happend if the attribute is bl
  16. ••Help!

    scitunes
    by scitunes · June 2011
    if attribute = ??
  17. ••Help!

    Olsen
    by Olsen · June 2011
    What do i do if I want something to happend if an attribute is equal to "bla bla" for 2 seconds or more?
  18. Destructible Environments - Spawn In Exact Spot Issue

    Mack_Dundee
    by Mack_Dundee · June 2011
    I'm toying around with some shooter elements and I'm having a problem getting the walls to show destruction at the location at which they are shot by a gun. (When the bullet hits a wall, I'd like to
  19. Constrain override

    tenrdrmer
    by tenrdrmer · June 2011
    You can put your constrain in the otherwise of an overlap or collide rule. Unfortunately thats about the only way. thats one bad thing about constrains. Also can be very useful though.
  20. Constrain override

    rlehm
    by rlehm · June 2011
    If collide stop constrain.
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