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  1. How to randomly spawned and decrease have been used actor next time ?

    Weiyu
    by Weiyu · June 2016
    (Quote)
  2. Use one table to choose other tables

    JH4music
    by JH4music · June 2016
    editor: typing in the name of a table or attribute as "game.table1"... "game.attribute"...etc. has never worked for me. I always have to dig through the menus and
  3. How to randomly spawned and decrease have been used actor next time ?

    tatiang
    by tatiang · June 2016
    Changes the value of self.row (an Integer attribute that I created within an actor) to a value between 1 and the number of rows in the table. The idea is that you want to pick a random row but you ne
  4. How to randomly spawned and decrease have been used actor next time ?

    Icebox
    by Icebox · June 2016
    when you see "self."anything self refers to a self attribute , so he means create an actor and create an integer attribute call it row. (self.row)
  5. How to randomly spawned and decrease have been used actor next time ?

    Weiyu
    by Weiyu · June 2016
    And I'm sorry I don't often use table function,so I don't know that what the "Change Attribute 【 self.row 】 to random(1,tableRowCount(tableName))" mean?
  6. How to randomly spawned and decrease have been used actor next time ?

    tatiang
    by tatiang · June 2016
    Change Attribute self.row to random(1,tableRowCount(tableName))
  7. Need help with a change scene (i think) problem

    tatiang
    by tatiang · June 2016
    And how are you verifying the value of self.row at that point? Are you using a Display Text or Log Debugging Statement, for example? Based on those, what is the value of that attribute at that point
  8. no timed animations?!

    Hopscotch
    by Hopscotch · June 2016
    In 1.25.x you can use the Current Frame Attribute from the Animation Behavior to know when the animation is done, and then reset the self.LastTime.
  9. Free Level Editor

    Manto
    by Manto · June 2016
    Adding color would be easy, but it will require quite a bit of more logic to see all attributes. Still I see it as a feature that should be added at some point.
  10. Deleting a Game Attribute?

    JoeB
    by JoeB · June 2016
    I'm trying to delete a game attribute and the " - " button is greyed out. I'm currently updated to the latest version. Is this a bug in the update?
  11. Free Level Editor

    imjustmike
    by imjustmike · June 2016
    In this case I mean prototypes, but to be honest, being able to select an actor on the scene and see the same attributes as you would in creator would be incredible (colour, rotation etc) as well as a
  12. Processing, Timers and GS

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    Loops can iterate at a variable pace since recent changes. I believe a standard loop iterates every 1/60th of a second, or once per frame. Constrain is 1/60th as well.
  13. Extended swipe down mechanic

    RocketBrain
    by RocketBrain · June 2016
    constrain rotation=0 (keeps it from turning into a wobbly rotating thingy)
  14. How to make animate before game over?

    Weiyu
    by Weiyu · June 2016
    Do Change Attribute game.Gameover is true
  15. Does the function textfind not recognise text attributes as a pattern?

    Armelline
    by Armelline · June 2016
    It should find using an attribute as the pattern. Probably something else wrong.
  16. Does the function textfind not recognise text attributes as a pattern?

    fmakawa
    by fmakawa · June 2016
    I've been trying to use the textfind function and it doesn't seem to be working. If I use it and use a text attribute where I am supposed to place the pattern its meant to look for it doesn't find it.
  17. Question about word games

    bhuvan21
    by bhuvan21 · June 2016
    The inside "change attribute" of the rule adds one to the score.
  18. Saved attributes not showing changes upon restart

    tatiang
    by tatiang · June 2016
    You're saving attributes to keys called "0" and "1" but you're loading them using the full attribute names (e.g. "game._____").
  19. Joystick controlled actor do not collide properly with "floor".

    Socks
    by Socks · June 2016
    (Quote)
  20. Joystick controlled actor do not collide properly with "floor".

    GreenfroggGames
    by GreenfroggGames · June 2016
    Is it possible that the rotation constrain is causing the collide behavior to not work properly? Is there a a workaround the constrain rotation behavior?
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