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How to randomly spawned and decrease have been used actor next time ?
by Weiyu ·(Quote) -
Use one table to choose other tables
by JH4music ·editor: typing in the name of a table or attribute as "game.table1"... "game.attribute"...etc. has never worked for me. I always have to dig through the menus and -
How to randomly spawned and decrease have been used actor next time ?
by tatiang ·Changes the value of self.row (an Integer attribute that I created within an actor) to a value between 1 and the number of rows in the table. The idea is that you want to pick a random row but you ne -
How to randomly spawned and decrease have been used actor next time ?
by Icebox ·when you see "self."anything self refers to a self attribute , so he means create an actor and create an integer attribute call it row. (self.row) -
How to randomly spawned and decrease have been used actor next time ?
by Weiyu ·And I'm sorry I don't often use table function,so I don't know that what the "Change Attribute 【 self.row 】 to random(1,tableRowCount(tableName))" mean? -
How to randomly spawned and decrease have been used actor next time ?
by tatiang ·Change Attribute self.row to random(1,tableRowCount(tableName)) -
Need help with a change scene (i think) problem
by tatiang ·And how are you verifying the value of self.row at that point? Are you using a Display Text or Log Debugging Statement, for example? Based on those, what is the value of that attribute at that point -
no timed animations?!
by Hopscotch ·In 1.25.x you can use the Current Frame Attribute from the Animation Behavior to know when the animation is done, and then reset the self.LastTime. -
Free Level Editor
by Manto ·Adding color would be easy, but it will require quite a bit of more logic to see all attributes. Still I see it as a feature that should be added at some point. -
Deleting a Game Attribute?
by JoeB ·I'm trying to delete a game attribute and the " - " button is greyed out. I'm currently updated to the latest version. Is this a bug in the update? -
Free Level Editor
by imjustmike ·In this case I mean prototypes, but to be honest, being able to select an actor on the scene and see the same attributes as you would in creator would be incredible (colour, rotation etc) as well as a -
Processing, Timers and GS
by AlchimiaStudios ·Loops can iterate at a variable pace since recent changes. I believe a standard loop iterates every 1/60th of a second, or once per frame. Constrain is 1/60th as well. -
Extended swipe down mechanic
by RocketBrain ·constrain rotation=0 (keeps it from turning into a wobbly rotating thingy) -
How to make animate before game over?
by Weiyu ·Do Change Attribute game.Gameover is true -
Does the function textfind not recognise text attributes as a pattern?
by Armelline ·It should find using an attribute as the pattern. Probably something else wrong. -
Does the function textfind not recognise text attributes as a pattern?
by fmakawa ·I've been trying to use the textfind function and it doesn't seem to be working. If I use it and use a text attribute where I am supposed to place the pattern its meant to look for it doesn't find it. -
Question about word games
by bhuvan21 ·The inside "change attribute" of the rule adds one to the score. -
Saved attributes not showing changes upon restart
by tatiang ·You're saving attributes to keys called "0" and "1" but you're loading them using the full attribute names (e.g. "game._____"). -
Joystick controlled actor do not collide properly with "floor".
by Socks ·(Quote) -
Joystick controlled actor do not collide properly with "floor".
by GreenfroggGames ·Is it possible that the rotation constrain is causing the collide behavior to not work properly? Is there a a workaround the constrain rotation behavior?