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  1. Constrain override

    scribblstudios
    by scribblstudios · June 2011
    In my game, I have an actor constrained to the mouse position. (x and y). However I also want it to still collide with its normal collisions. Is there any way to do this?
  2. Frame rate question

    8x8n8
    by 8x8n8 · June 2011
    Change Attribute self.timetag to game.time
  3. Using move instead of accelerate (jump problem)

    astrom0
    by astrom0 · June 2011
    I used change attribute linear motion x -250 for left and 250 for right and lowered the other objects friction to 0.1 and the jumping worked perfectly, Thanks for helping =]
  4. Again, having weird "rule" problems with GS.

    cbt
    by cbt · June 2011
    Quite sure. I'm just using "Change Attribute".
  5. Camera woes (not following actor)

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    Put in change attribute game.camera to true
  6. Count number of character in a text

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    make an integer game attribute called count
  7. What is the best way to build "database" feature?

    Appster
    by Appster · June 2011
    Hi all, I am trying to build a database to load info base on certain criteria and it is very tedious to use one attribute per item. Is there a better way?
  8. Using move instead of accelerate (jump problem)

    astrom0
    by astrom0 · June 2011
    Attribute- self.Motion.Linear Velocity.Y... => 0
  9. Using move instead of accelerate (jump problem)

    mangaroo
    by mangaroo · June 2011
    if you mean drifting/sliding in the air then try constraining linear x motion to 0 while linear y motion is not equal to 0
  10. Frame rate question

    mangaroo
    by mangaroo · June 2011
    - the graphic actor has his x&y constrained to the collision actor so when playing the game and a bit of the invisible part of the actor collides with the invisible part of the enemy they pla
  11. Frame rate question

    jiffw
    by jiffw · June 2011
    Does anyone know if there is any benefit in not using using "reset scene" to restart a level and instead use "change attribute" to effectively reset all elements to
  12. how to make a paddle for a brick game?

    DrGlickert
    by DrGlickert · June 2011
    Oh, do this; create an attribute called PaddleX, make it a REAL attribute.
  13. how to make a paddle for a brick game?

    DrGlickert
    by DrGlickert · June 2011
    Do you have collisions for the paddle and ball set?
  14. High Score Display Issue

    bluebyu25
    by bluebyu25 · June 2011
    Two global real attributes, highscoresx and highscoresy
  15. Stop Drag Through Walls

    gyroscope
    by gyroscope · June 2011
    Change attribute self.DragAndDrop to false
  16. Having a Brain Fart Help PLS !

    Krogothic
    by Krogothic · June 2011
    Thanks, RH I added attribute that checks the unlock that chks less then or = to the lvl.
  17. Having a Brain Fart Help PLS !

    Krogothic
    by Krogothic · June 2011
    Yes each LVL has its own timers, I added each lvl timers for the different win conditions, and difficulty lvls, I maybe able to add on attribute to chk self lvl. I do use that to unlock
  18. Having a Brain Fart Help PLS !

    RH
    by RH · June 2011
    Do you have an individual global attribute set up for every single level? If you do I'd change it to using just one global attribute and use an integer. It's easier to manage and uses less attributes.
  19. Gamesalad Vs standard Programming

    gyroscope
    by gyroscope · June 2011
    As for your question concerning boolean integer, there are in fact 2 integers associated with a boolean attribute, zero and one. But in practice, I'd forget the term "boolean integer&quot
  20. Button Changing Boolean

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    just use a interger attribute and do this
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