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Constrain override
by scribblstudios ·In my game, I have an actor constrained to the mouse position. (x and y). However I also want it to still collide with its normal collisions. Is there any way to do this? -
Frame rate question
by 8x8n8 ·Change Attribute self.timetag to game.time -
Using move instead of accelerate (jump problem)
by astrom0 ·I used change attribute linear motion x -250 for left and 250 for right and lowered the other objects friction to 0.1 and the jumping worked perfectly, Thanks for helping =] -
Again, having weird "rule" problems with GS.
by cbt ·Quite sure. I'm just using "Change Attribute". -
Camera woes (not following actor)
by BrynjeBamsen ·Put in change attribute game.camera to true -
Count number of character in a text
by BrynjeBamsen ·make an integer game attribute called count -
What is the best way to build "database" feature?
by Appster ·Hi all, I am trying to build a database to load info base on certain criteria and it is very tedious to use one attribute per item. Is there a better way? -
Using move instead of accelerate (jump problem)
by astrom0 ·Attribute- self.Motion.Linear Velocity.Y... => 0 -
Using move instead of accelerate (jump problem)
by mangaroo ·if you mean drifting/sliding in the air then try constraining linear x motion to 0 while linear y motion is not equal to 0 -
Frame rate question
by mangaroo ·- the graphic actor has his x&y constrained to the collision actor so when playing the game and a bit of the invisible part of the actor collides with the invisible part of the enemy they pla -
Frame rate question
by jiffw ·Does anyone know if there is any benefit in not using using "reset scene" to restart a level and instead use "change attribute" to effectively reset all elements to -
how to make a paddle for a brick game?
by DrGlickert ·Oh, do this; create an attribute called PaddleX, make it a REAL attribute. -
how to make a paddle for a brick game?
by DrGlickert ·Do you have collisions for the paddle and ball set? -
High Score Display Issue
by bluebyu25 ·Two global real attributes, highscoresx and highscoresy -
Stop Drag Through Walls
by gyroscope ·Change attribute self.DragAndDrop to false -
Having a Brain Fart Help PLS !
by Krogothic ·Thanks, RH I added attribute that checks the unlock that chks less then or = to the lvl. -
Having a Brain Fart Help PLS !
by Krogothic ·Yes each LVL has its own timers, I added each lvl timers for the different win conditions, and difficulty lvls, I maybe able to add on attribute to chk self lvl. I do use that to unlock -
Having a Brain Fart Help PLS !
by RH ·Do you have an individual global attribute set up for every single level? If you do I'd change it to using just one global attribute and use an integer. It's easier to manage and uses less attributes. -
Gamesalad Vs standard Programming
by gyroscope ·As for your question concerning boolean integer, there are in fact 2 integers associated with a boolean attribute, zero and one. But in practice, I'd forget the term "boolean integer" -
Button Changing Boolean
by JohnPapiomitis ·just use a interger attribute and do this