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Button Changing Boolean
by dshoe ·Sup GS, I'm trying to make an actor that when pressed will either turn off or turn on a boolean attribute called EraserIsOn depending on whether it is true or false at the time. -
High Score help please
by Theodi ·Ok I figured it out, it was actually the save attribute which I thought I needed for it to display on the high score screen, but apparently not. -
High Score help please
by Theodi ·I forgot to mention I have a save attribute in my score system, I dont think this would affect why this isnt working but thought Id mention it. -
High Score help please
by Theodi ·change attribute game.spaceheight to 0 -
best score high score problems!
by PeeCee ·perhaps check your custom fonts formulas and make sure they are matching up to floor against the correct score attribute. also check your div values on each 0 font you have so that they set at 10 / 10 -
High Score help please
by BrynjeBamsen ·Change attribute game.score1 = 0 -
High Score help please
by PeeCee ·if i understand correctly, all you need to do is simply reset the score attribute to Zero "0" again using change attribute from the button/actor thats starts/restarts your app. -
Reseting scores for each level. *help*
by PeeCee ·detail further you'd save each scene score so an attribute/variable to forexample Scene1Score , Scene2Score etc etc whilst your ongoing scoring attribute would be lets say "Score" o -
Reseting scores for each level. *help*
by AppsRacK ·you have to pass the score to a savekey before you leave the scene. And then reset the score value to 0 when you enter the new scene. Use the save & load attribute. -
Transferring Reverse Motion Between Scenes
by Mack_Dundee ·Change Attribute: game.LinVolX to -self.motion.linear.velocity.x -
Transferring Reverse Motion Between Scenes
by Mack_Dundee ·I think I've got it. Firemaplegames has a "Magnitude DEMO" which has some clues. I think instead of using the "linear velocity x" attribute, one could just use th -
Transferring Reverse Motion Between Scenes
by Mack_Dundee ·I'm guessing it has something to do with self.motion.linear velocity.x and the "linear velocity X" attribute (made at the game level in the Tshirtbooth video), but I'm not sure. May -
Silly Swipe Problem Please Help
by DrGlickert ·i wateched the video, he made the attribute before he started making the video, go ahead and add that attribute and make it an index type attribute. -
Silly Swipe Problem Please Help
by MetzoPaino ·Looks like he had made the swipe direction game attribute before starting the tutorial and just forgot to mention it, but you can see it at 0.37. -
Silly Swipe Problem Please Help
by DrGlickert ·Yes, you'll most likely have to make that attribute. -
Silly Swipe Problem Please Help
by MetzoPaino ·I'm following TshirtBooth's swipe tutorial on Youtube and it's all going perfectly well until 3.05 where he says "change attribute to game.swipe direction", but when I do this I do n -
?? Simple and quick ???
by DreamLab ·Set up an integer attribute called Destroy(actor name) idk. The name doesnt matter. And Set the attribute to 3. And then go into the actor that you want to die. Say when (this actor) overlaps or colli -
Retry Button NOT Working
by drumachine69 ·Attribute - game.starCount = 12 -
I've got a weird bug here...
by Fang ·Not exactly what I'm wanting to do, though. It doesn't give me the ability to say when collide change attribute HP. -
Touch to Go and Stop
by gyroscope ·Thanks for the help guys. I finally got it to work by using self_motions and using the layout that you gave me gyroscope, except it wouldn't work with the attribute for some weird reason, so i changed