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  1. Button Changing Boolean

    dshoe
    by dshoe · June 2011
    Sup GS, I'm trying to make an actor that when pressed will either turn off or turn on a boolean attribute called EraserIsOn depending on whether it is true or false at the time.
  2. High Score help please

    Theodi
    by Theodi · June 2011
    Ok I figured it out, it was actually the save attribute which I thought I needed for it to display on the high score screen, but apparently not.
  3. High Score help please

    Theodi
    by Theodi · June 2011
    I forgot to mention I have a save attribute in my score system, I dont think this would affect why this isnt working but thought Id mention it.
  4. High Score help please

    Theodi
    by Theodi · June 2011
    change attribute game.spaceheight to 0
  5. best score high score problems!

    PeeCee
    by PeeCee · June 2011
    perhaps check your custom fonts formulas and make sure they are matching up to floor against the correct score attribute. also check your div values on each 0 font you have so that they set at 10 / 10
  6. High Score help please

    BrynjeBamsen
    by BrynjeBamsen · June 2011
    Change attribute game.score1 = 0
  7. High Score help please

    PeeCee
    by PeeCee · June 2011
    if i understand correctly, all you need to do is simply reset the score attribute to Zero "0" again using change attribute from the button/actor thats starts/restarts your app.
  8. Reseting scores for each level. *help*

    PeeCee
    by PeeCee · June 2011
    detail further you'd save each scene score so an attribute/variable to forexample Scene1Score , Scene2Score etc etc whilst your ongoing scoring attribute would be lets say "Score" o
  9. Reseting scores for each level. *help*

    AppsRacK
    by AppsRacK · June 2011
    you have to pass the score to a savekey before you leave the scene. And then reset the score value to 0 when you enter the new scene. Use the save & load attribute.
  10. Transferring Reverse Motion Between Scenes

    Mack_Dundee
    by Mack_Dundee · June 2011
    Change Attribute: game.LinVolX to -self.motion.linear.velocity.x
  11. Transferring Reverse Motion Between Scenes

    Mack_Dundee
    by Mack_Dundee · June 2011
    I think I've got it. Firemaplegames has a "Magnitude DEMO" which has some clues. I think instead of using the "linear velocity x" attribute, one could just use th
  12. Transferring Reverse Motion Between Scenes

    Mack_Dundee
    by Mack_Dundee · June 2011
    I'm guessing it has something to do with self.motion.linear velocity.x and the "linear velocity X" attribute (made at the game level in the Tshirtbooth video), but I'm not sure. May
  13. Silly Swipe Problem Please Help

    DrGlickert
    by DrGlickert · June 2011
    i wateched the video, he made the attribute before he started making the video, go ahead and add that attribute and make it an index type attribute.
  14. Silly Swipe Problem Please Help

    MetzoPaino
    by MetzoPaino · June 2011
    Looks like he had made the swipe direction game attribute before starting the tutorial and just forgot to mention it, but you can see it at 0.37.
  15. Silly Swipe Problem Please Help

    DrGlickert
    by DrGlickert · June 2011
    Yes, you'll most likely have to make that attribute.
  16. Silly Swipe Problem Please Help

    MetzoPaino
    by MetzoPaino · June 2011
    I'm following TshirtBooth's swipe tutorial on Youtube and it's all going perfectly well until 3.05 where he says "change attribute to game.swipe direction", but when I do this I do n
  17. ?? Simple and quick ???

    DreamLab
    by DreamLab · June 2011
    Set up an integer attribute called Destroy(actor name) idk. The name doesnt matter. And Set the attribute to 3. And then go into the actor that you want to die. Say when (this actor) overlaps or colli
  18. Retry Button NOT Working

    drumachine69
    by drumachine69 · June 2011
    Attribute - game.starCount = 12
  19. I've got a weird bug here...

    Fang
    by Fang · June 2011
    Not exactly what I'm wanting to do, though. It doesn't give me the ability to say when collide change attribute HP.
  20. Touch to Go and Stop

    gyroscope
    by gyroscope · June 2011
    Thanks for the help guys. I finally got it to work by using self_motions and using the layout that you gave me gyroscope, except it wouldn't work with the attribute for some weird reason, so i changed
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