GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Touch to Go and Stop

    BluSpyder
    by BluSpyder · June 2011
    Thanks for the help guys. I finally got it to work by using self_motions and using the layout that you gave me gyroscope, except it wouldn't work with the attribute for some weird reason, so i changed
  2. how do i make hidden actor?

    bluebyu25
    by bluebyu25 · June 2011
    If you don't ever need your actor visible, do the second option. If you do need to change its alpha (interpolate, change attribute, etc) do the first option.
  3. Touch to Go and Stop

    gyroscope
    by gyroscope · June 2011
    Rule within above: When Attribute scene.motion is false
  4. Pause,Unpause HELP

    gamedivision
    by gamedivision · June 2011
    rule on pause button when touch is pressed pause game then change attribute game.pausegame to 1
  5. Mouse/Touch following Actor Problem

    Fang
    by Fang · June 2011
    attribute pointer_in?, default value 1
  6. reset correct scene help

    mnemic
    by mnemic · June 2011
    what attribute only loads the game NOT the splash scene?
  7. reset correct scene help

    Fang
    by Fang · June 2011
    Real quick guessing here: can't you use the change scene behavior for that? (and optionally some change attribute behaviors to reset any attributes that need resetting)
  8. Rotating the camera

    tenrdrmer
    by tenrdrmer · June 2011
    in scene attributes there is a camera attribute called rotation
  9. register a second touch on same button

    gamedivision
    by gamedivision · June 2011
    when making a new rule condition that is not an attribute
  10. register a second touch on same button

    mangaroo
    by mangaroo · June 2011
    when making a new rule condition that is not an attribute
  11. Make constrained actors collidable

    DrGlickert
    by DrGlickert · June 2011
    My concerns are that with all those constrained attributes on one actor you may have some processor issues, collisions may not be perfect and they might not work at all. (I've had a game that balls li
  12. Make constrained actors collidable

    kandalf
    by kandalf · June 2011
    I am trying to make a movable collidable triangle and to do that I need to constrain some actors, at the moment I have a square that is not collidable and 3 very thin rectangles that are the sides of
  13. Zooming and launch angles

    KrakenCMT
    by KrakenCMT · June 2011
    large size of the scene by using a camera offset attribute, but when you zoom out, things go wrong again. The position of the arrow itself is fine, it's just not pointing to the mouse position. And t
  14. Same Actors but make individual on screen

    DrGlickert
    by DrGlickert · June 2011
    change attribute max speed to 0.
  15. How many attributes are too many?

    tenrdrmer
    by tenrdrmer · June 2011
    FMG, one of the best GS developers ever, Said one time what he does is only use numbers for attribute names. Then he keeps a notebook next to his computer with the attribute number and a good descript
  16. How many attributes are too many?

    BRGKeen
    by BRGKeen · June 2011
    I keep track of mine with a naming system. I'll do something like "From_Scenename" and use that for all of my attributes involved with changing scenes. I'll use "SceneName
  17. How many attributes are too many?

    DrGlickert
    by DrGlickert · June 2011
    thanks for the reply's, this makes me feel a lot more reliefed, just one more thing, how do you keep track of what does whats when you have so many attributes?
  18. Rotate actor around another actor, pointing at mouse

    Fang
    by Fang · June 2011
    EDIT: Turns out what I used before was correct, I just needed to add something extra in. Works fine now, just need to get it to rotate. (constrain self.rotation to game.heroRotation)
  19. Destroyable characters

    scitunes
    by scitunes · June 2011
    1)create a game attribute called game.collideSpeed (real)
  20. tap to shoot timer..

    DrGlickert
    by DrGlickert · June 2011
    The way that I do it is with a game.integer attribute.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla