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Touch to Go and Stop
by BluSpyder ·Thanks for the help guys. I finally got it to work by using self_motions and using the layout that you gave me gyroscope, except it wouldn't work with the attribute for some weird reason, so i changed -
how do i make hidden actor?
by bluebyu25 ·If you don't ever need your actor visible, do the second option. If you do need to change its alpha (interpolate, change attribute, etc) do the first option. -
Touch to Go and Stop
by gyroscope ·Rule within above: When Attribute scene.motion is false -
Pause,Unpause HELP
by gamedivision ·rule on pause button when touch is pressed pause game then change attribute game.pausegame to 1 -
Mouse/Touch following Actor Problem
by Fang ·attribute pointer_in?, default value 1 -
reset correct scene help
by mnemic ·what attribute only loads the game NOT the splash scene? -
reset correct scene help
by Fang ·Real quick guessing here: can't you use the change scene behavior for that? (and optionally some change attribute behaviors to reset any attributes that need resetting) -
Rotating the camera
by tenrdrmer ·in scene attributes there is a camera attribute called rotation -
register a second touch on same button
by gamedivision ·when making a new rule condition that is not an attribute -
register a second touch on same button
by mangaroo ·when making a new rule condition that is not an attribute -
Make constrained actors collidable
by DrGlickert ·My concerns are that with all those constrained attributes on one actor you may have some processor issues, collisions may not be perfect and they might not work at all. (I've had a game that balls li -
Make constrained actors collidable
by kandalf ·I am trying to make a movable collidable triangle and to do that I need to constrain some actors, at the moment I have a square that is not collidable and 3 very thin rectangles that are the sides of -
Zooming and launch angles
by KrakenCMT ·large size of the scene by using a camera offset attribute, but when you zoom out, things go wrong again. The position of the arrow itself is fine, it's just not pointing to the mouse position. And t -
Same Actors but make individual on screen
by DrGlickert ·change attribute max speed to 0. -
How many attributes are too many?
by tenrdrmer ·FMG, one of the best GS developers ever, Said one time what he does is only use numbers for attribute names. Then he keeps a notebook next to his computer with the attribute number and a good descript -
How many attributes are too many?
by BRGKeen ·I keep track of mine with a naming system. I'll do something like "From_Scenename" and use that for all of my attributes involved with changing scenes. I'll use "SceneName -
How many attributes are too many?
by DrGlickert ·thanks for the reply's, this makes me feel a lot more reliefed, just one more thing, how do you keep track of what does whats when you have so many attributes? -
Rotate actor around another actor, pointing at mouse
by Fang ·EDIT: Turns out what I used before was correct, I just needed to add something extra in. Works fine now, just need to get it to rotate. (constrain self.rotation to game.heroRotation) -
Destroyable characters
by scitunes ·1)create a game attribute called game.collideSpeed (real) -
tap to shoot timer..
by DrGlickert ·The way that I do it is with a game.integer attribute.