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Destroyable characters
by scitunes ·1)create a game attribute called game.collideSpeed (real) -
tap to shoot timer..
by DrGlickert ·The way that I do it is with a game.integer attribute. -
Drag and Drop and Contrain to another actor on the scene
by DrGlickert ·Hmm, sounds pretty simple. Just getting the right attributes and such correct is all it would take. -
How do I control actors size with a slider
by wroachbarrette ·this is what i ended up dong, i created an attribute that changed the size of an actor based on its x and y position on the screen, if the y position was 5, the height would be 5, same with the x and -
How do I control actors size with a slider
by DrGlickert ·So that'd make the Change Attribute to adding + 96 or + 76.8 or + 128 or something like that. -
Give Stars On Time
by DrGlickert ·Create a game.attribute that's an integer; call it game.Level1Stars -
Spinning and spinning
by Rumi ·In your rule that you use to "touch and drag" add a Change Attribute self.rotation to 0 -
Chance Behavior
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Alternating Actor Images
by rlehm ·or, assign all actors a different attribute so it wont be global. -
Alternating Actor Images
by dshoe ·Hey, I'm trying to have an actor that, when spawned, can be 1 of 4 possible images. Right now I have a global attribute called ImageNum (before the actor is spawn this is changed to ImageNum+1 and whe -
Give Stars On Time
by DrGlickert ·I would make 2 real attributes (game.LevelTime, game.FinalTime). When the player starts do a change attribute; -
Animation, collision, image size
by DrGlickert ·However, had he used a timer with a change attribute then the collision size would have grown as the character grows. However, to use a timer in this manner you have to actually use two timers (see be -
Spinning and spinning
by DrGlickert ·In your rule that you use to "touch and drag" add a Change Attribute self.rotation to 0 -
Interpolating Game Menus
by beefy_clyro ·If only 1 actor needs to reference it then it can be on the actor. In this case, you need multiple actors so will need to make a GAME attribute. -
Interpolating Game Menus
by Macca_McGill ·where am i creating the boolean attribute? on the scene or inside the instructions actor? -
I've noticed Rules aren't activating
by shaihalud ·Yeah, I've already said that I am using display text to watch the attribute. -
I've noticed Rules aren't activating
by shaihalud ·I've noticed Rules aren't activating if they check for a global attribute to change. I can't remember if this has been an ongoing problem with GS or if it has just happened to me recently. -
create attribute inside game, is this possible?
by yunxhin ·This is why I need lots of attribute, because each time the sticker scene load, it always spawn another 4 actor. -
create attribute inside game, is this possible?
by yunxhin ·Can you explain how to create attribute inside the game, i mean when we play the game? -
create attribute inside game, is this possible?
by yunxhin ·Can we create attribute inside game?