GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Drag and Drop and Contrain to another actor on the scene

    DrGlickert
    by DrGlickert · June 2011
    Hmm, sounds pretty simple. Just getting the right attributes and such correct is all it would take.
  2. How do I control actors size with a slider

    wroachbarrette
    by wroachbarrette · June 2011
    this is what i ended up dong, i created an attribute that changed the size of an actor based on its x and y position on the screen, if the y position was 5, the height would be 5, same with the x and
  3. How do I control actors size with a slider

    DrGlickert
    by DrGlickert · June 2011
    So that'd make the Change Attribute to adding + 96 or + 76.8 or + 128 or something like that.
  4. Give Stars On Time

    DrGlickert
    by DrGlickert · June 2011
    Create a game.attribute that's an integer; call it game.Level1Stars
  5. Spinning and spinning

    Rumi
    by Rumi · June 2011
    In your rule that you use to "touch and drag" add a Change Attribute self.rotation to 0
  6. Chance Behavior

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2011
    Change Attribute: game.Chance = random(1,6)
  7. Alternating Actor Images

    rlehm
    by rlehm · June 2011
    or, assign all actors a different attribute so it wont be global.
  8. Alternating Actor Images

    dshoe
    by dshoe · June 2011
    Hey, I'm trying to have an actor that, when spawned, can be 1 of 4 possible images. Right now I have a global attribute called ImageNum (before the actor is spawn this is changed to ImageNum+1 and whe
  9. Give Stars On Time

    DrGlickert
    by DrGlickert · June 2011
    I would make 2 real attributes (game.LevelTime, game.FinalTime). When the player starts do a change attribute;
  10. Animation, collision, image size

    DrGlickert
    by DrGlickert · June 2011
    However, had he used a timer with a change attribute then the collision size would have grown as the character grows. However, to use a timer in this manner you have to actually use two timers (see be
  11. Spinning and spinning

    DrGlickert
    by DrGlickert · June 2011
    In your rule that you use to "touch and drag" add a Change Attribute self.rotation to 0
  12. Interpolating Game Menus

    beefy_clyro
    by beefy_clyro · June 2011
    If only 1 actor needs to reference it then it can be on the actor. In this case, you need multiple actors so will need to make a GAME attribute.
  13. Interpolating Game Menus

    Macca_McGill
    by Macca_McGill · June 2011
    where am i creating the boolean attribute? on the scene or inside the instructions actor?
  14. I've noticed Rules aren't activating

    shaihalud
    by shaihalud · June 2011
    Yeah, I've already said that I am using display text to watch the attribute.
  15. I've noticed Rules aren't activating

    shaihalud
    by shaihalud · June 2011
    I've noticed Rules aren't activating if they check for a global attribute to change. I can't remember if this has been an ongoing problem with GS or if it has just happened to me recently.
  16. create attribute inside game, is this possible?

    yunxhin
    by yunxhin · June 2011
    This is why I need lots of attribute, because each time the sticker scene load, it always spawn another 4 actor.
  17. create attribute inside game, is this possible?

    yunxhin
    by yunxhin · June 2011
    Can you explain how to create attribute inside the game, i mean when we play the game?
  18. create attribute inside game, is this possible?

    yunxhin
    by yunxhin · June 2011
    Can we create attribute inside game?
  19. Block Hit Points

    DrGlickert
    by DrGlickert · June 2011
    You can create a self.attribute on each block that is subtracted from for their life.
  20. Types of Attributes

    DrGlickert
    by DrGlickert · June 2011
    There are many types of attributes. What is the difference between boolean, text, integer, real, angle, and index. What is the advantages and disadvantagers of each? When would I use each attribute?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla