-
Drag and Drop and Contrain to another actor on the scene
by DrGlickert ·Hmm, sounds pretty simple. Just getting the right attributes and such correct is all it would take. -
How do I control actors size with a slider
by wroachbarrette ·this is what i ended up dong, i created an attribute that changed the size of an actor based on its x and y position on the screen, if the y position was 5, the height would be 5, same with the x and -
How do I control actors size with a slider
by DrGlickert ·So that'd make the Change Attribute to adding + 96 or + 76.8 or + 128 or something like that. -
Give Stars On Time
by DrGlickert ·Create a game.attribute that's an integer; call it game.Level1Stars -
Spinning and spinning
by Rumi ·In your rule that you use to "touch and drag" add a Change Attribute self.rotation to 0 -
Chance Behavior
-
Alternating Actor Images
by rlehm ·or, assign all actors a different attribute so it wont be global. -
Alternating Actor Images
by dshoe ·Hey, I'm trying to have an actor that, when spawned, can be 1 of 4 possible images. Right now I have a global attribute called ImageNum (before the actor is spawn this is changed to ImageNum+1 and whe -
Give Stars On Time
by DrGlickert ·I would make 2 real attributes (game.LevelTime, game.FinalTime). When the player starts do a change attribute; -
Animation, collision, image size
by DrGlickert ·However, had he used a timer with a change attribute then the collision size would have grown as the character grows. However, to use a timer in this manner you have to actually use two timers (see be -
Spinning and spinning
by DrGlickert ·In your rule that you use to "touch and drag" add a Change Attribute self.rotation to 0 -
Interpolating Game Menus
by beefy_clyro ·If only 1 actor needs to reference it then it can be on the actor. In this case, you need multiple actors so will need to make a GAME attribute. -
Interpolating Game Menus
by Macca_McGill ·where am i creating the boolean attribute? on the scene or inside the instructions actor? -
I've noticed Rules aren't activating
by shaihalud ·Yeah, I've already said that I am using display text to watch the attribute. -
I've noticed Rules aren't activating
by shaihalud ·I've noticed Rules aren't activating if they check for a global attribute to change. I can't remember if this has been an ongoing problem with GS or if it has just happened to me recently. -
create attribute inside game, is this possible?
by yunxhin ·This is why I need lots of attribute, because each time the sticker scene load, it always spawn another 4 actor. -
create attribute inside game, is this possible?
by yunxhin ·Can you explain how to create attribute inside the game, i mean when we play the game? -
create attribute inside game, is this possible?
by yunxhin ·Can we create attribute inside game? -
Block Hit Points
by DrGlickert ·You can create a self.attribute on each block that is subtracted from for their life. -
Types of Attributes
by DrGlickert ·There are many types of attributes. What is the difference between boolean, text, integer, real, angle, and index. What is the advantages and disadvantagers of each? When would I use each attribute?