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  1. Types of Attributes

    Phaniel
    by Phaniel · June 2011
    There are many types of attributes. What is the difference between boolean, text, integer, real, angle, and index. What is the advantages and disadvantagers of each? When would I use each attribute?
  2. animate then switch to still image

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    make a rule when the dog collides with the object, change attribute animateoff to 1
  3. Cannon rotation problems...

    DrGlickert
    by DrGlickert · June 2011
    Whoa. I'm dumb today. I figured it out. Just put in a change attribute self.rotation to 90 in the OTHERWISE section of my rule.
  4. How much memory does creating an attribute

    gariantroll
    by gariantroll · June 2011
    I just wanted to know how much memory does creating each particular attribute take. Example, real vs integer vs text vs boolean vs angle vs index
  5. Deleting Attributes Crashes GS

    gariantroll
    by gariantroll · June 2011
    Hey guys, wanted to report that if I try to delete an attribute I created for an actor that GS either freezes or quits. I may be able to delete one or two before it quits sometimes but after the thir
  6. destroys only one actor?

    calvin9403
    by calvin9403 · June 2011
    make a self attribute self.active set to true
  7. destroys only one actor?

    calvin9403
    by calvin9403 · June 2011
    make an attribute press? boolean, false
  8. Interpolating Game Menus

    beefy_clyro
    by beefy_clyro · June 2011
    You'll need to have it trigger an attribute. i.e.
  9. HIGHSCORE SAVE/LOAD ATTRIBUTE AFTER APP EXIT

    calvin9403
    by calvin9403 · June 2011
    I'am going to use a lot of save and load attribute in my game, I need to make sure it will go
  10. HIGHSCORE SAVE/LOAD ATTRIBUTE AFTER APP EXIT

    PeeCee
    by PeeCee · June 2011
    Hi.
  11. constrain attribute limit?

    tenrdrmer
    by tenrdrmer · June 2011
    No set limit. If you are using rules to trigger the constrains you may have an issue with the rules nit working.
  12. constrain attribute limit?

    ultima
    by ultima · June 2011
    by the way i'm referencing to an integer attribute in "game".. and using constrain attribute to change the image .
  13. constrain attribute limit?

    ultima
    by ultima · June 2011
    hi is there a limit how many constrain attribute you can use in a scene? i have about 4, and after that it doesn't seem to work? so odd.
  14. Interpolate constrained actors

    micksolo
    by micksolo · June 2011
    constrain self.pos.x -> otheractor+(self.pos.x - otheractor) / 2
  15. 2 Identical Actors collide to make 1 big one

    scitunes
    by scitunes · June 2011
    1) create a game integer attribute - game.actorcount
  16. 2 Identical Actors collide to make 1 big one

    allornothing
    by allornothing · June 2011
    @design219 - Interesting, could work yeah. I get the logic definitely - although would the collisions be handled simultaneously? or will one precede the other?
  17. 2 Identical Actors collide to make 1 big one

    design219
    by design219 · June 2011
    I see the problem. You might try making an integer attribute and a rule that says the integer has to be an even number for the new larger actor to spawn, and each collision increases the number by one
  18. Blocking touching actors during animation of another actor

    tenrdrmer
    by tenrdrmer · June 2011
    Just make a boolean Game Attribute we'll say touchallowed
  19. Randomly rotate a non-moving actor

    Yarik
    by Yarik · June 2011
    really strange, because there are 2 separate attribute (Fihed Rotation And Movable)
  20. How to make High scores?

    osucowboy18
    by osucowboy18 · June 2011
    Use the Save and Load Attribute Behavior.
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