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Types of Attributes
by Phaniel ·There are many types of attributes. What is the difference between boolean, text, integer, real, angle, and index. What is the advantages and disadvantagers of each? When would I use each attribute? -
animate then switch to still image
by JohnPapiomitis ·make a rule when the dog collides with the object, change attribute animateoff to 1 -
Cannon rotation problems...
by DrGlickert ·Whoa. I'm dumb today. I figured it out. Just put in a change attribute self.rotation to 90 in the OTHERWISE section of my rule. -
How much memory does creating an attribute
by gariantroll ·I just wanted to know how much memory does creating each particular attribute take. Example, real vs integer vs text vs boolean vs angle vs index -
Deleting Attributes Crashes GS
by gariantroll ·Hey guys, wanted to report that if I try to delete an attribute I created for an actor that GS either freezes or quits. I may be able to delete one or two before it quits sometimes but after the thir -
destroys only one actor?
by calvin9403 ·make a self attribute self.active set to true -
destroys only one actor?
by calvin9403 ·make an attribute press? boolean, false -
Interpolating Game Menus
by beefy_clyro ·You'll need to have it trigger an attribute. i.e. -
HIGHSCORE SAVE/LOAD ATTRIBUTE AFTER APP EXIT
by calvin9403 ·I'am going to use a lot of save and load attribute in my game, I need to make sure it will go -
HIGHSCORE SAVE/LOAD ATTRIBUTE AFTER APP EXIT
by PeeCee ·Hi. -
constrain attribute limit?
by tenrdrmer ·No set limit. If you are using rules to trigger the constrains you may have an issue with the rules nit working. -
constrain attribute limit?
by ultima ·by the way i'm referencing to an integer attribute in "game".. and using constrain attribute to change the image . -
constrain attribute limit?
by ultima ·hi is there a limit how many constrain attribute you can use in a scene? i have about 4, and after that it doesn't seem to work? so odd. -
Interpolate constrained actors
by micksolo ·constrain self.pos.x -> otheractor+(self.pos.x - otheractor) / 2 -
2 Identical Actors collide to make 1 big one
by scitunes ·1) create a game integer attribute - game.actorcount -
2 Identical Actors collide to make 1 big one
by allornothing ·@design219 - Interesting, could work yeah. I get the logic definitely - although would the collisions be handled simultaneously? or will one precede the other? -
2 Identical Actors collide to make 1 big one
by design219 ·I see the problem. You might try making an integer attribute and a rule that says the integer has to be an even number for the new larger actor to spawn, and each collision increases the number by one -
Blocking touching actors during animation of another actor
by tenrdrmer ·Just make a boolean Game Attribute we'll say touchallowed -
Randomly rotate a non-moving actor
by Yarik ·really strange, because there are 2 separate attribute (Fihed Rotation And Movable) -
How to make High scores?
by osucowboy18 ·Use the Save and Load Attribute Behavior.