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  1. How to make High scores?

    RedlerTech
    by RedlerTech · June 2011
    Create an integer attribute called high score
  2. anybody know lua

    diegocs
    by diegocs · June 2011
    actually i reacreated the icopter type walls , in which i have about 20-30 pieces which change their position (i use the recycling technic), but that slows down the follow camera attribute, and eachti
  3. Expression to variable

    Yarik
    by Yarik · June 2011
    but I forgot that I can not enter the expression into the first slot "Chang Attribute "
  4. Play Animation

    gyroscope
    by gyroscope · June 2011
    Make a boolean attribute called AnimSwitch, set to true
  5. Expression to variable

    Yarik
    by Yarik · June 2011
    game attributes
  6. Expression to variable

    gyroscope
    by gyroscope · June 2011
    Still confused about game.Box.37; but for certain you can't mix text attributes with any number attributes in the Expression Editor unless the Expression Editor is accessed via a Display Text Behaviou
  7. Interpolate constrained actors

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · June 2011
    I can interpolate, and I can constrain... But, when I have 2 actors constrained together, and have them move across the screen, I want to interpolate their size so the effect is that of going off into
  8. Make an actor change color every second?

    Yarik
    by Yarik · June 2011
    Change Attribute self.Color.Red = random(0,100)/100
  9. Random Spawn Actors

    BluSpyder
    by BluSpyder · June 2011
    I created a timer for every 3 seconds to change attribute to random number between 1 and 2. Then if it chose 1, then the actor would respawn there, if 2, then it wouldn't. It sort of works, but I was
  10. Expression to variable

    gyroscope
    by gyroscope · June 2011
    Hi Yarik, what type of attribute is game.Name? And what type of attribute is game.Box.37? Also calling an attribute, whatever type it is, with a fullstop is not good either, should be called Box37, an
  11. Make an actor change color every second?

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    in each actor theres self color attributes that are red,blue, and green. They can go from 0-1, and remember you have to change the other colors to 0 as well as chnaging the color u want to 1
  12. Randomly rotate a non-moving actor

    gyroscope
    by gyroscope · June 2011
    A workaround is the following (which I haven't tested yet though, but can't see why it shouldn't work): two integer attributes, one has the x value of the actor, the other the y value, called Actor1 x
  13. Ammunition min and max limits

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · June 2011
    Create a boolean game attribute called ShootToggle (default value = true). Modify your shooting logic to only allow shooting when ShootToggle is true.
  14. Ammunition min and max limits

    Daibusshi
    by Daibusshi · June 2011
    NEW ATTRIBUTE: bullets / 12 / interger
  15. Expression to variable

    gyroscope
    by gyroscope · June 2011
    Also, a small tip, to make your attribute names with more information (actual words) because if you're project gets complex with lots of single letters, it'd be easy to get confused.
  16. Un-Constrain - is that possible?

    gyroscope
    by gyroscope · June 2011
    Hi Roderic, with a good ol' boolean "switch" again. Make a boolean attribute, call it SwitchCon for example, make it true by checking the box where you make the attribute.
  17. Un-Constrain - is that possible?

    retired_aa1a429dabbd119231399fe763798bd3
    by retired_aa1a429dabbd119231399fe763798bd3 · June 2011
    I searched the forums but could not find this one. I have two actors that are constrained, they move across the scene, and then at one point I want to remove the constrain and let one move on and the
  18. image change attribute

    starcat
    by starcat · June 2011
    ok so its set attribute, game.whatever.whatever to Game.whatever.whatever true
  19. How to destroy a specific actor.

    games4fun
    by games4fun · June 2011
    Hello, so im using a draw feature and basically want to do a undo feature to destroy the previous line. I have a self attribute that goes up by one each time you draw a line. I want to be able to de
  20. Add lives after Score sums up to 5000

    nashmusic
    by nashmusic · June 2011
    I tried to put on the background to change attribute when games.lives = 5000, (games.lives+1) but it does not seem to work. I think it expects the score to be 5000 only and not more in order to add a
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